Guess the New Civs

So everyone has spoken about how European focused and how minimal the focus on Africa is. I personally would like to point out that the entire Southern Hemisphere only has two civs! Now that is some serious imbalance no? :mad:
 
So everyone has spoken about how European focused and how minimal the focus on Africa is. I personally would like to point out that the entire Southern Hemisphere only has two civs! Now that is some serious imbalance no? :mad:

Considering the Southern Hemisphere has only 10% of the world's population, no.
Not that I wouldn't like the Zulu :)
I stil think the Kongo would be better though.
 
Given that all the announced civs are series regulars, there is a good chance the some (maybe all) of the other four are new comers to the series.

I think there is a good chance of at least one more civ from the far east. A good a candidate would a representative of the of the Indonesian Archipelago. This could be Indonesia, or one of the historic kingdoms of the region like the Srivijaya, or a more generic representation of the various Malay speaking people as a Malesian civ.
 
So everyone has spoken about how European focused and how minimal the focus on Africa is. I personally would like to point out that the entire Southern Hemisphere only has two civs! Now that is some serious imbalance no? :mad:

Yeah the lack of African civs is a major annoyance. Also, the fact that they tend to include native American civs that the US fought before other, more historically significant choices (Iroquois before Inca and Maya in both III and V, the Sioux in Civ II).
 
Yeah the lack of African civs is a major annoyance. Also, the fact that they tend to include native American civs that the US fought before other, more historically significant choices (Iroquois before Inca and Maya in both III and V, the Sioux in Civ II).

The Iroquois' significance wasn't really so much that America fought them. By that point, they were beyond their heyday. Instead, it's about the French fighting them, the Susquehannock fighting them, the Dutch using them as a power broker, the English using them as a power broker. Other tribes using them as a power broker. The Iroquois using their status as British allies to their advantage to gain influence and domination over other tribes. The Iroquois using their status to claim an Empire that stretched to the Ohio river valley (even if, in practice, this was overstated).

If you wanted to bring up the Sioux in Civ2, I'd agree. They are essentially the American equivalent of the Zulu. Famous for getting a few military victories against the far more dominant power before being defeated and fading into history.
 
Ok well I can do that quick here are some images:

Possible Buildings/Improvements:

revash3-300x225.jpg


http://www.fertur-travel.com/blog/wp-content/uploads/2009/08/revash3-300x225.jpg

A picture of a Chullpa: (A Cliffside Mausoleum). Very important and distinct, mumification appears at its earliest in the Andes in these Mausoleums. They tended to be built on the edges of cliffaces/rugged terrain and are extremely hard to reach.

The Chachapoyan burial places are quite exquisite.

Here is a picture of Chachapoyan Sarcophagi which show both their Amazonian and Andean roots:

http://xenohistorian.faithweb.com/latinam/chachapoya1.jpg

chachapoya1.jpg


====================================

The Chachapoya were also famous for their forts/city construction. Their forts allowed them to fight against both northern invaders and the Inca for centuries. Their round forts can be seen easily via a google search, but here are some links/pics too.

http://cache.virtualtourist.com/3468476-Kuelap-Chachapoyas.jpg

3468476-Kuelap-Chachapoyas.jpg


http://images.travelpod.com/users/k...tist-rendering-of-what-kuelap-looked-like.jpg

thumbnail.xlarge.1.1309707848.artist-rendering-of-what-kuelap-looked-like.jpg


Now Chachapoyan unique units will/would be harder to implement. They however were famous for their maces and slingers. (Their slingers were more feared than Incan Slingers ever were) The problem is slingers are already in game.

That leaves us forced to use something with their maces.

I can't give you any great pictures for a Chachapoyan Mace Warrior (Or give you a better name really) but here are some pictures from a couple of documentaries:

http://www.natgeoprogramming.com/images/categoryimages/file/inflightimp-1909.jpg

inflightimp-1909.jpg


http://tabulorasa.info/uploads/posts/2011-02/1298189748_e64a1601-7cd2-458a-ab99-082672503ec8.jpg

1298189748_e64a1601-7cd2-458a-ab99-082672503ec8.jpg


==========

And here is a picture that could be used for the Chachapoyan Standard/flag/Symbol:

http://upload.wikimedia.org/wikipedia/en/5/5d/Abisco_or_Pajaten.jpg

Abisco_or_Pajaten.jpg


===========

Some pictures that could help I hope if you did want to make a mod of them in the future.

