GR2 - Sherman's War (C3C AW).

Figure while the upload server is working, I'd include a picture.

The New North
New_North.JPG


Since we're going to build Magellan in two turns, and I don't think the Ottos have anything we want, I think it would be easiest to just raze everything and resettle. Anyplace we can chop a forest makes a cash-rushed settler fairly painless.
 
Just downloaded the save and I see 3 caravels heading out to? Find an enemy to pillage? We should have those boys loaded with armies already. We have to declare when we see them, may as well step on their turf just after. 1 is right within range of Oil Springs to pick up the Mountain Boys. It's not a matter of scouting to see where they are and check out their territory. As soon as we land it should be pillage time. I vote to turn 'em around adn pick up the closest armies.
 
Armies with 3 units in them count as 4 units for transport purposes, and hence cannot be loaded onto a Caravel. (Just played the next turn and tried to put a three-member army on board a caravel, and failed.) They will have to wait for Galleons. Any armies with 4 units in them must wait for Transports.

Those Caravels are out at sea for two reasons. First, it is much easier for the next player to find ships at sea than to have them all in port. Secondly, I figured Greebley would want to send 1 or 2 east just in case that is the closer route rather than going west. Remember, we are playing that we cannot trade anything (including maps), so we'll have to scout the seas ourselves. We can certainly spare 1-2 boats to just roam the seas, until we are clear just where everybody is.
 
Preturn: Wake up a bunch of units and adavance them. A few minor adjustments.

IBT: Very little movement of enemy troops.
LSU: Musket->Knight
Bull Run: Caraval->Worker
Allegheny: Worker->Worker
Little Roundtop: Temple->Trebuchet

1210 AD (1): Bombard Spear
Knight kills Injured Spear.
Crusader kills Longbow and promotes to Elite

Knight attacks Spear in Uskadar and wins.

Found the town of Pine Mountain

Switch to Magellan in Chattanooga.

Decide I want to start pillaging the other continent ASAP. Smiths, Bachs, and Newtons aren't as important as getting to magnitism. So I am going to use the leader to speed up science research. Chem in 4 loses money (80% research -61 gpt), but I change 2 citizens to scientists and I can go 70% research -20 gpt and still only take 4 turns).

Knight kills C Scout.
Knight Army kills Spear in Edrine
Crusader army kill Spear in Edrine

I am going to keep the cities. That way we lessen unit costs instantly rather than waiting for a settler to trek across the lands. Each city is +2 gpt.... That adds up.

Boat easily makes it across to the other continent. I suspect the other continent will have had contact with the Incas for a while now.

IBT: Archer attacks Knight (a fumble fingered move las turn) and loses.
Bull Run: Worker->Knight
Magellaen->University
Riot in Virginia Beach
Chicago: Courthouse->Aquaduct.
Nashville: Musket->Knight

1220 AD:
Crusader kills longbow and we get a great leader!
Bombardment
Knight kills Injured Archer
Knight kills Injured Longbow.
Musket kills Injured Longbow.
Knight army kills a random Longbow and Archer.

Meet Carthage. We are up Education and Chivalry.

Jav army kills random Longbow

Build Raleigh near the fish (2 MDI spot).

IBT:
Tecumseh: Knight->Knight
Andersonville:Temple->Courthouse

1230 AD:
Contact Rome who is down Education and declare war.

Kill several longbow without loss or promotion.

Attack istanbul and lose 2 Knights vs a stubborn injured spear. A 1hp spear is on top.

Attack Uskadar with knights and Crusaders. Take the city with no losses and 1 promotion.

Turn leader into a 2 knight army.

IBT: Our Caraval is attacked by a galley and annoyingly the gally wins (no troops were in it.
Incas want to talk... No.
Little Rountop: Trebuchet->Knight

1240 AD: Spear/Settler killed. Troop movement forward.
E Knight kills spear and captures Istanbul
Science down to 60%

IBT: Two Galleys attack my Fortified Caravel which becomes Elite
Georgia FP: Univ->Knight
Vickspurg hit by disease
Manassas: Market->Library
Mason:Worker->Worker
Bushwacker Valley: Harbor->Temple
Charleston: Market->Library

1250 AD:
Kill 2 Longbow.
Set up army crossing the sea.

Notes:
Two army assaults are crossing the sea. One is in the middle of the ocean. The second is right outside Oil Springs. Note that for Oil Springs the hope is to move across and immediately unload to avoid getting attack while at see. Both assaults have a 2 unit army with 2 more units in the boat. Just assemble into a 4 unit army once across.

