My theory is that there is some kind of timer, so that disasters are less likely to reoccur shortly after they occur. So once most of your region has experienced a disaster, it takes a while for chances of a reoccurrence to build back up. And this time is probably shorter at a 4 setting than at the default 2.
liang disaster infrastructure super city incoming.Is this luck or standard?
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I had a river flood between the time I started to send my builder over to repair the damage and when he actually arrived. And the builder didn't have a long way to travel.
I had two megacolossal eruptions from the same volcano within 15 turns...while another of my volcanoes was having a megacolossal eruption. This is still the same level 3 disasters game.They said in one of the first streams that the math behind spawning a disaster is such that is tries to avoid the same spot twice if it can.
Happened in a couple places in my game, too. Since those are Inca names, you didn't per chance set the world age to "New"? Because I did.Is this luck or standard?
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Yes that happened in my first game also:- I am stuck 2/3 of way to the last GP for at least 30 turns (not a great problem as my only Holy Sites are in captured cities!). Do you know if these resolutions have to be revoked by vote or just lapse at the next session?The WC resolution to stop earning Great People points of a specific type works on Great Prophets if not all have been earned.
While true beelining isn't that great, it seems like an easy pitfall for players with a knowledge gap of the game: if you don't plan it out and instead look just 1-2 techs ahead for research, it's easy to not take siege tactics and go for cool stuff like economics and chemistry, only to find you're many techs deep in the hole to get oil unlocked. It's less than ideal design. Making replaceable parts require rifling, for example, would solve a lot of this and probably make @Boris Gudenuf much happier (a noble goal in itself.)
I liked 3 better than 2. On 2 it feels like things never happen. My second game on 2 and I can count the events on one hand for 200 turns.On setting 3, the frequency of natural disasters is insane. My capital which is at the intersection of 2 rivers got hit by 4 floods in the first 80 turns or so. I probably would have gotten hit by more floods except I got a dam up.
Nope, standard all.set the world age to "New"? Because I did
Is this luck or standard?
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I liked 3 better than 2. On 2 it feels like things never happen. My second game on 2 and I can count the events on one hand for 200 turns.
Not in my game. One city is being hit by dust storms and flooding all the time. Although my second biggest city is immune to floods so might be that mother nature compensate it elsewhere..My theory is that there is some kind of timer, so that disasters are less likely to reoccur shortly after they occur. So once most of your region has experienced a disaster, it takes a while for chances of a reoccurrence to build back up. And this time is probably shorter at a 4 setting than at the default 2.
Kinda like in real life....The problem with tornadoes is they move so far each turn. And while you know which direction they are heading, it's not a straight line. They could hit anything.
Is this luck or standard?
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