I had to play kind of quickly as I wanted to pass the game off so ThERat can play. I will just summarize.
You will want to MM as I was rushed at the end.
We had troubles with landings. Not enough units in the north and west and lost two towns. They were nothing towns however so not a big deal. I did bring over a knight army (probably should be replaced by a sword army) to handle a landing.
I did well with leaders - we got 4 more of them. We have 2 knight armies. One army I filled with MDI (because I had so many empty ones) and have two more that occurred to the far west and are heading across (can be knight armies).
We just took Zimbabwe. We are making more progress on the Zulu. They seem to own Madagascar so we may want a boat or two to knock them out of the game.
I made a bunch of settlers. We have 12 unsettled so I turned off further production as that seems enough. Town count is now high enough I don't think we will run into army limitations for awhile.
I sent off 4 Sword armies. I am afraid we waited too long though and Karakorum will be guarded by Rifles. We may want to join it with about half our catapults under a knight army. I feel we NEED the GLib at this point. We are an age behind and tech is slow. We really won't go far until rails and artillery/Infantry IMO. Too many enemy units.
If we do send out a second group then head straight east. I think I went the long way with the sword armies.
I saw the first Cavalry on the very last IBT. Next player will be fighting them. I accidentally hit enter so it is 1160 with no units moved (disbanded a worker on us too as I hadn't fixed science yet).
Choke can be opened and closed to lure the enemy.
Some Pictures:
The 1160AD Save