For all three things: If you want changes, tell me, then I'll work on it.
I've been looking some more at the various new graphics in-game. The sea spawning spot stands out (yet still fits in) sufficiently because the spawning spot red is different than the sea fungus mixed-with-water red. Land spawning spots I find almost impossible to see though. That's why I was wondering, could you please making a modified land spawning spot texture with orange fungus on top? Let's see how that looks.
I am amazed how you make all those awesome textures btw.
That way it might at least look a little bit better for you!
Wow, a massive thanks!
What sort of benefit would the Pholus Ridge give?
I've now implemented the Pholus Ridge as two to four Pholus Ridge improvements on a ridge. Each Pholus Ridge improvement gives +2 Planet to nearby bases. In addition a Pholus Mutagen resource appears on each Pholus Ridge plot. That gives +1 Planet in each base, but it's only enabled with the Pholus Mutagen tech.
I'm using the lowfungus you made as the resource and improvement's model. There is one problem though: I placed the orange fungus texture in the pholus ridge folde, but the orange fungus texture doesn't show up. It seems that the game gives higher priority to files in the shared folder than in the resource folder itself! So for the Pholus Ridge to be orange, there would need to be a lowfungus nif which uses some unique name for the dds texture. Would you be interested in making one?
Pink-purple fungus sounds good for Brilliance!
(sort of a dead fungus - fungus cancer? I don't fully get the idea of naturally occurring fungicide).
I just assume some plants have developed a biochemistry to resist being infected by fungus. (as an aside, there are plenty of fungi in nature who feed on other fungi - nothing strange about a fungus cancer)
Further using the idea of retexturing feature graphics for resources, I had the idea to use a jungle nif with the texture from Blue Marble as Fungicide. It suffers from the same problem though: the trees_1024.dds in the shared folder is used. So I was wondering if you would want to create a jungle01_01.nif with a unique texture name?
Edit: this also means Hybrid Forest has never used the modified texture made for it. :-s