Graphics Modding in Civ4: Looking to the future

I will try to go into detail with why I am a bit concerned/sceptical. First off, offcourse there are some good points, but in my opinion it's far more I'm sceptical off.

However the game shall be easy to mod, if I dare look into python etc. An editor would be much easier...

Anyhow, the worst part is the new 3D world, hopefully you can mod it so it looks like Civ3 (or improved Civ3) - I don't wan't to see the Eiffel Tower on the map itself, it's not that a big tower... In city view ok, but not on the world map! You can hopefully lock the view, and then I'm hoping you also can make use of the Civ3 units - at least should Firaxis make sure it is possible. (if only in the exact camera angle as in Civ3) - It's just far to many good units out there to let them go to waste.

I will mention in more detail what exact I don't like and what I do like. There are more to be said offcourse, but this is to much allready, don't know if anyone even bother reading it - I myself ofte neglect to long posts, but this subject engage me (was looking for a better word, but it's sounds better in Norwegian)

1) Firaxis will not be afraid to slightly change its target audience a bit…

-> I have been a fan of Civ since it first came out, and I guess many more have. Me and a friend have played Civ throughout the years. Other friends of mine have also tried the game, but got bored with it. When they say they are not afraid to target audience, I believe they are targeting a "younger" (or not that a fanatically computer-games-players) audience which believes that all good games HAS to be 3D.

I for instance have had lots of games throughout the years, some games gets good rating in magazines and other places, I suspect mainly because they are in 3D, not because the games are good... Can't remember every game I have bought, but I do know I have had some RTS games and quite frankly I even think they were better when they used to be 2D. Games like FPS etc offcourse has to be 3D.

2.) Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.

-> I may misunderstand, but I like the long-term game... I do in other games aswell, as Football Manager. I enjoy the time, don't wan't a game to be over fast...

3.) Cities and wonders will appear on the map. Wonder movies are back!

-> WHY does wonders have to appear on the map? OK, some wonders as the Great Wall of China perhaps, but not every wonder... Some wonders aren't that big that they can bee seen from such a distance.

And I don't like wonder movies neither... Don't really see the point, and it would also be far more difficult to add some more.

4.) Since the game is 3D, it has been well established the world will naturally be more alive and energetic. Rivers and resources such as horses and elephants will be animated.

-> 3D alone does not make the world more alive... Just more annoying. What's the point animate every resource? Heck, the resource could even be simplified from what it is today, just a letter "H" for horses etc.

5.) The number of turns is reduced... To 400. And what does speed actually do? Three different speeds?

-> Very bad that the number of turns is reduced, but hopefully you can change that your self. In modern times for instance I would like to se four turns a year.

And the speed thing? This is a turn-based game, so what does speed have to do with anything?

6.) Barbarians will pose a new threat. They will have animal attackers such as lions, bears, jaguars, and wolves.

-> WTH - when does a bear ever attacked a whole army? If they manage to kill one or two men IRL it would still not matter. It's a global game, you are not supposed to follow every single man in a unit (10,000 of them or so)

7.) Factors that are not fun are removed.... Corruption, Rioting, pollution etc

8.) Culture increases city defence...? I don't really see the point, but if someone can clarify to me, why does culture have a meaning in the matter of defence? The french are a very cultural state, did not help them against the germans for instance...

-> Well, or remodelled... I'm not optimistic here.

9.) No longer goverments...

10.) Religions...

-> Might be a good idea. But a lot of things scares me a bit. Missionaries? Is this for all religions, not every religion is missionary-like in real life. Also they should at least be some "flavors" in there as not every civ in the world could be Judaism (the most extreme example) - Judaism is not a missionary religion and it's based on a people. When other "took" that religion, it was changed into something else. The Jews do not try to convert anyone to their religion to my knowledge at least. Is it also possible to ban religion, that is what I would have done if I was supreme leader of a civilization - the world would be much safer and peaceful... I am very sceptical here, and I wonder if there is an option to turn religion off?

11.) MP - The map generator ensures that everyone starts equally as well - really hope it doesnt HAVE to be so, I like starting in a worse/better place than my friend... Much enjoyment lies in the fact that we have different starting opportunities.

The Good Stuff:

Offcourse there are also some good news that makes me hopeful, otherwise I woulden't bother debating at all, would just ignore the topic.

1.) Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.

-> This is good news! That you have different paths to discoveries. However, I hope it's not a minimum level, I wan't more techs... But that's possible to mod anyway I guess.

2.) Team Play - ...shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.

-> Unit trading and other goodies here. Hope this also applies for the epic game, so that when you make an alliance you can then trade units etc.

3.) Beautiful 3D world with dozens of fully animated units (including culturally unique units)

-> Well, I'm not a fan of the 3D world but "culturally unique units" - does this mean every culture have their own unique-looks to every unit?

4.) A lot of good new improvements that can be made, Offshore Platform etc. And a lot of new resources. And ALL resources will be tradable - very good news, hope we also can trade between our own cities...