There are several assaults in progress, though most recently most units are healing and only "scout" stacks are out.

We are up to 5 Lux. Handy, I did not do a lot of last turn MMing.

Note that if you take away a single scientist it will be in 5 (instead of the minimum of 4 - we just got chem) turns so be careful to adjust science (some scientists are in starving towns).

GR2_AD1250.jpg
The Save

[Edit: Handy, you are up again - Barbslinger on deck.
 
Just a few comments:

Check worker actions. We have a lot of cities that are stuck at 1/1, and would benefit more from irrigation (to support more specialists) than mining. Will be interesting to see how patch affects some of these cities.

Caravels should be returning to harbor for upgrade, after dropping their load.

I'd assume that after Magnetism we would run to Mil. Trad. Worth pre-building the Military Academy, as it now improves army strength.

Maybe we want to build some Frigates? Could help with protecting the Galleons, primarily by adding bombardment support.

Looks like Greebley has decided to knock Abe down to OCC. I do think we need a couple of the civs on our continent alive to keep Rome and Carthage moving slowly in tech, although we may be able to cripple them quickly with pillaging.
 
I don't know that we need to keep around the civs on our island. We are going to be wrecking their economy real soon now with our armies. I was thinking just sweeping our continent clean and then moving on to the other continent. Once we get the Galleons and then Mil Trad, we could concentrate on upgrading and military. I don't see much need for any "long term" stuff as the game won't last that long. We could just turn off research and use the cash for upgrades and then rushing.

I think I would be inclined to not build mich more in terms of infrastructure except in cases the benefit is high. I am thinking we can bring this game to an end without ever seeing the industrial age.
 
I'm mostly in agreement with Greebley. If we can get our continents civs to OCC I think it would be better. We can handle the occasional archer coming out to die. It would keep tech costs higher for Rome and Carthage so they won't be able to trade with each other as quickly. I think once we have them down to OCC ALL our armies should be sent overseas. I would also suggest finding and heading right for the capitals with the initial landing party. Pillage if you must but getting to their core cities will do a lot more damage. Their top 5-6 cities should get the first pillaging blows. Forget the pop 2-6 cities on the fringes of their empires.
 
Of course since pillaging is "free" for armies you can pillage as you go and do damage to outlying towns and still move toward the capitol ASAP.

I do agree that going for the capitol makes sense.. We do have to find it first though.

Why don't we keep the civs alive until we have cut a large swath out of the other continent. At that point research will be so slow it won't really matter.

Also note that if we really want to slow research we should definitely turn it totally off after getting Mil Trad. It would make getting to the next age and getting Nationalism even harder as they are researching techs at full cost since we don't have them.
 
Shall we patch, or shall we not?

I don't see any reason not to, except that it will make this game even more of a blowout than it already is. The human is much better at locating an FP than the AI. We would likely almost double our production with the patch. In fact, I think I'll load it up and see ...
 
Quote from watory on page one - "I just loaded my 1.00 game let the governor recalculate, corruption went *way* up and the FP city is *extremely* corrupt.

Am i suppose to be able to continue a 1.00 games in 1.12?"

I think we should wait. It looks like there is a problem with loading pre patch saves. I haven't read anything in posts of a new game, post patch. It will take a few hours for someone to get a game that far to fully check it.
 
Pre Turn 1250 AD
Power graph looks good :D
To do – circle and “map” the other continent with the empty ships. This “no trading allowed” variant adds a little extra risk & challenge to the game. I like it.

To Do:
Unload & let the pillaging begin.
Capture cities on our continent.
I don’t see any pre-builds in progress. We can win the game without any additional wonders, but Military Academy would be nice. We can rush it with a leader. LSU can build it in 20 turns
The research is preset to Magnetism, and then we go back for Military tradition.


IBT
Longbow (LB) from Ollantaytambo (aka Tambo) kills knight.
Pike – worker – worker
Antietim – worker – worker
Atlanta worker – worker
Greebleyville – market – library
Volcano is now active in Carthage near where I was planning to unload troops. Bummer. I think it’s not likely the volcano will kill our troops on this turn, so I’ll risk a lucky landing & escape. If it does not erupt before the next army troop ship goes over, I’m going to be at sea two turns to make sure of a safe landing.

