GR17 - AWE vs 30 civs

PRE:
I am not sure what the best move is for the granary. In the main we will not be out of despotism for a long time and will not be sending any water there for sometime, so I do not see the granary as being a necessity now and switch to a rax.

1225BC:
I start a settler in copan after some consideration for a temple. The reason I think of a temple is this is our likely pre for the GL. I chose to pop one more settler and then go with the temple so it can be done beofre we get to size 7, I hope.

Not seeing a great spot for the warrior/settler as we will either be too close or leave a dead tile in the core. I think Palenque is too close to the capitol for a 250/250 and that is the cause of the potential dead spot.

I moved the lone settler to the coast to gain the whale and give an extra tile to be used.

We do not need to be 3x for that location.

I moved the warrior/settler to be smack in the midst of all those BG's. It can be exposed, if we have civs nearby, but I am hoping not.

1200BC:
Found Quiriqua, can we rename this towns to anything easy to say and type? I name it Town0007.
Found Calakmul.

1175BC:
Lux 30

1150BC:
Lux stays as we will come out of GA during the IBT and will riot without it.
Settler out and start a temple.

1125BC:
Chicken starts a worker as we are very much needing more and it is size 6 anyway.
Start a spear in Yax.

1100BC:
Found Lazapa and start a Rax. I wish we could have had the river in front of us, but cannot be done.
Set research to 30.

1075BC:
Start spear in Bonampak. I am not sure what the team plan is on spears. I figure it is that jt's have 2 defense and 2 attack and make more sense. I am not opposed to that, but spears can be pikes and jt's are going to be nothing, except jt's.

Plus they are cheaper to make and let them take the attackers on and die instead, so I am making a few.

I started on alpha, rather than wheel as horses are not very useful in this sort of game as you have little money for upgrades anyway and no lock on having horses anyway.

I send out 3 javs to see if they can spot some iron.

Research is only 40% or we go -3gpt with 28 in the kitty. That will not cover it.

1050BC:
2 archers show up.
jt kills one and is yellow (1-0).

IBT:
Nip archer attacks the wounded jt and dies and we go elite and get a slave, sweet (2-0).
See 3 archers and IRON.

1025BC:
Had to raise lux to 40.

1000BC:
I did not do anything on this turn, will stop set here to get on the even years.

The iron will need a colony as nothing but mountains near it. Two tiles from Lazapa. So a mountain road and then a colony and some defenders.
Temple comes online next turn, so may be abel to lower lux.
 
save

Pre-Turn
MM a little, we can reduce lux to 30%
we don't need a colony as we have iron within our borders

IT Japanese archer comes into view

1.975BC
Copan won't produce settlers as it will be the GL city
reduce lux to 20%

2.950BC
start to road the iron
2 archers now near, move out settler with 2 units covering

3. 925BC
5 archers now around and able to attack
defeat 1 and turn into slave

IT lose 1 JT, but turn another archer into slave

4.900BC
found Kaminalwhat?
defeat 3 archers and get 1 slave

5. 875BC
Copan got a JT and starts palace now due in 38 turns

6.850BC
SoZ built by byz and the wonder cascade continues as it sems
Copan grows to 8, employ 2 scientists for the time being

7.825BC
raise lux back to 30% as the capital grows as well

8.800BC
iron is online now
exploring the surrounding for settlements, we run into India
declare on them

9.775BC
we have 2 settlers now to claim more land

10.750BC
move settlers out, can claim land soon
we have our first sword

situation:
alphabet is done next turn, we should then estimate our prebuild
with expansion, the palace shields should go up of course
we can reduce lux to 20% and employ more scientists, this will slow the prebuild and speed up research

gr17750.jpg
 
lurker's comment: Damn! Lots of mountains! Guess you guys are safe...I think.

Good luck though, with the Mayans, hopefully it'll be somewhat easier. :)
 
I think the mountains could be a big help at the start. It will allow us to aggressively expand to the northeast while the mountins and hills provide a natural barrier of sorts.
 
We don't need a ton. We should be able to get at least 6 in that direction just based on what is readily available.
 
Remember that a town build adjacent to a mountain can be a bit more vulnerable if the AI can occupy that mountain square - we lose the ability to attack the AI. I would only settle adjacent if we have a spare JT (or two) in the town that can occupy it. Otherwise once swords come they get a defense of 4 on the mountain and an attack of 3 and thus have an advantage.

I see we have a palace build going on. I would slow it down (less shields) if writing is going to take longer than 15 turns. I am unsure we can get to the number of towns (19? I think) we need to get more shields for the palace, so we will likely need Lit in the '29' turns for the palace to complete.
 
