Hmm. Isn't emitting (water?) vapour the opposite of what Condensers are supposed to do?
The name "condenser" would argue against that, but in terms of what the condenser does, and the fact the the atmospherics tech makes it available, it could kind of make sense (In that it moistens the the terrain by adding water to the air. the other sensible option would seem to be condensing water, than adding it to the ground in nearby terrain to moisten it.)
Which animation should be used is up for grabs for me personally, though.
and some lines), it might not match perfectly. Try it out and see how it looks.
The outer parts of the smoke seem to hover over neighbouring plots, and are not so dense as in the center above the condenser. Improvements behind the condenser are quite obscured after a while.




I've removed them. Plus I feel scale change are best done in the ArtDefines file rather than PlotLSystem anyway.