There is a variant that I wanted to try before Civ 4 comes out. I don't think it has been tried before, so I am not sure how it plays.
Phoenix Variant
The idea is based on the concept that some of the most interesting games are a struggle to come from behind and win. This is the pheonix part - we have to rise from the ashes of our civ to win.
Parameters:
Patch: 1.22 C3C
Level: Deity
Variant: Phoenix (see below)
Civilization: Sumeria
Water: 60%
Map Type: Continents
Size: Large
Age: Random
Temperature: Random
Climate: Random
Barbarians: Roaming
Rivals: Random
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Variant rules
1) Always war until 10 AD. We must declare war immediately without trading first.
2) After 10 AD, we can make peace and the game becomes "normal" We try to win in any way we can. All victory conditions are allowed.
3) We may never get a tech from the Great Library (i.e. we can keep it after it is expired). Tech recovery has to be done the hard way.
4) I consider renegotiating peace to be an exploit. We can make deals in a peace treaty if we have been at war, but we cannot use reneg peace to get around a broken rep. Other obvious exploits should also be avoided. If in doubt, ask first. Read the start of one of LKendter's games for such a list.
The reason I have chosen large is two-fold. First the extra civs will give a greater chance for brokering opportunities. Second the chance of a run-away civ is less because it is continents and because it has more civs. There will probably be nothing we can do to stop an early culture win by a single run-away civ. In a large game, this is less likely.
Sumeria has the best chance to survive the initials years and is thus my choice of civ.
Ideal would be if we survive the initial years and then struggle back for the win with an epic modern era war. The game may not match that ideal, but it should be a tough game.
Requirement:
I would prefer if players had an SG Deity win and AWE experience if possible.
Roster:
Greebley
ThERat
lfyuan
Northern Pike
MeteorPunch
Obormot
To discuss:
I am not sure if this game would be better with:
1) the first rolled start
2) An above average, but not awesome start.
Feel free to mention which of these you prefer. Above average means aproximately +3 bonus to shields and/food with at least one being food - where a cow is +3, wheat is +2, wine is +1, etc.
Phoenix Variant
The idea is based on the concept that some of the most interesting games are a struggle to come from behind and win. This is the pheonix part - we have to rise from the ashes of our civ to win.
Parameters:
Patch: 1.22 C3C
Level: Deity
Variant: Phoenix (see below)
Civilization: Sumeria
Water: 60%
Map Type: Continents
Size: Large
Age: Random
Temperature: Random
Climate: Random
Barbarians: Roaming
Rivals: Random
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Variant rules
1) Always war until 10 AD. We must declare war immediately without trading first.
2) After 10 AD, we can make peace and the game becomes "normal" We try to win in any way we can. All victory conditions are allowed.
3) We may never get a tech from the Great Library (i.e. we can keep it after it is expired). Tech recovery has to be done the hard way.
4) I consider renegotiating peace to be an exploit. We can make deals in a peace treaty if we have been at war, but we cannot use reneg peace to get around a broken rep. Other obvious exploits should also be avoided. If in doubt, ask first. Read the start of one of LKendter's games for such a list.
The reason I have chosen large is two-fold. First the extra civs will give a greater chance for brokering opportunities. Second the chance of a run-away civ is less because it is continents and because it has more civs. There will probably be nothing we can do to stop an early culture win by a single run-away civ. In a large game, this is less likely.
Sumeria has the best chance to survive the initials years and is thus my choice of civ.
Ideal would be if we survive the initial years and then struggle back for the win with an epic modern era war. The game may not match that ideal, but it should be a tough game.
Requirement:
I would prefer if players had an SG Deity win and AWE experience if possible.
Roster:
Greebley
ThERat
lfyuan
Northern Pike
MeteorPunch
Obormot
To discuss:
I am not sure if this game would be better with:
1) the first rolled start
2) An above average, but not awesome start.
Feel free to mention which of these you prefer. Above average means aproximately +3 bonus to shields and/food with at least one being food - where a cow is +3, wheat is +2, wine is +1, etc.