I just tested it with worldbuilder, the result is as follows:
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So obviously there is a limit of 6 to GP-triggered GAs in one game.
Because there are only 6 types of Great People! (not counting Great General)
I just tested it with worldbuilder, the result is as follows:
![]()
So obviously there is a limit of 6 to GP-triggered GAs in one game.
Because there are only 6 types of Great People! (not counting Great General)
Btw, what's wrong with building the Space-Elevator? I just played a game where I bulbed from Plastics to Fusion, and then I got this great Engineer from which I didn't know what to do with it, so I bulbed Robotics. Then, I built the Spaceship all in different cities and it turned out, that the slowest parts would be some Thrusters from medium-production cities, so I built the Space-Elevator in the IW-city and by that saved at least 3 turns in the other cities.
Because in 99.8% of the games it's research that bottlenecks not production. Since Robotics isn't a necessary tech for SS parts researching Robotics slows down your launch. Also, the 50% bonus sounds a lot better than it is. Since you will usually have Forges, Factories, Power, etc. in your cities the 50% added on top of it is more like 15% faster. You will usually have at least 100% bonus to your base hammers when the Elevator is built. The extra 50% isn't that great.
Btw - how are you bulbing from Plastics to Fusion. Did you have a lot of Great People lying around? I'd have used them when I got them except possibly saving one Artist for another Golden Age with another GP.
Slightly different point, I laughed about the limitation of 6 Golden Ages using Great People. I like Golden Ages but I can't see burning 4 or 5 Great People for a Golden Age even if I somehow had that many hanging around that I hadn't used yet for some reason.
The great engineer could've probably been consumed by making a golden age that required more great people. Great Engineers cant be used to build SS parts.