I'm curious if Mali actually has a desert bias.
Dust storms from the Sahara fertilize the Amazon rainforest.Set mine to 3. I've had a moderate flood, a violent dust storm and a tornado, none of which did anything detectable. According to the tooltip dust storms now add fertility, which doesn't make a lot of sense and they said in an early stream that they'd deliberately shied away from.
I am still happier that it's there but yes, not being able to queue buildings in a district you haven't built yet is annoying.Is anybody else finding the production queue frustrating? I like that it's there, but the lack of a drag facility, the auto-close after adding some items, not being able to queue successive builds (e.g. Campus -> library -> university) and auto-overwriting the current build rather than adding to the queue makes it almost as cumbersome as not having it![]()
The historic moment for building next to a volcano made me chuckle.I haven't received era score for settling in inhospitable terrain like tundra and desert like I used to.
Agreed 100%, same with strategic resources.Getting annoyed with every leader immediately asking to trade for favor the moment I have any. They don’t even offer anything of value. Every AI I know will consistently ask on the same turn, one after the other.
Notes about unique units
Berserkers require 10 Iron compared to 20 for Swordsmen
Diggers require no resources unlike Infantry they replace
Heteroi require 10 horse vs 20 for horsemen
Hypastpist require 5 iron vs 20 for swordsmen
Immortals require 10 iron vs 20 for swordsmen
Keshig require 10 Horses compared to 20 iron for knights
Malon Raiders do not require resources
Mountie does not require resources
Ngao Mbeba requires 5 iron vs 20 for swordsmen
Redcoat requires 20 miter
Rough Rider no resources
Saka no resources
Samurai 10 Iron
Toa no resources
Varu no resources
Winged Hussar 10 Iron
Zeven Provencien 10 miter vs 20 for frigate
Jong no resources
All other unique units cost the same as they replace
Started my first game yesterday, reached the Industrial Era so far. I chose Victoria (Huge Continents) to see how good she is.
Turns out Pax Britannica is still pretty terrible, lol? I'm playing on a huge map, so reaching other continents is pretty painful. Still, I started right on the edge of my home continent, so the extra trade route capacity helped grow my cities. The free unit is rubbish. Pax Britannica giving free naval units is very strong though. It will give me free Ironclads soon. Curious to test her out on Fractal or Island plates.
The map is significantly better. A lot of variation in terrain types. Production appears to be less of a bottleneck. Volcanoes and Floods are amazing additions. Droughts I'm not keen on though. I need Builders more than usual, so i think this is an indirect buff for China or any other system that gives extra charges.
The queue is good but less good than that of CQUI imo. Multiqueue is great though.
Love the resources system. I have no niter and it actually incentivises me to go to war over it, much like the real life. I'm definitely building more Encampments to improve my stockpiles so that I can sell without tanking my army.
Lots of Barbarians in GS. First time I ever got a Classical Golden Age without discovering a Natural Wonder
The AI plays Mali and Sweden really poorly. Sweden expanded wide but only now finished their first Threatre Square. They're one of on the few AI's without Great Works right now. I hink Kristina's agenda should make her more competitive for culture. Mali is a pushover. They're making money, but don't appear to be doing much with it.
Conversely Inca, Maori, Hungary and Eleanor (France) appear to be doing really well in the hands of an AI. Eleanor went tall, spams wonders, even got Cathedrals for more loyalty pressure. Hungary roflstomped the Ottomans and show no signs of slowing down. Toa's are utterly broken and Kupe seems to love attacking city states as well (THEY STILL HAVEN'T FIXED THAT ANNOYING BUG WHERE AN ALLIED AI CAN DOW YOUR CITY STATE ALLIES). Inca built a lot of terrace farms as they should. Canada is, as expected, a nonfactor. I met Dido but she's in a spot of the map my explorers cannot reach easily (other side of the foreign continent), but she has a LOT of cities.
Pretty dull if you do not which is the norm.
Tx for the write up, I played 100 turns last night with them, quite a dull game.
I haven't received era score for settling in inhospitable terrain like tundra and desert like I used to.
But that's okay, the unending barbarian camps are providing way more than I need.
I haven't received era score for settling in inhospitable terrain like tundra and desert like I used to.
But that's okay, the unending barbarian camps are providing way more than I need.