Um the Muse
King
So, I was arguing with a friend on the forum (hope you don't mind me calling you that!) about the optimum time to whip a granary in. I felt that the discussion was threatening to derail the thread, so I thought I'd start a new one.
Anyway, my thought was that the best time to whip the granary was when the city's food bar was filled from somewhere between 1/3 and 1/2 of the total food bar. More precisely, you want the food bar to be exactly half full the turn after the granary is completed. Since you should have a food resource filling the food bar quickly, that often means whipping earlier than you might intuit. There's also the 1-6 (depending on your speed and whether you're whipping one or two population) "gain" from shrinking the food bar when you whip.
Kossin argued that it's actually more complicated than that, and left this example as food for thought:
Now, as I see it, the problem with the example is that example 2 magically started out with 6 extra food but ended up with only 3 extra food. That would be a loss in my book.
Is there something that I'm missing?
By the way, I still don't understand why Kossin has the sixth citizen working a zero food tile. If you read this, Kossin, could you explain?
As a bonus, Vicawoo implied that even food surplus gained on the turn you gain another citizen gets included in the granary's storage. I got to admit that I've never noticed that before. Can anyone confirm? For example, if you build the granary when you only have one more food needed to grow and you have a food surplus of +7, do you get 6 food in your food bar on the next turn or do you get 13?
Anyway, my thought was that the best time to whip the granary was when the city's food bar was filled from somewhere between 1/3 and 1/2 of the total food bar. More precisely, you want the food bar to be exactly half full the turn after the granary is completed. Since you should have a food resource filling the food bar quickly, that often means whipping earlier than you might intuit. There's also the 1-6 (depending on your speed and whether you're whipping one or two population) "gain" from shrinking the food bar when you whip.
Kossin argued that it's actually more complicated than that, and left this example as food for thought:
No, it's more complicated than that as it depends on your food surplus per turn and granary capacity.
Example:
City size 5
surplus = 4 food/t
Food to grow = 20+2x5 = 30
Let's start at half the food bin.
30/2 = 15
Food+surplus (+granary)
0. 15
1. 15+4 (+4)
2. 19+4 (+8)
3. 23+4 (+12)
4. 27+4 (+15!) = 16 food in the bin, size 6
Now try starting at 21 food in the bin.
Food+surplus (+granary)
0. 21
1. 21+4 (+4)
2. 25+4 (+8)
3. 29+4 (+12) = 15 food in the bin, size 6
4. 15+2 = 17 food in the bin - Assuming you have only 0 food tiles for 6th citizen.
In some situations you'll be losing food+other yields if you try to fill the granary by changing tiles.
Now, as I see it, the problem with the example is that example 2 magically started out with 6 extra food but ended up with only 3 extra food. That would be a loss in my book.
Is there something that I'm missing?
By the way, I still don't understand why Kossin has the sixth citizen working a zero food tile. If you read this, Kossin, could you explain?
As a bonus, Vicawoo implied that even food surplus gained on the turn you gain another citizen gets included in the granary's storage. I got to admit that I've never noticed that before. Can anyone confirm? For example, if you build the granary when you only have one more food needed to grow and you have a food surplus of +7, do you get 6 food in your food bar on the next turn or do you get 13?