Turn 1 1255 AD
Knight kills spear @ Tambo
Knight kills spear @ Tambo
Knight kills LB @ Tiwanaku
Trebs bomb Philly
Capture Philly after killing 2 spears + 1 LB. Sell the harbor in Philly.
Switch a couple of workers building mines in corrupt cities to irrigation so we can draft size 7+ corrupt cities can be drafted & disbanded elsewhere after nationalism.
Found Corinth

IBT
No volcano eruption
Two galleys attack an exploring caravel and lose. Caravel promotes, but has only 3 points left. Another galley will attack next turn. I’ll fortify & hope for the best. I think from now on the exploring ships will move 1 tile less than their range so they can fortify instead of just sitting there.
Capital – knight – knight
Savannah market – library
Cattaraugus – temple – knight
Virginia beach – settler – settler
Lancaster – knight – knight
Augusta – knight – knight
Paducah – knight – knight
Montgomery – courthouse – knight
As the current worker builds complete I’m going to switch them to settlers. It looks like we have plenty of workers, and we can use the gold. If you disagree, the settler builds I’m starting can go back to workers with no lost shields.

Turn 2 1260 AD
Army moves 2 tiles away from volcano.
The troop ship in the middle of the ocean finally spots land. This is a very wide ocean! The other continent looks to be small, which we had already guessed based on how many civs were on our continent.
Knight kills LB near Washington.
As workers finish I’m focusing on irrigation near river cities. Workers already on a project are going to finish.
Capture & rename Tambo losing 1 knight, killing 2 spears and 1 LB. Sell the harbor in Tambo.
Kill 2 LB as troops move towards Washington.

IBT
A galley sinks the ship near the south of the other continent.
LB from Washington attacks & is killed
Bedford – market – library
Vicksburg – worker – settler
Oil Springs – worker – settler
Dixon – worker – settler
Nashville – knight – knight
Iron Hill- temple – harbor
Tara – worker – settler


Turn 3 1265 AD
Capture Izmit killing 2 spears and 1 LB
Begin bombardment of Washington (it’s size 7 now)
Kill 2 LB that were heading towards workers
The second pillage force is now on the continent.
Physics due in one turn, cannot lower the slider.

IBT
Georgia – knight – knight
Bull Run – knight – knight

Turn 4 1270 AD

We can get magnetism in 5 turns losing 1 GPT, or 4 losing 46 GPT. I went thru and MM’d all the cities setting all tax men to scientist, and in the totally corrupt cities I set all extra food to scientists. Cities will grow, but a grow a lot slower. For example, instead of 6 extra foods in a corrupt city, I set it to 1 extra food & hired scientists. When I was done we could get Magnetism in 4 turns and were making +37 GPT. Not bad! Just for grins, I went back & set some scientists to tax men to see how much more GPT we could get, and the final tally came to Magnetism in 4 turns and +67 GPT. I’ll continue to irrigate the totally corrupt cities for faster growth. Many of the tiles being worked are mined or not irrigated at all.

Pillage some of Carthage’s Iron. Carthage won’t come up yet on F4 to see how many sources they have.

Capture & kill Carthaginian worker.
Bomb and use armies to capture and raze Tiwanaku (it was size 7, did not want to risk a flip). Killed 3 spears, 1 LB and lost no units. It had the Great Lighthouse, which we don’t need and would be obsolete in 5 turns anyway.
Bomb Washington, still size 7 and more knights are due to arrive in a couple turns, No reason to hurry this one & lose units.

IBT
The other exploring caravel is sunk.
LB attacks fortified crusader & loses.
Shiloh – knight – knight
Chicago – aqueduct – market
The volcano erupts, but our army is safe. Looks like only contiguous tiles are affected, so we should be safe landing on the mountains in 1 turn from Oil Springs. I’m building a road to Oil Springs. Should be done by the time Magnetism comes in.

Turn 5 1275 SD
Tweak to get magnetism in 3 +63 GPT. The GPT dropped since I’m starving captured cities. I’ll need to check every turn.
Spot another Carthaginian iron, but there is a NM fortified on top of it. I’ll skip for now and explore and pillage.
Washington still size 7, waiting for more knights to arrive.
Move trebs towards Cuzco.