============

Some possible cities could include but are not limited to:

Kuelap, Revash, Huancas, Purun Llacta, Yalape, Olan, Leymebamba, Chilchos, Gran Vilaya, Condors Lagoon, Congona, Jalca Grande, Macro, Yamon, Rentama, Iyacyecuj, Meseta, Chachapoyas, and not all cities are listed here (While I know some about their culture, I am still by no means an expert).

The leader would be limited to one of their latter leaders before their end at the hands of both Incan revenge/Smallpox/Spanish conquest; Blas Valera.


Thank you for posting this. Very interesting!
 
The Iroquois' significance wasn't really so much that America fought them. By that point, they were beyond their heyday. Instead, it's about the French fighting them, the Susquehannock fighting them, the Dutch using them as a power broker, the English using them as a power broker. Other tribes using them as a power broker. The Iroquois using their status as British allies to their advantage to gain influence and domination over other tribes. The Iroquois using their status to claim an Empire that stretched to the Ohio river valley (even if, in practice, this was overstated).

If you wanted to bring up the Sioux in Civ2, I'd agree. They are essentially the American equivalent of the Zulu. Famous for getting a few military victories against the far more dominant power before being defeated and fading into history.

True, I wasn't being specific enough, but even still it points to the same bias - native groups relevant to US history get more shrift than those not. In 1400, North America, excluding Meso-America, held roughly 2% of the world's population. Compare this with 6% each for Meso-America and South America, and 10% for Africa.
 
I hope they add some mesoamerican City States as well, right now there are pretty much ignored despite the rich history of city states in the area.

-Tollan
-Teotihuacan
-Cholula
-Tilantongo
-Monte Alban
-Tajin
-Tzintzuntzan

just to name a few.
 
Computer games, like history, are written with the perspective and bias of the writers. It's no surprise that Europe (particlarly Western) and the various groups that Europe (particularly English-speaking) came into conflict with have an undue representation. A historian tends to tell his/her own story bigger and upsell the significance of his/her foes.
 
Computer games, like history, are written with the perspective and bias of the writers. It's no surprise that Europe (particlarly Western) and the various groups that Europe (particularly English-speaking) came into conflict with have an undue representation. A historian tends to tell his/her own story bigger and upsell the significance of his/her foes.

Agreed. thats why i hope for more African/Latin American civs.
 
Agreed. thats why i hope for more African/Latin American civs.

It's why we have the Iroqouis (and Sioux in the past) instead of more South American tribes and why previous iterations of the game have had Zulu rather than Kongo. Your standard educational history books in the US are more likely to mention a tribe like the Apache than that one from farther up the thread with a long name that was contemporary to the Inca. Thus the game writer is more likely to include the Apache, due to familiarity and the magnified significance on their own story.
 
The profit of thousands of americans/europeans consumers must be added in this equation!

Dont complain about capitalism. If brazilian players are significant on steam sales, I bet that we will see very soon our country on ciV.
 
Not that I think Europe needs another Civ in the game, but I'm not so sure it's set in stone that Portugal won't be a new addition. I'm sure they didn't create all the new stuff for the expansion in one day. They had to have worked on it over a significant period of time and might have even been broken up into multiple development teams (Religion team, Espianage team, New Civs team, New Units team, Combat Mechanics team, etc.) that had minimal knowledge of what each other was doing. So it's possible that the following sequence of events may have happened:

1) Lisbon is added as a new City-State
2) Screenshot showing Lisbon in the game is taken for future press release photos.
3) Devs decide to add Portugal into the game and remove Lisbon from City-States.

We know for sure that Jerusalem and Marakech have been added based on an article, but we only think Lisbon is a CS based on a screenshot which could have been taken at any point in the XP's development (and possible susequent change).
 
Officially all of New Zealand is bilingual as well, yet I know very few people who know Maori

Are all street signs in both languages? Can you walk down the aisle at the grocery market and see the required bilingual names of the various foods? French is very much a part of everyday life in Canada, not just Quebec and New Brunswick. Anyways, this is off track for the thread, other than to say that no, Canada wouldn't be considered 2 nations, despite the animosity between the west and Quebec.
 
We know for sure that Jerusalem and Marakech have been added based on an article, but we only think Lisbon is a CS based on a screenshot which could have been taken at any point in the XP's development (and possible susequent change).

By that logic, we don't know Jerusalem and Marakech have been added because they could have told that information to gaming websites and then changed their mind.

Development and testing of civilizations is the most difficult and time consuming parts of the game. Not only do they need to create the artwork, compose the music, and record the voice actors of, ideally, a native speaker, they have to design the civ's traits and playtest them for balance. By contrast, they can call a new city-state "City-State X" until the very end of the game if they are uncertain if a new civ is yet to be added.
 
Back
Top Bottom