RED DIAMOND
Prince
- Joined
- Dec 24, 2005
- Messages
- 380
Nice artwork.

WaxonWaxov said:hmm.. thanks.
I fixed the problem another way.... the Highlander starts with Guerilla I and II.
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Ralendil said:... I have even succeeded to limit the nuclear weapons to the civilizations that would build a national wonder "manhattan project". So ... so much we could say...
It's actually very easy to make a unit unique for a civ. In the Civ4CivilizationInfos.xml file, find the part that has the info for Germany. Under the list of German cities, you'll find somehtng that looks like this:MorphineBoy said:Okay....I'm creating a new Wehrmacht unit to replace the infantry for the Germans. How do I make it one of Germany's unique units?
<Units>
<Unit>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_ARABIA_CAMELARCHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_GUERILLA</UnitType>
</Unit>
</Units>
mismatch said:...1) My unit has no action buttons (goto, slee, etc...) and I cant imagine why.
<Unit>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_TIGER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HEAVY_TANK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
Raider62 said:Hi sorry for asking this but I am unclear how adding new units works. I have downloaded the zip files from many of you (thanks). Is it really more complicated than inserting those files into the right places? I see all this text editing and stuff and am confused? I thought I could just unzip, put files in Assets folder or something and it would work. Can someone give me a push in the right direction for adding these pre-made units into Civ? Thanks
i had this same issue when i first tried to make some custom units. the secret is, your NOT looking for art0.fpk =D
the files your looking for ar in your main civ4\Assets directory. your looking for the files Assets0.fpk, Assets1.fpk, Assets2.fpk and Assets0.fpk. open the pak program by firaxis, and click pak>unpack and unpack each of those four files in a directory. (dont try to "open" the fpks, as you cant, which was where i got stuck for the longest time, again PAK>unpack).
now you have a directory just jam packed with all the textures/toys used in civ4. happy modding =D