IBT
Tecumseh – knight – knight
LSU – University – knight
Allegheny – worker – settler
Little Roundtop – knight – knight
Briar Creek – settler – settler
Pine Mountain – worker – settler

Turn 6 1280 AD
Magnetism in 2 and +39 GPT. Starvation is expensive.
Move trebs 7 workers
IBT
Missionary Ridge – Market – Library
Charleston – Library – knight

Turn 7 1285 AD
Knight kills LB
Kills 3 spears with the army. The lose a knight on a redlined spear, then kill 2 more spears + 2 LB and capture Washington and the Temple or Artemis. This wonder places a temple in each city on the continent (but is made obsolete by education). I think we can hold Washington so I didn’t raze it. Sell the harbor in Washinton. I like the starvation rules of the SG, selling stuff in corrupt cities is not easy, but I’m doing it.
Pillage more Carthaginian Iron
Magnetism due in 1 turn and +46 GPT. MM to 1 turn and +52 GPT.

IBT
Magnetism comes in. Set to Metallurgy due in 4 turns.
Georgia – Knight – Knight
Resitance in Washington ends. That didn’t last long.
Edrine – worker – settler
Sherman – University – knight

Turn 8 1290 AD
Bursa – Kill 5 spears and capture Bursa and the Mausoleum of Mausollos.
Knight kills LB near Cuzco
Kill stray LB heading towards our workers
Rush harbor in Oil Springs to upgrade caravels to galleons.
Begin the assault on Cuzco & kill a spear. Main assault begins next turn.
MM to get Metallurgy in 4 and earn +78 GPT

IBT
Istanbul – worker – settler
Resistance at Bursa ends
Oil Springs – harbor – Frigate
Lancaster - knight – knight
Paducah – knight – knight
Nashville – knight – knight
Palace gets bigger
Carthage finished Sistine

Turn 9 1295 AD
Upgrade caravel
Kill 2 spears @ Cuzco
Move workers.
MM to get metallurgy in 3 turns and earn +88 turn

IBT
Tecumseh – knight – knight
LSU – knight – knight
Chattanooga – university – Frigate
Manassas – library – knight
Mason - worker – settler
Augusta – knight – knight
Andersonville – courthouse – library

Turn 10 1300 AD
Crusader kills spear near New York
America is finished as New York falls with no losses. The left over troops start heading towards remaining AI cities.

You can take Cuzco next turn. It’s still size 7 and I did not want to weaken the armies anymore. I think we can send these two knight armies to Oil Springs after they finish off Cuzco and load them onto the 2 Galleons in Oil Springs. There are enough troops elsewhere to finish mopping up the AI on our continent. There are more knights on the way to Cuzco to help the armies.

I think Cuzco is the only city left over size 6. In the next 10 turns we should be able to clean out the continent. :D

Metallurgy is due in 2 +93 GPT. The starving cities are set to tax men. You need to reset them to tax men each turn. The corrupt cities are growing slowly and have a couple of extra scientist so we should get metallurgy in 2 even if you forget to double check a turn. Try to remember to check since I was running only enough scientist each turn to get the tech with all others set to tax. The extra scientists are in Williamham.
There are two galleons in Oil Springs. The other caravels are headed towards Oils Springs where you can upgrade them. There is a galley down on the southern tip of the other continent exploring. I’ve been keeping it in deep water away from galleys. It looks like Rome and Carthage might each be on their own continent. We’ll know soon enough as our armies explore.
I stuck to flat ground to pillage and explore more quickly. The landings were in the mountains, so it slowed me down a little at first.

Don't attack with the pillaging armies, just explore and pillage. Let the 4 unit cavalry armies kill the cities.

Lots of settlers under construction. If we want to dominate, we will need them to settle the other continent. If we go for conquest we can change all settler builds to something else. we could also settle next to rivers and grow tax men & scientists.

Good luck getting another leader to build the military academy. I had many elite victories but not a single leader.


save 1300 AD
 
Wow, this looks exciting! Cavs coming up soon and pillaging near Carthage already. :lol: . Great luck landing a few tiles from the capital. Well, great luck us anyhow. I'm still at work but I'm chafing at the bit to get home. I'm guessing the following depending on what Carthage has for techs.

Finish off the continent? I think I'll let Otto and Inca keep one crappy city, after bombing it down to 1-2 pop, they would produce what an archer every 5 turns or so. Keep the tech cost high for Carthage and Rome.

Pillage, Pillage, Pillage! Carthage and then top cities.