5.) More terrain is good news...

6.) No more culture flipping..

7.) Great people.
 
Ouch, that was a large post... And I agree that it is way to much off-topic going on here, but I guess the subject really matters to people.

Well anyway, IF I do like CIV and if it's easy to mod in a way to my liking I will probably try to make more units for it. I do own 3D Studio Max, but I'm just not that good at it yet. But I am planning to work on that bit as much as I can this summer.

If Firaxis would lend us some help, making some tutorials etc, it would be much easier for more people to make units. They could even support gmax - not everyone can afford a big 3D software - but I'm going to mention it again as I have in several other threads; if you are a student you can get good software at very low prizes... Got Max for about 180 dollars.

I will also try to look into the editing part, but I am a bit concerned that it's to much for me....

But unit making, buildings etc, I will try to do, when times comes, IF I enjoy the game that is.
 
Risbinroch said:
2.) Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.

-> I may misunderstand, but I like the long-term game... I do in other games aswell, as Football Manager. I enjoy the time, don't wan't a game to be over fast...


I think I understand the "Faster Paced Fun" comment as more fun in less time, and not simply a faster/quicker game (because there are three speeds, after all).
 
Since this thread has been moved, I suggest that the thread title is changed to "modding Civ4" to not confuse it with other threads... It could also be made a sticky, as this is something that will interest people. The title of this thread is a bit vague about what it's all about.

Perhaps a clean-up also could be made? Or what about an entire new forum: Civ 4 Creation and Custimization?
 
Civrules said:
I think I understand the "Faster Paced Fun" comment as more fun in less time, and not simply a faster/quicker game (because there are three speeds, after all).
Reminds me of the turn timing options we had in Civ3 (i.e. how many minutes til turn end). If they make it like in the MP games, where you were able to change settings and giving orders (while not being able to actualy make units move) during the AI move that should also be fine.
 
Risbinroch said:
Since this thread has been moved, I suggest that the thread title is changed to "modding Civ4" to not confuse it with other threads... It could also be made a sticky, as this is something that will interest people. The title of this thread is a bit vague about what it's all about.

Perhaps a clean-up also could be made? Or what about an entire new forum: Civ 4 Creation and Custimization?
I edited the thread title to " Modding in Civ4: Looking to the future".

It's too early to create a creation forum for Civ4 at this time... It can wait after the game is released. :)
 
Thunderfall said:
I edited the thread title to " Modding in Civ4: Looking to the future".

It's too early to create a creation forum for Civ4 at this time... It can wait after the game is released. :)

Noticed, and thanks, allthough it perhaps should be renamed "Creation/Graphics" or something instead, since it's most focused on that.. There is another thread aswell, which focus more on XML and python an those stuff.

Oh, and it's never to early to create such a forum, these types of threads doesn't have to drown among others.
 
Risbinroch said:
...and then I'm hoping you also can make use of the Civ3 units - at least should Firaxis make sure it is possible. (if only in the exact camera angle as in Civ3) - It's just far to many good units out there to let them go to waste.

I do not think they would be going to 'waste', they would just not have a role in Civ4. I do like the possibility of using them though... There are still a lot of people who are still going to mod Civ3.
 
Risbinroch said:
However the game shall be easy to mod, if I dare look into python etc. An editor would be much easier...
As far as I understand - reading several articles about Civ4 - there will be a Civ4Editor very similar to the existing editor for Civ3 (and all exps). For those who create scenarios, using downloadeable graphics as there is for Civ3, there won't be any change.

XML and Python are for people who knows programming. Using these resources, modders can modify almost everything in the game. People can do a very different mod, something like CounterStrike is for HalfLife. So, if you just create scenarios, don't worry about XML and Python.

Risbinroch said:
Anyhow, the worst part is the new 3D world, hopefully you can mod it so it looks like Civ3 (or improved Civ3) - I don't wan't to see the Eiffel Tower on the map itself, it's not that a big tower... In city view ok, but not on the world map! You can hopefully lock the view, and then I'm hoping you also can make use of the Civ3 units - at least should Firaxis make sure it is possible. (if only in the exact camera angle as in Civ3) - It's just far to many good units out there to let them go to waste.
I don't know exactly where I saw it, but there will be a shortcut to bring an angle similar to the known isometric view and another shortcut to bring an upper angle, similar to Civ1. It will help us until we feel well in a 3D world.

But I doubt Firaxis will add the possibility to use older units, because they aren't 3D. And some modders already made their units in 3D, as Dom Pedro II wrote, he will need to find good textures for his units, so they'll look better. If he release the models as they are, it will look very "simple". But I think it won't be really a problem, because there are tons of sites which offers textures, as well many other arts.

Risbinroch said:
-> WHY does wonders have to appear on the map? OK, some wonders as the Great Wall of China perhaps, but not every wonder... Some wonders aren't that big that they can bee seen from such a distance.
Simple: when you look in the map, you'll see these buildings there, indicating where it is located. So, when you will attack a civ, you'll look his territory, right? Then "Oh, Pyramids is there! I must get this city now!" I think it's a great feature. How many times I conquered a city and got a wonder and I didn't know it was there? With this feature, I'll see wonders before planning invasions, so I can make better plans :goodjob:.

