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[GRAPHICS] Wonder tiles

Discussion in 'Civ5 - Graphics modpacks' started by Ekmek, Apr 27, 2014.

  1. Ekmek

    Ekmek on steam: ekmek_e

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    DOWNLOAD




    After much work in this thread I completed converting the below list of wonders into tile improvements after Pazyryk requested it (2 years ago - yikes!)

    -Since wonders don't have pillage graphics I included a 'generic' ruble one that works with it.
    -Also includes are fxsxml files (based on holysite.fxsxml) to use. Just change the gr2 names.
    -Finally, there are two dds files. Copies of the holysite ground but changed so you can make your own turf. If you want each wonder to have unique ground graphic, well you have to change it with nexus buddy)

    The wonders included are:
    Alhambra
    Angkor Wat
    Big Ben
    Borobudur
    Colossus
    Cristo Redentor
    Forbidden Palace
    Globe Theater
    Great Library
    Great Lighthouse
    Hagia Sophia
    Hanging Gardens
    Himeji Castle
    Mausoleum of Halicarnassus
    Mosque of Djenne
    Neuschwanstein Castle
    Notre Dame
    Oracle
    Parthenon
    Petra
    Porcelain Tower
    Pyramids
    Red Fort
    Sistine Chapel
    Statue of Zeus
    Stonehenge
    Taj Mahal
    Temple of Artemis

    I did a few unique pillage graphics (for testing)
    Colossus
    Great Lighthouse
    Petra
    Pyramids
    Stonehenge
     
  2. AW Arcaeca

    AW Arcaeca Deus Vult

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    :clap: Excellent! I may have use of the Great Library as an alternate UC2 for my Minoan civ. Now I actually want to update it just it as a UI.
     
  3. Pazyryk

    Pazyryk Deity

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    :goodjob:

    Great! Looks like wonders will be moving out of the cities for Éa III...
     
  4. AW Arcaeca

    AW Arcaeca Deus Vult

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    So I tried making an improvement with the great library graphics...
    and then I realized I have no idea what I'm doing.

    Which files does the GL need? I mean, obviously great_library_B.gr2 and great_library_HB.gr2, but what else? Don't improvements need .fxsxml files? Should I be using the WTI_B/WTI_HB/WTI_PL.fxsxml files for that? And is the great library supposed to have a pillaged graphic? :crazyeye:

    And finally one more question with which to bombard you Ekmek: Do you know of any good tutorials for making improvement art defines? I couldn't find any.
     
  5. Ekmek

    Ekmek on steam: ekmek_e

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    I reallygave those files for pazyrk. But what I'd is upload my improvement wonder test mod. right now it uses sql but whoward posted how to do it xml too. So i'll probably do a version like that too since I'm not that sql saavy
     
  6. BenZL43

    BenZL43 awkward cat

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    Hello, is this tile improvements available stand-alone or does it require/part of another mod? How do I install this mod? Thanks.
     
  7. Ekmek

    Ekmek on steam: ekmek_e

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    These are just the graphics. I have template for adding tiles in the utility section.
     
  8. BenZL43

    BenZL43 awkward cat

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    I'm sorry.. do you mind to elaborate a bit more? I also can not find the template you mentioned in the Utility section.
     
  9. ImperialSteeze

    ImperialSteeze Chieftain

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    I'm sorry, what does it actually mean converting the wonders into tile improvements? Do you need a worker to build the wonders on a selected tile? Or does it mean you've edited the 3D art for the wonders?
     
  10. Horem

    Horem Emperor

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    :wow: Awesome Work!

    @ ImperialSteeze, Ekmek has kindly made a way for us to have the Wonder 3d Art as buildable improvements or features or as buildings available outside a city. IF, we code it. Again, awesome work Ekmek. :hatsoff:
     
  11. YINGCHENG

    YINGCHENG Warlord

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    Does anyone here want to carry out this unfinished project? : (
     

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