Figure what your doing to get techs sooner. It sounds like plenty o' taxmen to close to starving for more gold to finance tech. Continue this, if possible, to get to MT ASAP.

Upgrade knights and send them afloat with some trebuckets and settlers.

How is the amount of galleys put up by the AI? Should I take some frigate cover? Looking at the map I'm tempted to sail W from the western side of our continent or ex-America. there is a large area of black still there.

Looking forward to getting Carthage and Rome up on F4 to see where they are at tech-wise.

Any other suggestions certainly welcomed.
 
Nice progress Handy!

A few thoughts from a quick peek at the save:

We need more boats. Frigate cover would be nice, but we need some more Galleons. We've only got 6, I'd feel better with 12. One neat trick we could use, especially if we're exploring with the boats, is to always try to end our turn in an Ocean square. Unless Carthage or Rome has either Nav or Magnetism, their boats can't go into that square, and I think the AI will not attack us, even if the unit would have movement points remaining after the attack.

Agree on irrigation and Settlers over workers. Our corrupt cities are most useful to us by supporting specialists, and we can get border expansions more cheaply by settling than by building unnecessary temples.

I think I see the landbridge S of Rusicade, inside the borders of a Roman city.

Carthage has Saltpeter, but has run out of Iron and Horses. They are behind us by Astronomy and Chemistry (and Physics, Navigation, and Magnetism).

Rome has all resources, and is behind by what Carthage is, plus Education.

Conveniently enough, our Scientific Golden Age will end just about when Military Tradition comes due.

I think I agree with Greebley that Military Tradition is the last tech we will need. I thought we might need Banking, but if we shut research off completely, we will be making ~350 gpt. So lots of settler/Galleon/Temple/Cav rushes.

I think we should be pre-building for the Military Academy. It will make our four-knight armies 8.6.3 units, and Cav armies 12.6.4 units. Swapping Georgia to the Palace now would let us get ~155 shields towards the MA when MilTrad comes in.

There are a couple of active settlers. The one farthest north should be used to claim the Wines (our 6th luxury).

If we can, I think we should capture Cuzco. The Colossus may not be useful in a 1/1 city, but it is worth 10 gpt as a tourist attraction.

Odd question: Has anyone seen an Ancient Cav lately? Maybe there is a resource requirement for producing the units. I don't remember there being one on my last turns, and there should have been two.
 
Are we really planning to resettle the other continent? With MT coming in and I suppose we will have nearly 70 cavs can't we just burn every town? Even if they re-settle here and there I think conquest will come faster.
 
IIRC we already have 54% of the worlds population, so soon after we discover MT and allow our corrupt cities to grow unfettered to sizes 10-12 we will hit the pop limits. We have 34% of the land area, so that will come more slowly. But there are some big gaps on our continent, and I think we can go >50% just by settling that.

We should have enough money to rush some settlers out of the corrupt cities to fill our continent (they aren't going to build any troops anyway). I figure one every other turn is more than enough.

One real benefit to building at least 1 city on the other continent: A Leader must be in a city to form an army. It would be a real PITA to pop a leader, have to transport him back to our continent to form an army, then transport the army back across the ocean to re-join the battle.

Actually, the third option is probably correct: The fastest route to victory would be to capture the enemy cities rather than razing them. If we fully settle our own continent, I think the domination limits will trip about 2/3 through Carthage (due to unexpanded borders on all captured cities. If we rushed temples, it may only take 1/2 of Carthage).
 
1300AD inherited turn of Sherman’s war


IBT- Went around and marveled at the progress. Great work guys. There are a ton of freaking workers doing what they do best. It looks like the general plan started is to maximize growth in jungle cities.

1305AD – turn 1 – Headed most troops to a rally point (not game set) on both the East and West coast. Oil Springs in the east and Virginia Beach in the west.
Cuzco siege – Trebuchets do the trick taking an hp off each spear and the elites do the job both taking the city and generating a leader that is heading to Oil Springs for Army drills. There were 3 of 6 resistors left in Cuzco? You would think by now they would want to join us. I also turned around one caravel heading west from Virginia Beach to pick up an army. I’m lining up troops for assaults on Iznik and some long name Incan town N of Istanbul. This seems pretty worry free. I’m going to leave 5-6 offensive boys in Americas and try to get similar forces set up in various strategic locations for continental security. I changed 2 builds to galleons. Resaca and Bushwhacker Valley.

