[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Wow, you sure make this urgent.

In the civ definition (*CIV4CivilizationInfos*.xml), you must change the tag <UnitArtStyleType>. Set it to that of whichever civ you prefer.
 
Wow, you sure make this urgent.

In the civ definition (*CIV4CivilizationInfos*.xml), you must change the tag <UnitArtStyleType>. Set it to that of whichever civ you prefer.

OK THANKS. IT WORKS PERFECTLY!!!! :goodjob: :goodjob: :goodjob:
 
hi
i really appreciate this mod and want to thank you for your work
i hope you can add some more wonders like abu simbel the sphinx and petra
also if you can make some modifications in tech tree just to make calander appear earlier
this mod deserve 9\10 :goodjob:
 
I absolutely loved this mod....love at first sight!
I always want a mod of graphic without modding gameplay
Thx for all the hard work. looking forward for update
 
i hope you can add some more wonders like abu simbel the sphinx and petra
also if you can make some modifications in tech tree just to make calander appear earlier
this mod deserve 9\10 :goodjob:

Well, this mod has no gameplay modifications, and I intend to keep it this way.
 
Does anyone know if this mod is compatible with Bhruics unofficial patch? If it is do I just need to place the civgamecoredll.dll file in the assetts folder for the mod?
 
I've been having an unusual problem with this mod. It seems that after every turn my units turn back into the default look. Then when I press enter and prompt the next turn they change back to the modified VD look then back to the default after I've moved them. Not sure how to fix this... help?
 
ALL your units, or only some like for instance those without a _fx.nif file in their unit folder? (to see the unit file in their folder you need to unPAK the .fpk file that comes with VD.
 
Mmm, might be some issue between your graphics card and the game then. What card do you have?
 
Does anyone know if this mod is compatible with Bhruics unofficial patch? If it is do I just need to place the civgamecoredll.dll file in the assetts folder for the mod?

Ok, as I said not so much before:), I haven't tried it yet, but I don't see why it wouldn't be compatible - so give it a go!
 
The info for this mod claims that it is multiplayer compatible, however, when I try to join an internet game, it does not show any available. What's wrong.
 
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