Great Zimbabwe + spies = OP - science vic strategy

Not the same at all, i just got 1 slinger out and they came in a big lump across flat grass. I did have a river but the hill was on the wrong side of the river. I restored and built on the river, I placed my slinger on the river I tied everything.... they just beelined my city and 3 attacked it in the same turn. Also they all were fresh and all together
 
Can we just agree that if there is a circumstance where deity is unwinnable due to early cheese it would be super-rare? Like is this something we really need to be arguing in a thread about Great Zimbabwe?
 
This is one of the things I try for with Egypt if I have a good position for it, it works for either culture or science victory though. You can either use the gold to buy buildings to get your science infrastructure going or buy great works from AI civs, you can also steal great works and sabotage the rival science leader with your fully promoted spies from counter spying, I've had games where I was catching people literally every turn. Also you can trade captured spies for more goodies. Or just do both because when you have enough gold it doesn't really matter anymore.

Anyways here's a picture I took of an ideally placed harbour capital for some numbers to reference. I think I probably had 2 routes away at other cities doing internal support.
Spoiler :

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In TSL earth just build it in the city at the India peninsula (need a bit of planning). As fishes are counted as bonus resources, your city will have 7 to 8 under control. Rush a great Zimbabwe there and money will never be an issue.
 
GZ shines for me when you combine it with +% production per followers. Then the trade routes' food bonus magnifies the production bonus of an already swelling city that is getting a huge bonus to base production from trade. And the gold then takes a comfy backseat in value.
 
GZ shines for me when you combine it with +% production per followers. Then the trade routes' food bonus magnifies the production bonus of an already swelling city that is getting a huge bonus to base production from trade. And the gold then takes a comfy backseat in value.
Does surplus food grant extra production?
 
Ok I thought it might just give some flat extra production. I think that was a mechanic in V, where if you had ~+5 food gave you +1 hammer, or something like that.
 
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