Pre:
Sword kills archer (1-0).
Sword kills 5/5 spear (2-0).
Now here is a pre for yeah. 4/5 jt kill archer and get a slave and a leader.
Form an army (3-0).
Switch cat to a sword in Chicken as we need to use those we have for the army.
IBT:
Indian archer attacks 2/5 jt and dies, we get a slave (1-0).
Indian archer attacks 3/4 sword and dies, sword goes elite (2-0).
4 barb horses dies on j/t and sword and jt goes elite and makes a slave (6-0).
70AD:
Too many cities.
7 Carth units near Dyland.
Add one unit to 2nd army.
5/5 sword kills Indian archer (1-0).
[10-0]
IBT:
Nips send units to dyland.
India sends 5 archers towards Bengal.
90AD:
JT kill carth num (1-0).
jt kills carth warrior on the mountains (2-0).
I am going to bump the lux as I am sure the dyes will be cut during the IBT.
[12-0]
IBT:
carth warrior dies attacking jt in Dyland (1-0).
Num cuts dyes.
[13-0]
110AD:
Cuello riots.
Sword kill a num on a hill (1-0). I have to risk it as we cannot hold the town unless I can get some help there.
Sword kills a cath archer there (2-0).
jt kills barb, goes elite (3-0).
Too many cities.
jt kills Indian archer gets a slave (4-0).
4/5* jt kill Indian archer (5-0).
2nd kills archer and 1st kills 2 (8-0).
Benagal rioting as well now.
[21-0]
IBT:
Nip archers dies at Dyland (1-0).
Carth warrior also dies (2-0).
Carth Num dies there and the sword goes elite (3-0).
Bangalore finsihed Artemis.
London builds the Great Wall.
Wow I was lucky on this IT. I was seriously thinking of abandoning Dyland so as to not loose it and then founding another town to keep the count maxed.
It was defended by 2 units one red, one yellow and then I moved in two more yellow units.
None were forted and faced 4 immediate attackers and 3 more nums on the next tile.
Whew no losses.
[24-0]
130AD:
Oh my, first one is 5/5 sword vs 5/5 Indian archer and boom another leader you say (1-0).
Form army. Need units to fill these armies. 2nd is 2 man now and yellow.
5/5 sword kills Indian archer (2-0).
5/5 jt kills Num at Dyland (3-0).
3/5 jt kills barb and collects 25 gold from the camp (4-0).
2nd kills archer, now 2/8. Will add the sword that made a leader next turn (5-0).
IBT:
French finish the Gardens.
[29-0]
150AD:
Join 3/5* sword to 2nd.
jt kills Idian archer at Bengal and goes elite, gets a slave (1-0).
2nd kills archer (2-0). No rax so healing is slow. I switch build to a rax as this will be a busy spot, until we can get those armies out.
3/5* jt kills archer and gets a slave (3-0).
1st kills 2 archers (5-0).
[34-0]
Notes:
Sorry guys, I have to get going to work and it will be 10pm before I get back. Tomorrow is a busy day for me this week with only Sunday off, so I will pass it back with only 5 turns.
Someone can have most of the weekend now to do a set.
I have 2 taxmen, that could be beakerheads, but right now we need 4 more to matter.
A few units near Lazapa or whatever the name is are forted with enemy units near. I was going let them get to where I could try to ping them or they can attack forted swords on a mountain.
Dyland is left for the next player to decide. We have 4 nums next to it and a Nip archer that is not moving. The town has 4 jt's, 3 full health and a 5/5 sowrd. You have a few units near that you can consider attacking with as well.
I was thinking of letting the nums attack as they are hard to kill with javs, but not quite so strong attacking.
I forget if I tried to settle or not so the settler under the spear can be tested.
I went for Myst as I figured we wanted to get to Monarchy.
The 1st is now full health and can be sent out, I hope as the rush should be quelled some after losing so many archers.
Need to get the dye connected at the other town. Many workers are near and can get on the tile next turn. I was forced to be careful about moving workers in that area as archer were coming from three directions.
