Emptiness
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- Joined
- Jan 7, 2009
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This discussion from the Bug Thread piqued my interest:
I'd never tried an AoL victory with the Grigori, but suspected that it was possible. I decided to attempt it, and was successful:
The key was to use Theocracy to enable Priest specialists, and then cast Ardor to make enough Great Prophets:
The Grigori don't need to be able to use Luonnotars to build the first six levels of the Altar. Restoring that ability for flavor purposes sounds fine to me, but maybe only after they have achieved a high level (as per Avahz Darkwood's suggestion). I don't think getting 6 high-level Luonnotars would be easier than getting 6 Great Prophets using Theocracy+Ardor.
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More Food For Thought: Grigori Religious Victory
Last night I was playing a multiplayer game ad the Grigori with the goal of using my Luonnotars to build the Alter of Luonnotar. After many hours I finally got all the levels of the alter research and the techs needed to upgrade my adventurers into Luonnotars. Imagine my surprise when the option to use then to build the first level of the atler wasn't available.
That was taken out because it was too easy of a win for the Grigori. They need a level requirement before they should be able to build them (lets say maybe 12 - 15). Flavor wise it should be added back somehow...
I've never understood how it was an easy win.... but I don't end up with 100 level 20 units like everyone else seems to..... If I get units pumped up enough to upgrade to Luonnatar, I don't necessarily want to sacrifice them for an Altar.... and since Grigori will never be able to produce enough Prophets to build the Altar, it's now an impossible win for the Grigori....
From what I can tell, Grigori can only win a Conquest or Domination win.... very UN-Cassiel-like I think.
But it really wouldn't be any easier a win for the Grigori than for anyone that can build a pagan temple early on to set 1 priest specialist then use that first GP to build the first level of the alter, thus enabling a 2nd priest specialist. Add in anotyher priest specialist for any religious temples and it becomes easier and faster to get 6 GPs than it is for the 6 Adventures. Plus no need for a high level tech to upgrade those GPs before they can make those first 6 alter levels. Thus long before the Grigori can even get their special units to build the alters, some other, non-agnostic, civ could have been reaping the benefits of each of those 6 levels of the alter for quite a long time.
For example in a single player game as the Calabim, I was pumping out the GPs fast enough that I could research the required techs for the alter as well as other techs I needed for defense, my economy and to found all but one of the religions, and had enough GPs to get the alters built and all the special religious buildings built.
When you consider that each priest specialist is +3 GPP and the Grigori at most get +4 Adventurer GPP (1 from the capital, 2 from the adventurer guild and 1 from the Grigori Tavern), that's barely more than 1 specialist to gain GPs of any other type. Then considering it only takes a tier 2 tech, Mysticism, to build the pagan temple to get +3 GPP towards a prophet vs the 1 from the Grigori palace towards the Adventurers, But having to wait for a tier 4 tech for the grigori to build the adventurer's guild just to match the +3 a specialist gives
When ya look at it, letting the Grigori win via the alter is actually more difficult than anyone else doing so. Especially someone that can build all the religious temples and also has the philosophical trait and running pacifism. Sure, they will get their first Great Prophet about the time the Grigori get their 2nd Adventurer, but at this point they can start getting their GPs at least as fast as the Grigori can get adventurers by adding just 1 more priest specialist. Anyone going for the alter win is not going to run just 1 or 2 priest specialists, they're run as many as they can. I've had cities with more than 10 priest specialists.
In any case, I'd say the Grigori's method of building the first six levels of the alter was just as balanced as someone else running a specialist economy getting their alter built. So please put this back in.
A tower victory seems to fit them best, but without holy cities that's either going to take some serious vassaling or metamagic and a lot of patience.
Considering the Grigori can't make Great Prophet specialists (essentially), I think the Luonnatar should be able to build, well, Altar of the Luonnatar. Just make it so only units with the Hero promotion can upgrade to them. You still basically need to finish the tech tree to get the final Altar.
I'd never tried an AoL victory with the Grigori, but suspected that it was possible. I decided to attempt it, and was successful:
Spoiler victory screenshot :

Spoiler Ardor's reward :

The Grigori don't need to be able to use Luonnotars to build the first six levels of the Altar. Restoring that ability for flavor purposes sounds fine to me, but maybe only after they have achieved a high level (as per Avahz Darkwood's suggestion). I don't think getting 6 high-level Luonnotars would be easier than getting 6 Great Prophets using Theocracy+Ardor.
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More Food For Thought: Grigori Religious Victory