[GS] GS impressions/random observations thread.

I now know why some players are reporting barbs being more difficult. I just had a game where the same barb camp (on the same exact tile) respawned x3 times directly after I moved away and lost direct sight of the tile.

At one point, I had x5 barbs scouts around my starting city.... waiting.

On disaster rating 3 or lower I never had this issue, but only had it on disaster lvl 4. I'm not sure if there is a hook for increased barb difficulty there but it felt like it.
 
Last Post for my First GS game.
For anyone interested/following along.

Dido
Deity
All Standard Settings
No Reloads/Replays
7 GS AI Civs
Pangaea Map
Disasters 2

15 turns of Sweet Killin!
War has made me very paranoid!
When a man gets to eyeballin me it makes my Agent Orange act up!


Bombers are really strong as I have mentioned before.
I basically ignored all the new gadgets.
I could of moved my capital but the turn time to do that didn't make sense to me.
I couldn't find any value in taking so many turns to move it.
Climate Change was a non factor and only got into level 1 problems which is no problem.
World Congress, whatever... I sold most of my votes for 75% of the game.

When I took Istanbul we renamed it Constantinople... Of Course!
Long Live the Roman Empire... errr maybe that is the Byzantine Empire!?
Some are requesting the city to be named Carthage!
I smell another War brewing.
This song is forbidden in Constantinople as of today :)

Istanbul was Constantinople
Now it's Istanbul, not Constantinople
Been a long time gone, Oh Constantinople
Now it's Turkish delight on a moonlit night

I need to work on my game though.
Should be able to at least get under 200 turns.
My next game will be whoever is under Dido on the list.
My next game will be the Ottomans.
I am not even sure who that is but I guess I will post it up in that GS 1st Game Thread.
Thanks for taking the time to read all my dribble... errr drivel.

Hungary is the New Ethiopia!
Love
those Colors!



Spoiler Domination 248 :

Constantinople.png


Dido DV 248.png


Climate 288 Dido.png


Dido AC 1.png

 
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Ok, I need someone else to check and confirm. But it seems like Nobel Prize is one big snowball for whoever takes the first place during the first competition (Peace Prize)

You get lots of GA and GM for taking the first place. Immediately, if the Literature Prize passes the vote, the competition for it begins. And it looks like the Great People you earned for the Peace Prize get immediately counted towards the Literature Prize?

Here is the scoreboard immediately at the start of my turn. I assume everyone else got 0 because their turns haven't started yet, so the Peace Prize results for them are not calculated.
upload_2019-2-14_23-42-48.png


And here are the scores the next turn, without any extra GWAM earned between the two turns:
upload_2019-2-14_23-52-55.png


The rich get richer, just like the Civ 5 world competitions...
 
So I finally got on the other side of the mountains to settle a city. Sweden was right there as turns out, who of course attacked me. She was about to take my city when a 1000 year flood came and swept away her horse!
Ok, so I turn her back, taking one city before peace. The next turn: "Dido has captured Uppsala. We must resist their aggression!" emergency against me.

This isn't going too well but it's interesting. It's turn 100 and I have like four cities.
 
@Sagax

Nobel Prize is in the game huh?
Have to check that out.
I had the Worlds Fair and as usual I forgot about it.
Halfway through I was like oh yeah... Worlds Fair... Oh well, screw it!
It seems that you don't have to switch production like in Civ V.
This Worlds Fair goes off of your GP points or something like that.
I ended up winning the Gold and it gave me whatever it gives.
Fun!

I now know why some players are reporting barbs being more difficult. I just had a game where the same barb camp (on the same exact tile) respawned x3 times directly after I moved away and lost direct sight of the tile.

At one point, I had x5 barbs scouts around my starting city.... waiting.

On disaster rating 3 or lower I never had this issue, but only had it on disaster lvl 4. I'm not sure if there is a hook for increased barb difficulty there but it felt like it.

Must be a random thing.
I have seen this in the past year or so.
Some games I am swarmed and others I don't see any.
My first GS game was just weird with the Barbs.
I have never seen them find my Capital and report back and not spawn like crazy.
This happened 3 times in my game.
Barbs were basically on Warlord level for my game which was nice I suppose.
I expect them to horse whip me next game!!
 
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On disaster rating 3 or lower I never had this issue, but only had it on disaster lvl 4. I'm not sure if there is a hook for increased barb difficulty there but it felt like it.
Oh like they've tied Barb levels to disaster levels? That sort of makes sense.
 
Air power if far stronger than it once was. I thought they were going to slightly buff it, but they did way more than that. My single Mali fighter one shot an infantry unit.(not army/corps) A lot of other units were 2 shot by them. I did see the AI use a jet fighter to protect units and attack my deployed fighters. tho there were still times they didn't attack even when deployed, when i had nothing to defend my units from them.
 
Air power if far stronger than it once was. I thought they were going to slightly buff it, but they did way more than that. My single Mali fighter one shot an infantry unit.(not army/corps) A lot of other units were 2 shot by them. I did see the AI use a jet fighter to protect units and attack my deployed fighters. tho there were still times they didn't attack even when deployed, when i had nothing to defend my units from them.

I know right?
Who needs Nukes!?
Bombers are so OP in GS!