Sword kills archer (1-0).
Sword kills 5/5 spear (2-0).
Now here is a pre for yeah. 4/5 jt kill archer and get a slave and a leader.
Form an army (3-0).
Switch cat to a sword in Chicken as we need to use those we have for the army.
IBT:
Indian archer attacks 2/5 jt and dies, we get a slave (1-0).
Indian archer attacks 3/4 sword and dies, sword goes elite (2-0).
4 barb horses dies on j/t and sword and jt goes elite and makes a slave (6-0).
70AD:
Too many cities.
7 Carth units near Dyland.
Add one unit to 2nd army.
5/5 sword kills Indian archer (1-0).
[10-0]
IBT:
Nips send units to dyland.
India sends 5 archers towards Bengal.
90AD:
JT kill carth num (1-0).
jt kills carth warrior on the mountains (2-0).
I am going to bump the lux as I am sure the dyes will be cut during the IBT.
[12-0]
IBT:
carth warrior dies attacking jt in Dyland (1-0).
Num cuts dyes.
[13-0]
110AD:
Cuello riots.
Sword kill a num on a hill (1-0). I have to risk it as we cannot hold the town unless I can get some help there.
Sword kills a cath archer there (2-0).
jt kills barb, goes elite (3-0).
Too many cities.
jt kills Indian archer gets a slave (4-0).
4/5* jt kill Indian archer (5-0).
2nd kills archer and 1st kills 2 (8-0).
Benagal rioting as well now.
[21-0]
IBT:
Nip archers dies at Dyland (1-0).
Carth warrior also dies (2-0).
Carth Num dies there and the sword goes elite (3-0).
Bangalore finsihed Artemis.
London builds the Great Wall.
Wow I was lucky on this IT. I was seriously thinking of abandoning Dyland so as to not loose it and then founding another town to keep the count maxed.
It was defended by 2 units one red, one yellow and then I moved in two more yellow units.
None were forted and faced 4 immediate attackers and 3 more nums on the next tile.
Whew no losses.
[24-0]
130AD:
Oh my, first one is 5/5 sword vs 5/5 Indian archer and boom another leader you say (1-0).
Form army. Need units to fill these armies. 2nd is 2 man now and yellow.
5/5 sword kills Indian archer (2-0).
5/5 jt kills Num at Dyland (3-0).
3/5 jt kills barb and collects 25 gold from the camp (4-0).
2nd kills archer, now 2/8. Will add the sword that made a leader next turn (5-0).
IBT:
French finish the Gardens.
[29-0]
150AD:
Join 3/5* sword to 2nd.
jt kills Idian archer at Bengal and goes elite, gets a slave (1-0).
2nd kills archer (2-0). No rax so healing is slow. I switch build to a rax as this will be a busy spot, until we can get those armies out.
3/5* jt kills archer and gets a slave (3-0).
1st kills 2 archers (5-0).
[34-0]
Notes:
Sorry guys, I have to get going to work and it will be 10pm before I get back. Tomorrow is a busy day for me this week with only Sunday off, so I will pass it back with only 5 turns.
Someone can have most of the weekend now to do a set.
I have 2 taxmen, that could be beakerheads, but right now we need 4 more to matter.
A few units near Lazapa or whatever the name is are forted with enemy units near. I was going let them get to where I could try to ping them or they can attack forted swords on a mountain.
Dyland is left for the next player to decide. We have 4 nums next to it and a Nip archer that is not moving. The town has 4 jt's, 3 full health and a 5/5 sowrd. You have a few units near that you can consider attacking with as well.
I was thinking of letting the nums attack as they are hard to kill with javs, but not quite so strong attacking.
I forget if I tried to settle or not so the settler under the spear can be tested.
I went for Myst as I figured we wanted to get to Monarchy.
The 1st is now full health and can be sent out, I hope as the rush should be quelled some after losing so many archers.
Need to get the dye connected at the other town. Many workers are near and can get on the tile next turn. I was forced to be careful about moving workers in that area as archer were coming from three directions.