Do we intend to make a temple in Tanis? It is 3 turns away and does not need an expansion.

, but might we want to seal the choke with armies, abandon Byblos if necessary, and then send armies out to make as many contacts as possible? We'll probably be in contact with all the Eurasian civs anyway by the time we're in position to attack beyond the choke, and the real question is whether it happens in time to help us with research.vmxa said:I am able to load the 630AD save.
ThERat said:I like Greebley'sTGL grab and further more, NP's plan to go all out to go after everyone on our continent.
Everyone keep thinking, and let's see see if the next ten bring about the end of the Songhai and come close to pushing the Zulu off the continent.Salarakas said:Scouting first doesn't make much sense to me as you do know pretty much where Karakorum (or was it Karakorum?) is. It's definately in the Mongol core which of course is north of India and west of China. Just send your units east and then turn north when you reach India. This way you won't probably even meet the rest of the European civs yet (all of them should have cities in Siberia by now). Scouting only wastes time and gets you in war with more civs.
In any case, I would send the armies out asap. You can't probably get to the GL city in less than 30 turns and that's a lot. If you wait until you get knights it might be too late. You have to be risky here in my opinion.
Go north when we hit India isn't a particularly direct route either. Mongolia would be north of China, so a northeast track is a better approach. And finding a single tile city after traveling 50-100 tiles is hardly an exact science.
If you send out e.g. four sword armies you could split them up when you hit the Mongol territory and sweep a wider area without losing much speed in the process. What I was thinking when I said that scouting first didn't make much sense to me was: if you first send out e.g. one army to scout the land and then send the rest only after you've found the city, it could easily take fifty turns before you get a chance of striking the city. Scouting would also make you meet many enemies along the way and they would get a chance of hitting you with (most likely) their cavalry before you manage to capture the GL and get modern defenders to stop them.