grs1 - the roman legions

Any chance we can get a military advisor screenshot please? I am not at home right now so I can't download and check it out for myself.
 
Vizurok said:
Update in an hour!
Is that in dog hours? :lol: It's 7 hours later. Hope the conquest is going well!
BTW, I'm sure we are STRONG to Greece with almost 400 legions running around.
 
I have to be skipped until Monday night. I'm coming into work early tomorrow so I can leave for the weekend to San Jose for the 10th annual Meathead Golf tourney. It's all my buddies from up there and I'll be coming home Monday afternoon.
 
Playing now.
 
BoWhoop!!!

14 armies, 379 Legions 34 support vessels and 173 workers.

Bede wants fireworks displays to accompany the march to victory, so cranks up the tunes and makes everybody happy.

Greek cavalry kill an exposed legion, attack Antalya and promote the garrison vet to elite, and capture a stack of workers.

Our cities produce 21 legions and the Greek start Bach's Cathedral. It is going to take more than a bunch of castratos to stop the legions, but maybe they are setting up to sing a Requiem Mass.

1-1380
The assault on Knossos is ultimately successful but requires the expenditure of ten legions to kill three muskets and a cavalryman.

The assualt on Santander kills a spear but then retires.

2-1385
The next assault on Santander succeeds and the Egyptians are no more.
The investment of Pharsalos is complete.

3-1390
The Fall of Pharsalos is brutal but sure, costing 13 legions. The remainder fotheforce moves onto the mountains.

In passing the cavalryman stealing workers was slain.

The combat laborers build rails into Pharsalos and out the other side.

There are seventy legions approaching Eretria

The Greeks land a settler and musket on the Iberian isle. Costs an elite* legion for two slaves

4-1395
Positoning for Bolu and Eritrea.

5-1400
Bolu and Eritrea fall as expected. Brutal but sure. Each city costs six legions.

The bulk of the forces move on east and west towards Artemisium and Rhodes.

There are 40 legions arriving at Urfa on the IT. I fell asleep at the switch and left two rounds og galleons fortified at Nanking.

The Roman towns are producing legions at about twenty per turn. Instead of chaining ships I have simply been running a shuttle service. WIth the number of ships on hand it is possible to deliver an entire turn's production every turn. The set atrted with 379 legions and even with the losses there are 441 in the field.

There are two armies at Kafa, one heading for Artemisium. Two or three more on the way to Rhodes, not to mention the four hundred legions in various places.

There have been no Greek counterattacks to speak of. There are a couple of muskets on a pillaging mission in the NE and every once in a while a cavlaryman appears and swipes at the combat labor or attacks a town and dies. I searched the map for his source sof horses and couldn;t find it. He does hace two sources of saltpeter. We have about 60 legions sitting on one and the other is in the NE in one of the tundra towns.

This is definitely the mop up phase. I left research off and moved the lux tax to 30% ,ostly because there was little else to spend the money on and I like all those smiley faces, like a field of sunflowers all in their tidy rows.

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The Greeks are yours, grs!
 
Bede, your terrain looks amazing. What mod are you using for your terrain? It looks like sim city 4 terrain.
 
Thanks for the nice troop positionings, looks amazing ;)
Go it and will play today - in some hours.

Vizurok - skipped
Bede - just played
grs - up - playing today
conehead234 - on deck
barbslinger

Is conehead still with us? Otherwise Barbslinger can take it on monday when he's back.
 
Bede said:
but maybe they are setting up to sing a Requiem Mass.
Funny stuff. I'm traveling in about 1 hour but had to peek in before I left. I suspect the mighty legions will win this. For style points bring 400 legions to the last city and post a screenie. Legions rule! Long live Rome.

Shall we up the level?
 
Emperor? or demigod?

Would be a blast! I would think about allowing catapaults and trebuchets, but not gunpowder artillery.

I'll take a stab at making a mod in C3C if the team is interested.

@grs, just noticed the stack of workers exposed on a mountain. You will probably lose them on the interturn but the raider will be lost. Sorry!
 
1405ad: Kafa: killing 3 muskets and a longbow, losing 2 legions and getting a slave; Troy: lose 13 legions, killing 4 muskets, gaining 6 slaves, kill a roamin musket

1410ad: Megara: razed flawlessly, killing 2 muskets; Pergamon: lose 1 legion killing 2 muskets; Artemisium razed flawlessly, killing 2 muskets; kill 3 roaming longbows

I can smell the end...it is two turns from now

1415ad: a lone musket at Gortyn kills 5 legions before falling; Halicarnassus get razed by two armies, 9 legion fall taking Carnassus; kill 3 roaming muskets

1420ad: our long journey comes to an end at MARATHON :)

Military advisor:
grs1_military_final.jpg


The End:
grs1_final1.jpg


Histograph:
grs1_histograph_final.jpg
 
:beer: :band: [dance] [party]
:bounce: :banana:

Well done all.

:thanx: grs for hosting a real challenge.

This one is going in my sig!!
 
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