GUIDE: Adding new units

why not try taking it directly from the game if possible?
not sure how the models are kept but maybe you can just convert the art file.
 
First; to make it clear, I haven't created the picture. :) It is a copy from the mod "Rise of Persia", that is based on the game "Rome: Totalwar". I know the people who are working on this mod. Very nice guys. They are working hard to release this mod very soon.

However it is not made for CIV engine, the units are there true 3D. I could try to use the skin to put it on the CIV4 spearmen. But I have no idea how to convert the "art" file. Could you give any more details?

I am totaly new to the modding and skinning. :( But i have passion for learning it.

Many thanks,
Houman
 
WaxonWaxov said:
hmm.. thanks.

I fixed the problem another way.... the Highlander starts with Guerilla I and II.

;)

@WaxonWaxov

I have the same problem, how do I enable firststrike I and II for a customized melee unit please?

Thanks
Houman
 
Ralendil said:
... I have even succeeded to limit the nuclear weapons to the civilizations that would build a national wonder "manhattan project". So ... so much we could say ;)...

:goodjob:

Can u post your files you changed, please?! :cool:
I always wanted the same, that is, that the manhattan is a national wonder
and that only the civilization that construct it can build nukes.

THX!
 
MorphineBoy said:
Okay....I'm creating a new Wehrmacht unit to replace the infantry for the Germans. How do I make it one of Germany's unique units?
It's actually very easy to make a unit unique for a civ. In the Civ4CivilizationInfos.xml file, find the part that has the info for Germany. Under the list of German cities, you'll find somehtng that looks like this:

<Units>
<Unit>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Unit>
</Units>

You just need to add the tag for your new Wehrmacht unit. To do this change the above coding to this:

<Units>
<Unit> <UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Unit>
<Unit> <UnitClassType>UNITCLASS_INFANTRY</UnitClassType>
<UnitType>UNIT_(Unit Name from Civ4UnitInfos)</UnitType>
</Unit>
</Units>
 
Also, is there a way to make a unit a World Unit, as opposed to a National Unit, so that there can only be one? I need this for a Chuck Norris unit, and I've finished everything for the mod except making sure that there can't be 30 Chuck Norrises of different nationalities running all over the world (Madness!:eek:) Please help.
 
Did anyone figure out how to get rid of that ! (exclamation point) when trying to build a custom unit? That seems to be the last obstacle between me having my new US Marine unit (instead of the Navy Seal).
 
Okay this is driving me nuts, I followed SOVARN&#8217;s tutorial (replacing Terry with GUERILLA) I am trying to create a guerilla UU for Arabia. This is my code in the CIV4CivilizationInfos.XML file:

Code:
<Units>
       <Unit>
	   <UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
	   <UnitType>UNIT_ARABIA_CAMELARCHER</UnitType>
        </Unit>
        <Unit>
           <UnitClassType>UNITCLASS_MARINE</UnitClassType>
	   <UnitType>UNIT_GUERILLA</UnitType>
        </Unit>
</Units>

Yet still every Civ can build this GUERILLA unit...

What am I doing wrong here..?
 
mismatch said:
...1) My unit has no action buttons (goto, slee, etc...) and I cant imagine why.

mismatch, did you solve this problem (or can anyone else help out here)? I'm having the same difficulties. I searched the forums but to no avail...

I click on a worker, I get worker action buttons; I then click on my new unit and I get... worker action buttons! Thanks in advance for any attempt to help me out.
 
My art.fpk folder doesn´t iclude anything that I could unpack! Actually, my Customassets folder´s size is 0 bites!! So, I want to ask, where is those vital files I can unpack? :confused:
 
I want to add a new specific unit to a country that already have one (and still have the first). In pratice, i'm aiming modding a WWII mod, with 2 kinds of specific tank for german & russian player.

How should i do it ?
1) create a new specific UNITCLASS_INFO (for instance HEAVY_TANK) but with no DefaultUnit
2) modify the civilization info in this way :
Code:
<Unit>
	<UnitClassType>UNITCLASS_TANK</UnitClassType>
	<UnitType>UNIT_GERMAN_TIGER</UnitType>
</Unit>
<Unit>
	<UnitClassType>UNITCLASS_TANK</UnitClassType>
	<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Unit>
3) Create a new specific UNITCLASS_INFO (for instance HEAVY_TANK) with on of this unit and add the civilisation_info to all other this :
Code:
<Unit>
	<UnitClassType>UNITCLASS_HEAVY_TANK</UnitClassType>
	<UnitType>NONE</UnitType>
</Unit>

In practice, i hope the first or second option can function. Does anyone have such a problem ? (and solve it of course).

PS : Excuse my English, i've never been versed in the language art.
 
Hello, I find this unit superb but when I add it I do not have bombs in animation bombardment. Is this situation it normal?
 
Hi sorry for asking this but I am unclear how adding new units works. I have downloaded the zip files from many of you (thanks). Is it really more complicated than inserting those files into the right places? I see all this text editing and stuff and am confused? I thought I could just unzip, put files in Assets folder or something and it would work. Can someone give me a push in the right direction for adding these pre-made units into Civ? Thanks
 
Ok, I've downloaded a skin (the polar bear skin), and I've got all of the xml files edited, so the polar bear is actually showing up in the game. The only problem is that I can't seem to find a way to get it to use the skin. The only file included in the zip is the polarbear.dds and the bear.dds file. I looked at ArtDefines... but the only reference there is to the .nif files, and I can't even find the original bear.nif file to copy into the polar bear folder. Am I missing something? Is there a way to do this without copying the bear.nif file? Where *is* the bear.nif file, since it doesn't even seem to be in the art/units/ folder?

Any help would be most appreciated. For now, I'm stuck with brown polar bears.
 
Raider62 said:
Hi sorry for asking this but I am unclear how adding new units works. I have downloaded the zip files from many of you (thanks). Is it really more complicated than inserting those files into the right places? I see all this text editing and stuff and am confused? I thought I could just unzip, put files in Assets folder or something and it would work. Can someone give me a push in the right direction for adding these pre-made units into Civ? Thanks

Im having exactly the same problem. I have downloaded nautils A6M Zero Fighter and have used the guide here but it does not work for me. I still get the original fighter showing in its place. OBVIOUSLY I am going wrong somewhere along the line but where I just don't know! :sad:

Can somebody write a clear tutorial on how to get a unit to work with an example file like any of nautils planes/helos!?!?!?!! hehe pwleeeeease!!!
 
I Can't seem to find the Art0.fpk file. I did everything else you said in your tutorial but my units are not working in the game. I am thinking that the ART0.fpk might be what I am missing.
 
i had this same issue when i first tried to make some custom units. the secret is, your NOT looking for art0.fpk =D

the files your looking for ar in your main civ4\Assets directory. your looking for the files Assets0.fpk, Assets1.fpk, Assets2.fpk and Assets0.fpk. open the pak program by firaxis, and click pak>unpack and unpack each of those four files in a directory. (dont try to "open" the fpks, as you cant, which was where i got stuck for the longest time, again PAK>unpack).

now you have a directory just jam packed with all the textures/toys used in civ4. happy modding =D

Where is the pak program?
 
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