Pre Turn Review (1050 AD). My how time flies
To Do Italics are quotes from teammates prior posts
Set research to 50% ok
Our "illustrious" opponents now have zero Iron and zero Saltpeter in their combined territories, so the blowout continues
OUTSTANDING
Lots of MM opportunities exist MM is not one of my strengths. I dont stink, but
well, you know. Ill do my best, but the next player should have a look @ cities to make sure they are efficient.
We have a couple of weird army combinations
the army moves as fast as its slowest member
this army now cannot be transported to the other continent until Combustion... we should have enough elites lying around that those should be added. I agree with this. If our continent has zero salt & Iron, we can afford to keep armies to size 3 and all of the same unit is a good idea.
To invade the other continent with caravels, we MUST have armies loaded with only two units! Pretty amazing. Ive never been in a position before to invade with caravels in AWM. I was never ready until Galleons came in. Who was the guy who was worried we could not win this start
do NOT put another unit in the army garrisoning Dixon OK
We have one more lux on our continent I believe? (Ivory) Scout for Ivory & see when & how we might make preparations to hook up.
Note to self- remember to starve captured cities & sell improvements.
I need to go back & read to see what the research plan was after we get education. I see a Sistine pre-build, but since we will probably build few if any cathedrals Im guessing thats intended for Bach which has an effect on all cities or some other wonder.
Research
I found these posts
T_McC
either Music Theory in 7 or Astronomy in 11
Georgia
Palace pre-build Research Guns, Education, and then Astronomy
Georgia is for Copernicus'
Chattanooga on Sistine to pre-build for Magellan's. Chattanooga will be building for ~30 turns (450 shields), and should then instantly complete Magellan's
if someone else completes Sistine before we discover Astronomy
Swap Chattanooga to Cathedral, then immediately to University to hold 160 shields and 2 turns building time. Repeat as necessary until Astronomy comes in and the Palace becomes available
Ill probably go towards Astronomy.
We really needed the dye lux. I would just continue to use that stack to work your way to the gems.
Actions:
I dial research down 50% & still get education in 2, making 64 GPT.
I admire all of the blue on the Mini map.

Swap some Greebleyville & Lancaster tiles. Lancaster has a lot of extra food.
Rearrange some Lancaster & Shiloh tiles so Shiloh can grow.
Changed Paducah so it wont starve.
Upgrade a pike in Boston.
I see the Ivory near around Edrine.
No other civs have Chivalry good.

Upgrade Pike in Dixon
Fix Augusta, Bedford, and Paducah so they wont riot.
MM Charleston still get the court in 3, now grow in 9 instead of 26.
Swap Charleston & Briar Creek tiles.
Nashville gets a Charleston tile and the aqueduct comes in 3 turns sooner.
Switch Mason, Seattle, and Atlanta & Boston to worker. We can rush temples in these corrupt cities by disbanding drafted units and disbanding obsolete units. We dont need temple in corrupt areas except to gain landmass. I think we need workers more than temples right now. Roads to the battlefront will put more heat on Otto & friends. We can join the workers to cities later if we dont need them anymore. I left the wall builds for now, may be able to switch to workers if the attacks are weak. I hurry the worker @ Boston to get the pop down faster to reduce flip risk. Wasted 3 shields in Seattle when I switched.
Turn 1 1060 AD
Move some workers. Im going to build a road to the front lines so knights do not get stuck in the jungle.
Slider to 40% Education in 1.
Turn 2 1070 AD
Set for Astronomy due in 8
Williamham worker worker
We get another crusader

Little Roundtop market harbor
Boston
We need a knight or two up here to kill archers & spears. Send a knight over from Atlanta.
Bomb three units that walked up IBT.
Upgrade a pike
Position galleys S of Pikes peak to reduce fog.
Yikes What am I to do with the leader in Tecumseh? Where the heck did he come from I didnt see any leaders when I check F3. Was he on auto move??
Okay he is a science leader. Must have gotten him by researching education first. I reloaded the 1060 AD auto save & he was not there. I didnt see any pop-ups about getting a great leader. Did I miss a popup? Must have missed the pop-up message

do you get a popup on science leaders?
Now what to do with the leader. Cannot build an army with a science leader. I can enter an Age of Science or build a wonder. I think Ill save him and you can decide what to do with him. We wont be able to rush Copernicus on my 5 turns since Astronomy is 8 turns away. Maybe we could detour & rush Bachs for denial.
Science leader is fortified in our Capital
Pillage American horses.
Pillage Otto horses
Turn 3 1080 AD
Archer attacks & loses to Musket in Boston
AI dutifully moves into the kill zone created N of Pikes peak. The AI should move toward the empty tile where the gems are like moths to a light. Youll need to kill them lest they pillage our gems. After we clear the tile next to the gems, we can fortify on the gems so there is no pillage risk. Since no one has horses hooked up, the pillage risk is already low.
Tecumseh knight knight
Montgomery knight knight
Grant settler settler
Charleston courthouse temple
Buy a worker in Boston
2 elites kill 2 archers near Pikes Peak.
Not really sure what the galleys were intended for. I set them in a line to reduce the fog.
Turn 4 1090 AD
3 archers move to gems near Pikes Peak
Bedford Forest harbor library
LSU knight knight
Boston worker worker
Bull Run knight library
Manassas riots

I hire a tax dude
Paducah knight knight
Greebleyville temple market
Switch Tecumseh to university
Upgrade 2 pikes to musket in Mason where a lot of Archers are gathering. Maybe the upgrade will scare them off. Mason is on a hill, should hold easy.
Knight in mason kills archer on the hill.
Knight in Mason kills archer in the swamp. No more attacks because they would expose knight to counterattack. If AI archers want a piece of muskets on a hill, let them come.
Kill 3 archers near Pikes Peak. No losses, 1 retreat and 1 Knight promote.
Turn 5 1100 AD
Inca settler and a spear get off S of Pikes peak in the Jungle. (I sent two crusaders over to kill hopefully before they settle.)
Sherman knight knight
Savannah riots hire tax dude
Nashville aqueduct library
Jungle road completes Ill start the trebs north towards Pikes Peak.
Kill spear near Pikes Peak & capture an Otto Settler
Knight kills archer near Boston
Istanbul had horse hooked back up. I guess this army can go back & forth from Istanbul to Bursa pillaging horses.
Kill 2 archers near Mason

I miss clicked & put a knight on the gems killing field. I meant to leave that tile open, sorry.
Summary
I build roads to the front through the Jungle. There are several knights on the road to Pikes Peak. You will soon have ample knights for another offensive push.
The trebs from Allegheny are on the jungle road headed towards Pikes Peak.
I almost pillaged all of America in 5 turns. They will fall easy, but can wait for now.
Im second guessing myself on switching the corrupt cities to workers. You can switch to something else if you desire.
Dont forget about the leader in Tecumseh. I woke him up as a reminder.
Here is the save.
GR2_1100BC