MacGyverInSpace
Monarch
Once as Sidar, I got the 'create graveyard event' in two cities, and when robbed each yard gave me techs. I guess some Sidar scientists spend time in a small buried box thinking up new ideas, waiting to be dug up.
Is it guaranteed that if you rob a graveyard, the AC goes up? I've only robbed one and didn't notice a change. granted this was within the first 20 turns, and I restarted the game a few more turns in.
Once as Sidar, I got the 'create graveyard event' in two cities, and when robbed each yard gave me techs. I guess some Sidar scientists spend time in a small buried box thinking up new ideas, waiting to be dug up.
Exact formula is in my manual, and not based on map size.. well, not directly. It is 50 + 15 per leader. So if you play with 3 people then it is 95, and most things give the same visual change as they advertise. Otherwise everything does slightly less than you expect it to (and at 10 players you get a max AC of 200, so all changes are 1/2 of advertised effect).
Reasonably certain that in FfH your max number of players is always 35, regardless of mapsize. So I hope it isn't based off of that number![]()
Someone else has asked this, though there hasn't been an answer as far as I can see:
Can animals rob graveyards? I assume that they can because they will use the spell that is available to them. Would be a bit silly to see bears digging up the dead for treasure
Al