Improvements:
(Field Lab)
Landworked
(Tidal Harness)
Okay, I tried to slim these down a bit, mostly with success:
Field Lab: Went from 940 to 844 polys - not so much (but absolutely no quality loss!), but I was able to remap parts of textures, so you can lose the moonera1.dds texture - it's all in one texture now, meaning less loading required (also did some minor tweaking of the texture so it's not so glaring white, but still looks "clean", but that's probably something most people won't even notice...

).
Landworked: Just edited the nif a bit... and went from 728 to 396 polys! No new texture and the model is a bit simplified and looks less good - but this model isn't visible in the Datalinks and it's pretty small on the map as well, so I assume that you won't really notice the loss of some details.
Tidal Harness: A shame that half the model is underwater! I lifted it up a bit, so you can see a bit more of it and cut some parts that are still under the waterline anyway: Went from 448 to 344 polys and retouched the texture a bit to make it look less like a grey box.
No screenshots, because that's just tweaking, nothing to show off...
If you want more towerlike appearances for the Gaians, that would be the thing to do I suppose. But that will also stretch the textures on them vertically.
By the way, I played around a bit - for some structures, the scale can be increased without any problems or major clipping issues (mainly the rather slim brown towers - for the stone-grey buildings however - not so easy), however some would need some actual tweaking.
But I still have enough to do before I tackle this, I guess... (not that I mind!)
Cheers, LT.