IT- Nothing really in the field. MT due in 4. We’re at 653g and +71gpt.

1310AD – turn 2 – Winefield founded near the wines. 6 luxs now. Scoping out the other continent keeping in deep water with a galley shadowing me. I see a fur site in Carthage we may want to settle. There is an Inca galley near Cuzco thinking about what I don’t know. What happened to his family guess? Changed Bull Run to galleon.

IT – Incans dropped off one archer. Will try for leader. Produced 2 more knights and a settler.

1315AD – turn 3 – Formed army in Edrine on the way to Oil Springs. Killed archer, no leader. Captured Machu Pichu. Captured Iznik. Stature of Zeus. Maybe we’ll get some AC’s now. Never mind, obsolete tourist attraction now. I’m only going to take one more city here and then post up some buckets and a knight army and some leaders between them to knock em down to pop 1 when they grow and to pick off the stray enemy trying for GL.

IT – 3 knights and a frigate commissioned and the Greebleyville library was dedicated.

1320AD – turn 4 – Tried for a leader but only had 1 elite there.

IT - 3 knights and 2 galleons created. MT next turn. Woo hoo. Cav army heading over.

1325AD – turn 5 – Nothing of note except prepping for sea. Frigate found a 1 tile land bridge and Ravenna, which is one of Romes 1st few cities IIRC. Nice spot to start an army up on Rome.

IT – Istanbul flipped! Stoopid me had no units in it but it was down to 1 pop. Well, I have elites in the vicinity…. 2 galleons and MT came in. Set to country Music theory due in 16 at zero research.

1330 AD – turn 6 - Military Academy due in 11 at Georgia prebuild. Palace prebuild for Shakespear opery house theater placed in, that’s right, Nashville. Updraded knights nears ports for 15g@. We are at 370g and +322gpt.

IT – A galleon. The jungle is clearing up and it looks like a rice paddy with all the irrigation.

1335 – turn 7 - Loaded some galleons to go whoop it up. Istanbul had to reg spears in it after the flip. I had one exposed worker next to it but no capture by them on the IT. 2 elites recapture and no leaders. Music in 10 adjusting taxmen to scientists. Didn’t do such a great job aligning all the cavs into boats. I have 16 cavs and an army with 2 cavs in it heading out. 4 west and 12 east. A settler and cavs are loading in another.

IT – 3 galleons, a frigate a library and a cav were built. Science GA over. Music in 8 at 0% but lots of scientists.

1340 – turn 8 - I’m going to pull the knight in Istanbul again to see if it flips. I also hurried 3 settlers. I’m going to make the landing near a 2 pop town in Carthage.

IT – 4 cavs and 4 settlers created.

1345AD – turn 9 – Moving new settlers into position. Ships moving into position.

IT – Galleons created.

1350 AD – turn 10 – Landed army and 14 cavs next Cadiz in forest. Have more on the way. In picture the second grop has 4 cavs and another group with have a settler and cavs and a cannon, Can be changed though still in port and in retrospect some muskets should get over there too. The force there should be enough to take the 3 peninsula cities and secure the saltpeter over there. In Rome, there are 5 cavs and a settler off the coast. You may want to hold this force for reinforcements or just have a go at it. I liked the area between the two cities where there are no roads. I might wait because after I landed in Carthage I’m sure Rome is sending troops through the landbridge 6 tiles SE of the eastern army in Carthage. I might think about pillaging Utica if it had any mines indicating production or just head down to the landbridge and get to pillaging Rome while monitoring the troop movement through the bridge. If a lot of troops come through there we can then seal the landbridge and send a ton of cavs in the backdoor.
We have 42 cavs, 27 knights, and 16 ships altogether. Time to get the whoop a$$ stick out. Cavs vs. spears time! I also have trebuckets and elites next to the last Otto and Inca cities. I was bombing to see if there was a spear underneath and then killing the excess spears trying for GL’s.

The SAVE


Sherman_1350.jpg
 
Good job barbslinger. :D

I have no real strong preference about domination versus conquest, but we should decide so we can plan accordingly. I'd vote for conquest, but am haapy to go either way.

IIRC there were 3 iron sources in Carthage that I pillaged. Forgot to check diplo on my last turn, but sounds like T_McC did and they no longer had any iron. That's good news. :)
 
Back
Top Bottom