Risbinroch said:
And I don't like wonder movies neither... Don't really see the point, and it would also be far more difficult to add some more.
Why should all wonders have movies? In a mod, you don't need to add movies to your wonders (I think). By the way, in SMAC there is an option to turn wonder movies off. So it will surely be in Civ4.

Risbinroch said:
7.) Factors that are not fun are removed.... Corruption, Rioting, pollution etc
I think these factors really aren't fun. When I reach Industrial Age, I always know I must have a lot of workers just to clean polution. I always know cities far away from capital don't produce well, unless in communism. Riots won't destroy improvements anymore.

There will be a new "health" system, as you know (you read the article :) , I see). I think this system will be a big improvement to the old pollution system, which was boring. Health will cover all the game, not only industrial and modern ages. And unhappiness will still be a problem, as people will go unhappy and won't riot, but production will stop - as riots made, but they won't destroy a granary.

Risbinroch said:
9.) No longer goverments...
If you played SMAC, you'll prefer the social enginering. Governments in Civ style are too restricted. Civics will cover 5 options, each of them with 5 possibilities. So, there will be several government styles.

I think the only problem in social enginering was the restrition the factions had to some choices. Eg: University cannot use Fundamentalism, this option won't appear even when the tech is known. I hope these restrictions won't exist in Civ4 :thumbdown.
 
Varlin Saliptor said:
I do not think they would be going to 'waste', they would just not have a role in Civ4. I do like the possibility of using them though... There are still a lot of people who are still going to mod Civ3.

True that, I mean there are still people modding the original DooM for crying out loud. Besides, SSS can still use them.

Oh, and I must say that I mostly aggree with Risbinroch's long rant. :crazyeye: (I say mostly because some of the things he includes on his 'good' list I put on my 'bad' list)
 
El Justo said:
that's silly and to me, it seems driven by $$$$, which is a shame.
You know, the main goal of a private company is to make money, so their actions are always driven by $$$$.... I don't see a shame in it.
You can think it doesn't suit you, as I do, but it's not shameful.
 
Steph said:
You know, the main goal of a private company is to make money, so their actions are always driven by $$$$.... I don't see a shame in it.
You can think it doesn't suit you, as I do, but it's not shameful.
heh...while i will admit that i am one of the staunchest capitalists around here at cfc, i do see it as a shame that they'd jump into the realm of 3d gaming solely to keep pace w/ other gaming co's. i mean, do we really, really need a 3d game engine for our glorified electronic board game?

note: in no way am i bashing civ...in fact, i love it :p
 
They may have been forced by their publisher, you know. "We'd really like to give you the money to make Civ4, but our market analysts say that 2d games don't sell anymore at the AAA price point. Now if you'd consider switching it to 3d we might be able to deal".
 
warpstorm said:
They may have been forced by their publisher, you know. "We'd really like to give you the money to make Civ4, but our market analysts say that 2d games don't sell anymore at the AAA price point. Now if you'd consider switching it to 3d we might be able to deal".
Does anyone think they might make a later release of a 3d unit editor?
 
W.i.n.t.e.r said:
Does anyone think they might make a later release of a 3d unit editor?

I don't think they will, but I hope so. Everyone benefits from a larger modding community. In my opinion they should have released something like that for Civ3 aswell...

However, if there is support for, for instance, gmax files, it would help since that program is free (or other free programs) - and if they also make some tutorials to get people started...
 
W.i.n.t.e.r said:
Does anyone think they might make a later release of a 3d unit editor?

I doubt it. They don't have one.
 
Rufus T. Firefly said:
Uhm, I think that 3d modeling I will retire: improvements and cities will be very difficult to do, and I don't want to start to learn 3d modeling. :(
Well, I think improvements are easier than units, they are just several polygons and don't really need animations. I think textures may be a little hard to do, they are mostly bitmaps, but seeing the quality of your previous works, I'm sure you can do great textures and excelent works for Civ4 too.

In your case, a simpler 3D modeler may be sufficient. Kinboat's signature has a link to a free modeler, maybe you can try it first. I didn't try it yet. It may be a pain to learn 3D, mainly in the beginning, bit it's just a matter of persistance ;).
 
But I doubt Firaxis will add the possibility to use older units, because they aren't 3D. And some modders already made their units in 3D, as Dom Pedro II wrote, he will need to find good textures for his units, so they'll look better. If he release the models as they are, it will look very "simple". But I think it won't be really a problem, because there are tons of sites which offers textures, as well many other arts.

not really. models must be UVmapped. I think many units/models for civ III use procedural textures (textures from the 3d program), because it is much simpler, and easier to do, and not important when converting to 2d sprites.

But, older units probably will still be usable, using a "billboard" type displays with a locked camera view.
 
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