The Guardian of Pristinus Pass is something annoying, but not really dangerous, except you starting settler spawns on it, and I don't want to complain about this point. But what seemed a bit strange to me, that they actually guard nothing, but a single mountain noone wants. And also the Gargoyles are quite strange guardians as they leave their Pass, that they should guard, and wander around in the world and then by some strange logic attack someone who needn't to be the one who dared to enter the pass.
If at least it was a real pass, behind which you could find significant better land, but it's just a mountain, nothing more.
So for me there are a few points to change:
1. Let them stay on the Mountain. Only if a unit enters a tile near it they attack it and then return to the mountain. Otherwise they are regenerating. (Because right now you actually just have to wait a while till they are unfragged and then kill by a few warriors)
2. Let them actually guard something beneficial, so that the player who controls the pass is glad to have the control of the pass (like it is logical for a pass). So either the Pristinus Pass always is a real pass to a secluded part of the land or a connection between two important areas. Or the Pass could give boni to the circumjectant tiles (like +1
, +1
or +1
). +1 or +2
would probably be the most logical solution as a Pass is always a very important point for trade. In the same way you could introduce other unique improvements guarded by strong enemies, which give you +1
or +1
on the circumjectant tiles.
If at least it was a real pass, behind which you could find significant better land, but it's just a mountain, nothing more.
So for me there are a few points to change:
1. Let them stay on the Mountain. Only if a unit enters a tile near it they attack it and then return to the mountain. Otherwise they are regenerating. (Because right now you actually just have to wait a while till they are unfragged and then kill by a few warriors)
2. Let them actually guard something beneficial, so that the player who controls the pass is glad to have the control of the pass (like it is logical for a pass). So either the Pristinus Pass always is a real pass to a secluded part of the land or a connection between two important areas. Or the Pass could give boni to the circumjectant tiles (like +1





