Graphical modding

Reposting here:

My hope would be that Firaxis are going to use an updated version of the Gamebryo engine for Civ 5. I'd be kind of surprised if not since the have experience of using this engine for Civ 4. If they do use Gamebryo then it will hopefully be fairly straight-forward to use Civ 4 graphical content in Civ 5.

Looking at the screenshots, it seems like they are going for more unit models per hex rather than individual models which are much more detailed (although some increase in model detail is visible).

It would be ideal if Civ 4 models can be ported with very little effort as this would increase the speed with which graphically distinctive Civ 5 mods can get up and running. I hope this is something Firaxis have considered.
 
Back
Top Bottom