I fiddled a bit more with it... and came to the conclusion that sometimes less is more. The hive has underground bunkers, nobody of the hive should be on the surface anyway... so why spoil that feel/theme with a ground texture? Attached the XML with the hive entries removed. You might also want to delete the texture + nif from the art folder to save some file size (the filenames should give it awayWell, the hive texture was the most difficult one (it often looked out of place or didn't provide enough contrast with the buildings). I'm happy with it now, but it took a bit of time to get there - I probably need to look at it again tomorrow, through fresh eyes, so to speak.
Cheers, LT.
By the way, I like the close-ups better than the zoomed out views.Thanks.
I made a cloe-up button, similar to the bunker and tidal harness, only showing part of the improvement. If you prefer zoomed out, like the current borehole button, I can always do that as well.
In Art\Shared\Where is the Former texture?
I unpacked the fpk, and looked in art/units/former. There's only the nif and boundshape there. no .dds
The nif points to "Tracked_treads-Terraformer.dds" which isn't there
I'd push it a bit more towards yellow in colour - the SMAC formers were more yellowish than green, IIRC. And check out my texture for the material supplies, where I reworked the tread texture a bit (of course, this makes me a wee bit biased towards it!How does this look ?
I'd push it a bit more towards yellow in colour - the SMAC formers were more yellowish than green, IIRC.
Are you only going for texture changes or for actual model changes/animations as well?
How does this look ?
@Maniac: I'll take a look at the sand storm. Do you want it to be animated or just a static cloud?
Oh, I totally agree on that, I like the dirt marks. I'd just use this as reference shot:I think it's fine, personally. Although as is so often mentioned, planetfall is not an exact clone. The originals didn't have dirt marks. Possibly because they didn;t really have a texture at all. So why exactly replicate the old art when we can improve on it ?![]()