PRE:
I am not sure what the best move is for the granary. In the main we will not be out of despotism for a long time and will not be sending any water there for sometime, so I do not see the granary as being a necessity now and switch to a rax.
1225BC:
I start a settler in copan after some consideration for a temple. The reason I think of a temple is this is our likely pre for the GL. I chose to pop one more settler and then go with the temple so it can be done beofre we get to size 7, I hope.
Not seeing a great spot for the warrior/settler as we will either be too close or leave a dead tile in the core. I think Palenque is too close to the capitol for a 250/250 and that is the cause of the potential dead spot.
I moved the lone settler to the coast to gain the whale and give an extra tile to be used.
We do not need to be 3x for that location.
I moved the warrior/settler to be smack in the midst of all those BG's. It can be exposed, if we have civs nearby, but I am hoping not.
1200BC:
Found Quiriqua, can we rename this towns to anything easy to say and type? I name it Town0007.
Found Calakmul.
1175BC:
Lux 30
1150BC:
Lux stays as we will come out of GA during the IBT and will riot without it.
Settler out and start a temple.
1125BC:
Chicken starts a worker as we are very much needing more and it is size 6 anyway.
Start a spear in Yax.
1100BC:
Found Lazapa and start a Rax. I wish we could have had the river in front of us, but cannot be done.
Set research to 30.
1075BC:
Start spear in Bonampak. I am not sure what the team plan is on spears. I figure it is that jt's have 2 defense and 2 attack and make more sense. I am not opposed to that, but spears can be pikes and jt's are going to be nothing, except jt's.
Plus they are cheaper to make and let them take the attackers on and die instead, so I am making a few.
I started on alpha, rather than wheel as horses are not very useful in this sort of game as you have little money for upgrades anyway and no lock on having horses anyway.
I send out 3 javs to see if they can spot some iron.
Research is only 40% or we go -3gpt with 28 in the kitty. That will not cover it.
1050BC:
2 archers show up.
jt kills one and is yellow (1-0).
IBT:
Nip archer attacks the wounded jt and dies and we go elite and get a slave, sweet (2-0).
See 3 archers and IRON.
1025BC:
Had to raise lux to 40.
1000BC:
I did not do anything on this turn, will stop set here to get on the even years.
The iron will need a colony as nothing but mountains near it. Two tiles from Lazapa. So a mountain road and then a colony and some defenders.
Temple comes online next turn, so may be abel to lower lux.
I am not sure what the best move is for the granary. In the main we will not be out of despotism for a long time and will not be sending any water there for sometime, so I do not see the granary as being a necessity now and switch to a rax.
1225BC:
I start a settler in copan after some consideration for a temple. The reason I think of a temple is this is our likely pre for the GL. I chose to pop one more settler and then go with the temple so it can be done beofre we get to size 7, I hope.
Not seeing a great spot for the warrior/settler as we will either be too close or leave a dead tile in the core. I think Palenque is too close to the capitol for a 250/250 and that is the cause of the potential dead spot.
I moved the lone settler to the coast to gain the whale and give an extra tile to be used.
We do not need to be 3x for that location.
I moved the warrior/settler to be smack in the midst of all those BG's. It can be exposed, if we have civs nearby, but I am hoping not.
1200BC:
Found Quiriqua, can we rename this towns to anything easy to say and type? I name it Town0007.
Found Calakmul.
1175BC:
Lux 30
1150BC:
Lux stays as we will come out of GA during the IBT and will riot without it.
Settler out and start a temple.
1125BC:
Chicken starts a worker as we are very much needing more and it is size 6 anyway.
Start a spear in Yax.
1100BC:
Found Lazapa and start a Rax. I wish we could have had the river in front of us, but cannot be done.
Set research to 30.
1075BC:
Start spear in Bonampak. I am not sure what the team plan is on spears. I figure it is that jt's have 2 defense and 2 attack and make more sense. I am not opposed to that, but spears can be pikes and jt's are going to be nothing, except jt's.
Plus they are cheaper to make and let them take the attackers on and die instead, so I am making a few.
I started on alpha, rather than wheel as horses are not very useful in this sort of game as you have little money for upgrades anyway and no lock on having horses anyway.
I send out 3 javs to see if they can spot some iron.
Research is only 40% or we go -3gpt with 28 in the kitty. That will not cover it.
1050BC:
2 archers show up.
jt kills one and is yellow (1-0).
IBT:
Nip archer attacks the wounded jt and dies and we go elite and get a slave, sweet (2-0).
See 3 archers and IRON.
1025BC:
Had to raise lux to 40.
1000BC:
I did not do anything on this turn, will stop set here to get on the even years.
The iron will need a colony as nothing but mountains near it. Two tiles from Lazapa. So a mountain road and then a colony and some defenders.
Temple comes online next turn, so may be abel to lower lux.