IBT : alpha -> writing in 28 at best possible rate
Calakmul : rax -> settler

Slow down the palace build by hiring two scientists. Writing drops to 25 turns and the palace to 49 turns

1) 730BC : found Piedras Negras

reduce lux to 20% and hire a scientist in Chicken Pizza ???. Science up to 50% writing drops to 18 turns. Remicromanage Copan to palace in 31 turns

IBT : a Jap warrior and archer head for Lazapa, still 2 turns away from attacking

Yaxchilan : settler -> jt

Vikes complete The Great Lighthouse in Trondheim

2) 710BC : we can raise science to 60% -> writing in 16 now

IBT : Tikal : spear -> jt

3) 690BC : found Uaxactun

IBT : the jap warrior suicides on the defenses at Lazapa

Chicken Pizza : sword -> sword
Palenque : jt -> settler
Kaminalwhat : walls -> rax

4) 670BC : lose a jt on the Jap archer at Lazapa
jt kills that archer and gets us another slave

We have dyes in South of Kaminalwhat?

IBT : Bonampak : jt -> settler
Town0007 : spear -> sword

5) 650BC : just moving units

IBT : a new Jap archer and spear appear as well as several Indian warriors

Lazapa : jt -> jt

6) 630BC : kill an Indian warrior in the hills near Japanese territory
found Cuello

IBT : Chicken Pizza : sword -> sword

7) 610Bc : enslave an Indian warrior at Piedras Negras
sword loses to second Indian warrior at Piedras Negras on grass land :cry:
lose a sword and a jt on a spear and archer at Lazapa

IBT : a Jap archer dies attacking Lazapa

8) 590BC : nothing

IBT : Jap archer dies attacking Lapaza
Palenque : settler -> jt
Tikal : jt -> jt

9) 570BC : change Lapaza to walls
jt kills that swordsmankilling Indian warrior at Piedras Negras

IBT : Chicken Pizza : sword -> sword

10) nothing

http://forums.civfanatics.com/uploads/47099/GR17_550BC.SAV
 
Your defense will be slowly creeping if you go through the mountain range. Catapults bombard the first mountain. Take it and build road (possibly a temporary fortress, at least an outpost). Repeat.

BTW, you guys are planning to use outposts, right? They're extremely helpful for such maps.

Finally, consider a naval landing, pretending that you're on an island of sorts.
 
Preturn: Kill an Archer with a Sword.

IBT: A few Japanese Archers and Indian warriors.

530 BC: Jav fails to kill a Warrior. Jav kills the other Warrior. Decide not to attack Archers in the mountains.
I am going to send a settler toward the dye.

IBT: Lose a Spear to an Archer.

510 BC: Kill an Archer with a Sword.

IBT:

490 BC: Kill the 1 HP Warrior.
Grab both mountains near Lazapa

470 BC: Quiet

IBT: Spear wandering in our lands - sending a sword.

450 BC: Found Tulum

IBT: Some units showing up - more Archers for the most part.

430 BC: Barely kill the Spear.

IBT: Indians retreat.
Japanese Archers near our borders.

410 BC: MM for Science
Forbidden Palace started.

390 BC: Kill 2 Archers and lose one Javalin.

IBT: Kill an Archer on defense and get a slave.
Built a Curragh. I will try to avoid any city of a new civ but feel we should start finding the borders or our lands.

370 BC: Kill an Indian Warrior and Archer. Kill a Japanese Archer. No enemies in sight.

IBT: India is building Hanging Gardens - they have Monarchy already.

350 BC:

Notes:
Lit and Palace both in 8 turns. However we are sacrificing shields and growth for this - we have about 5 extra scientists.

Everything is quiet at the moment. So far the AI hasn't thrown much at us.

Some Javs are keeping Japan away from the elephants.

Two resources on our continent mean that it is likely there are civs we haven't met yet on our landmass. 1/4 the resources means about 1/4 of 30 civs which is 7-8 civs on average sharing out land.

Started the FP in a town with several BG nearby. Once we get Lit we could use more workers.

I think we will have outposts at some point - right now the workers are too valuable.

GR17_BC350.jpg


The Save
 
"Built a Curragh. I will try to avoid any city of a new civ but feel we should start finding the borders or our lands."

Never seen this work out, good luck. It always leads to more civs to fight.

Tribute we cannot spend worker on outpost for a very long time. It may not be needed on those moutains anyway. We will have towns on the other side eventually and be able to control access.
 
Tribute we cannot spend worker on outpost for a very long time. It may not be needed on those moutains anyway. We will have towns on the other side eventually and be able to control access.

Not even a slave? You've captured at least one by now.

It's the eventually part that gets me. And wouldn't it be sad if Spain were on your continent, and they survived to get Conquistadors? Wah! 'Mountain barrier==null' returns 'true'! We couldn't protect our workers because those silly Conquistadors were hiding behind the mountain range and used the AI skill of 'sight' to find our workers! Well, whatever. If you can get those towns and defend them well, that's better than outposts (range 4 vision), of course.
 
I've played four turns, which have been uneventful except that the Indians have just (270 BC) built the Great Library--not a disaster, since at least it's close to us. So I intend to use the accumulated shields in Copan for the Forbidden Palace, even though it would be right next to the capital. Would anyone object to this?
 
I don't think that's an issue the FP location isn't all that important in C3C

and of course, now we need to capture the GL town
 
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