IBT:
lots of bombardment and roads are cut and units redlined. I see the privateers are Ghandi's.
Germans want to talk, not now.
Babs start Newtons.
1325AD:
Hum 16 Persian cavs and 2 knights arrive at the choke. I hope the cats are better this turn.
Persia is laying rails, so at least 2 have Steam.
Found New Oryx.
36 cats manage to take 10 HP's off the stack of 11 cavs and 11 trebs nearly matched it and 5 are now redlined.
4th kills 2 P- cavs. 5th kills one and 4/4 knight goes elite after getting one (4-0).
4/4 K kills one and goes elite (5-0).
5th kills one (6-0).
5/5 MDI kills one (7-0).
4/5 MDI gets one (8-0).
4/4 gets one (9-0).
2 more vet knights kill cavs (11-0). One stack down, one left. It has not been hit by cats, so I leave it for now.
New Pi needs spec, swap to MDI.
Timbuktu needs one, switch to market.
Ping Russian frigate.
[22-0]
IBT:
I see a Fr pike coming our way with a cat, huh?
I am seeing Iroq ships in our waters now.
We make a Knight and a treb.
1330AD:
4/5 MDI retreats a knight.
4/5 MDI kills knight (1-0).
4/4 K kills cav (2-0).
4/5 K kills cav (3-0).
*MDI kills cav (4-0).
5th kills knight and cav (6-0).
4th kills cav (7-0).
5/5 kills cav (8-0).
11th kills 2 cavs (10-0).
Found New Sebennytus, a bit shaky.
New Alex I have to switch from tax to joker. [32-0]
IBT:
Iroq start Bach.
We make a treb.
Babs drop 2 units at New El-Ash.
Mongols drop MDI at Swazi.
1335AD:
4/4 MDI kills cav (1-0).
*MDI kills Gr LB (2-0).
4th kills cav, but is forced to cut off the choke for a turn (3-0). No movement left.
4/4 K kills Fr pike and captures the cat, thanks (4-0).
5/5 K kills Gr LB (5-0).
3/5 MDI kills cav (6-0).
3/5 kills cav and finally a leader (7-0).
Create 16th and slap in 2 knights to cover 4th for now.
5/5 kills cav (8-0).
8th is finally heard from and kills Bab knight and LB (10-0).
10th kills Mongol MDI (11-0). [43-0]
IBT:
Zuku land one LB. Privateer sinks redline Zulu galley. Note I had seen a Bab galley sunk by a privateer a few turns back and did not list it, so that is the 3rd iirc.
Russia destroyed Greece. So we have lost Song/Greece/Vens/Brazil. Not met Argintina.
At war with the rest.
We made 4 Knights.
1340AD:
Start on MT at 50% -19gpt with 130 in hand.
Swap specialist to put some taxmen as beakers. Anyone needing a joker instead gets changed.
Now MT in 8 with -11gpt.
10th kills LB at Swazi (1-0).
Forgot to mention that I had cut off the Mongol capitol, but 1 sword army is not grouped with the others. The 15th has joined those armies near the capitol. The 2 knight armies are 5 tiles away, but stacks are blocking the direct path.
Clear the choke now as everyone turned around last turn, now they can head back to the battle. [44-0]
IBT:
We make 1 K.
Privateer sunk by Mongol ships as it attacked a convoy with a galleon and 2 frigate. Good plan as it had been pinged once by me.
1345AD:
The 6th should be on site in 3 turns, which should be when the others will be healed.
The 4 armies in convoy are 1 tile from the capitol. I was going to put them on a hill to heal, but may leave them where they are if not enough time to get well.
The 2 knight armies can stike in 2 turns and are full health.
I wish I could have had a shot at grabbing it, but it will be for the next one up.
16th has been filled.
Cossacks in sight of choke.
4/5 MDI kills cav (1-0).
*MDI kills cav (2-0).
4/4 MDI kills cav (3-0).
4/5 K kills cav and makes a leader. I form an army in Alex with no units now (4-0).
4th kills cav (5-0).
Avaris need a spec.
Jenne needs one as well (no mps).
New Buto needs one. I switched here and Jenne to MDI.
"This" needs beakerhead switched to joker.
[49-0]
IBT:
We made 4 knights.
Iroq starts Newtons.
1350AD:
Load *K into 17th.
two 4/5 MDI's kill cavs (2-0).
5/5 K kills cav (3-0).
4th kills cav (4-0).
11th need 5HP's to kill a redline cav (5-0).
12th and 13th on a hill 1 off of the capitol.
2nd, 7th, 9th and 15th on on a hill next to the cap.
6th is on a road that can be cut and will need 2 turns to be next to Kar. It cannot attack until the 3rd turn.
[54-0]
I just noticed that New Elephantine and Umtata are about to riot, so check them out.
Not a lot going on, One settler in position to found a town or move 1 to do it.
A bunch of places have MP units going, so they can be switch to whatever, but many of the cities are short of MP units.