I swear I was playing Civ Rev though.
I had Bombers and the Deity AI had Warriors running around.
Very similar to the Iphone version Civ Rev 2 as well as PS 3 Civ Rev.
 
Anyone else build Machu Picchu and have it exceed expectations?

The new map generation really helps this wonder with vast mountain ranges occurring more often. Grabbing era score worthy Theaters is much easier.

I will say it does come at an odd time as most core city districts are usually down by then.
 
Notes about unique units

Berserkers require 10 Iron compared to 20 for Swordsmen

Diggers require no resources unlike Infantry they replace

Heteroi require 10 horse vs 20 for horsemen

Hypastpist require 5 iron vs 20 for swordsmen

Immortals require 10 iron vs 20 for swordsmen

Keshig require 10 Horses compared to 20 iron for knights

Malon Raiders do not require resources

Mountie does not require resources

Ngao Mbeba requires 5 iron vs 20 for swordsmen

Redcoat and Garde Imperiale requires 20 miter

Rough Rider no resources

Saka no resources

Samurai 10 Iron

Toa no resources

Varu no resources

Winged Hussar 10 Iron

Zeven Provencien 10 miter vs 20 for frigate

Jong no resources

All other unique units cost the same as they replace

Forgot to check the Khevsur. 10 iron.
 
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Playing as Canada at King level. Seem to be making outrageous amounts of gold right away before my first trade route even... in RnF and vanilla, I cannot recall being so wealthy so early. Is there some sort of hidden income for Canada in tundra that I am unaware of? Or are all civs getting this much cash? Cannot figure out where all the gold is coming from, even with just my first city!
 
Have you yet to discover how good they are as a war civ, too?
Not yet, but I imagine the extra production is helpful, as it lets me create units quickly, and the food yields help me manage loyalty, as cities grow very quickly. I have had a couple of early wars, but there wasn't that much military confrontation. Spain, then later Nubia, were sending unescorted settlers towards the mountain range I am claiming. I took them, and made peace quickly afterwards.
 
Just a very minor bug (maybe it is not a bug): the river Duero appears as Douro near Spanish cities. That's the name in Portuguese, not Spanish.
 
Slightly strange scenario in the setup of my fractals map. All civs bar one started on one continent, and on this there were NO city states. Another civ started alone on another island. All the city states started on a separate island away from the civs. I met them in the space of 3 turns once I’d researched Cartography to grant me ocean travel. Very bizarre setup.
 
* Isn't it weird that there's no sign of previous disasters at turns 1? Like the whole world started in 4k bc, everything is shiny and new.

* Do trade routs consider avoiding disaster tiles, or they have to go straight through it (i mean here volcanos and floodplains)?

* The scaling resource icons are very blurry when zoomed out, i cant see them, map looks empty with that change.
 
Started my first game yesterday, reached the Industrial Era so far. I chose Victoria (Huge Continents) to see how good she is.

Turns out Pax Britannica is still pretty terrible, lol? I'm playing on a huge map, so reaching other continents is pretty painful. Still, I started right on the edge of my home continent, so the extra trade route capacity helped grow my cities. The free unit is rubbish. Pax Britannica giving free naval units is very strong though. It will give me free Ironclads soon. Curious to test her out on Fractal or Island plates.

The map is significantly better. A lot of variation in terrain types. Production appears to be less of a bottleneck. Volcanoes and Floods are amazing additions. Droughts I'm not keen on though. I need Builders more than usual, so i think this is an indirect buff for China or any other system that gives extra charges.

The queue is good but less good than that of CQUI imo. Multiqueue is great though.

Love the resources system. I have no niter and it actually incentivises me to go to war over it, much like the real life. I'm definitely building more Encampments to improve my stockpiles so that I can sell without tanking my army.

Lots of Barbarians in GS. First time I ever got a Classical Golden Age without discovering a Natural Wonder

The AI plays Mali and Sweden really poorly. Sweden expanded wide but only now finished their first Threatre Square. They're one of on the few AI's without Great Works right now. I hink Kristina's agenda should make her more competitive for culture. Mali is a pushover. They're making money, but don't appear to be doing much with it.

Conversely Inca, Maori, Hungary and Eleanor (France) appear to be doing really well in the hands of an AI. Eleanor went tall, spams wonders, even got Cathedrals for more loyalty pressure. Hungary roflstomped the Ottomans and show no signs of slowing down. Toa's are utterly broken and Kupe seems to love attacking city states as well (THEY STILL HAVEN'T FIXED THAT ANNOYING BUG WHERE AN ALLIED AI CAN DOW YOUR CITY STATE ALLIES). Inca built a lot of terrace farms as they should. Canada is, as expected, a nonfactor. I met Dido but she's in a spot of the map my explorers cannot reach easily (other side of the foreign continent), but she has a LOT of cities.
 
Playing as Canada at King level. Seem to be making outrageous amounts of gold right away before my first trade route even... in RnF and vanilla, I cannot recall being so wealthy so early. Is there some sort of hidden income for Canada in tundra that I am unaware of? Or are all civs getting this much cash? Cannot figure out where all the gold is coming from, even with just my first city!
City state?
 
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