[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

That's an error in Cultural Citystyles. I have the same on my end.

@Avain: I'll fix it and provide a corrected PlotLSystem file.
 
That was easier then I thought.

The error was that in the medieval/renaissance era the unworked spices plantation was still referenced to the early/classical graphic. The corrected file is in attachment. You only need to drop it in assets/art/structures/buildings of your mod folder and it should show okay.
 

Attachments

version 9.1 uploaded

You can call this one a "performance" edition. I tried my best to optimize the graphics
as much as possible; meaning that VD graphics, Chuggi's CD and Geo's CC are optimized by me. (for details see changelog at first post)
 
@ Avain, (possibly GeoModder, too):

Just as an FYI, I have a possible error with version 9.1. I'm playing a game with the BAT 3 prototype, to check out some new additions, and when hovering over a certain city, my graphics cards go bonkers. I'm not even able to take a screenie to show you because of the corruption. Moving away from the city makes the problem go away.

There are a huge number of variables to check here, and I'll keep you posted as to what I find. The only difference between my two BAT 3 WIP versions is the version of Varietas in use (9.0 vs 9.1), and it does not happen with 9.0 in the same time period/era.

Further details to follow.
 
@ Avain, (possibly GeoModder, too):

Just as an FYI, I have a possible error with version 9.1. I'm playing a game with the BAT 3 prototype, to check out some new additions, and when hovering over a certain city, my graphics cards go bonkers. I'm not even able to take a screenie to show you because of the corruption. Moving away from the city makes the problem go away.

There are a huge number of variables to check here, and I'll keep you posted as to what I find. The only difference between my two BAT 3 WIP versions is the version of Varietas in use (9.0 vs 9.1), and it does not happen with 9.0 in the same time period/era.

Further details to follow.

Ok. What would be useful is of course the actual city stats: which civ, what era and what buildings.

Thanks.
 
Leaders of VD version 3.1 uploaded: http://forums.civfanatics.com/showthread.php?t=319350
----------------------

Changelog

v3.1

- added Jingu by Ekmek, optimized by avain
- added Cetshwayo by The Capo, optimized by avain
- added new Sargon by Den9510, optimized and reskinned a bit by avain
- added new Alexander by Ekmek, Bernie14, The_Coyote, The Capo, optimized by avain
- added Gustav Adolf (man, this guy has a serious case of lobotomy) by The Capo, optimized by avain (who tried to cure the head but not really succeeding)
- added Mongkut by The Capo, optimized by avain
- added Vercingetorix by The Capo, optimized by avain
- added the Trung Sisters by Ekmek, optimized by avain
- Nefertiti got a boob-job
- called a dentist and corrected Mobutu's Pink Flamingo(TM) teeth (also eyeshadow added)
- Henrique the Navigator's greeting text XML name corrected in Civ4DiplomacyInfos.xml

4712371791_3171082753_b.jpg
 
Nice, what kind of optimization do you do ? Just texture resizing or actually changing the nif ?

I am thinking about adding TheCapo's Tamerlane to my mod, that one could use some heavy optimization (hint) :D
 
Nice, what kind of optimization do you do ? Just texture resizing or actually changing the nif ?

I am thinking about adding TheCapo's Tamerlane to my mod, that one could use some heavy optimization (hint) :D

I'll second this. I could definitely use an optimized version of Tamerlane if you are up for it, avain.

Cheers,
ripple01
 
Yes, but I cannot even export a model that I imported to Blender (and I'm not sure my import is ok):(

i think we should discuss this one time in Ekmeks tutorial thread - or in one of mine - depending if it´s a leaderhead or unit
 
Back
Top Bottom