Liberace_2211
Chieftain
Thanks for this tutorial
. It really helped me




ive added a English longbow but it comes ups as [IMAGE 1]what have i done wrong also when ever i mod TXT_KEY annoys me in promotions.
hi
i was looking to add a unit in downloaded and i got the directions the beginning of this guide but i cannot find the .dds files most of the units. i do not want to change the unit at all just have the f-14 skin for the jet fighter instead of the f-16 original skin. if i understand correctly i can do this by just putting my downloaded .dds file and .nif file in the customassets/art/units/jet_fighter. i am running bts and in the assets/art/units folder it only lists caravel, frigate, galleon, galley, gunship, machine gun, scenanio submarine and unique for folders. I also looked in the bts/assets/art/units folder and found many more but i could not find the jet fighter. i tried doing a search in my directory that contains all the civ 4 files (vanilla and bts) but only found jet fighter under the mod/road to war and final frontier_fighter. Sorry if this is a neb question. I honestly did look around the answer.
i read about unpacking in one of the tutorials but i thought that was only if you want to modify a graphics file. (i think the example there was drawing over Elizabeth's face.) that is probably why i dismissed it and got confused. i will let you know if i have any more problems.
[CONFIG]
; Modular XML Loading
ModularLoading = 1
; Skip Main menu
SkipMainMenu = 0
; Custom Art from user folder is not loaded
NoCustomArt = 0
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0
; No Custom Scenario option in main menu
NoCustomScenario = 0
; No team play allowed
NoTeams = 0
; Always start in the standard era
ForceStandardEra = 0
; Scenario file (Single player)
ForceScenario = 0
; Mod Image file
ImageFile = 0
; This mod is only for single player games
SinglePlayerOnly = 0
; Allow public maps to be used with this mod
AllowPublicMaps = 1
; Description of Mod
Description = Generic Mod
; Name of Mod
Name = MyMod
; Description of Mod
Description = A compilation of different mods put together for play.
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_RUSSIAN</UnitArtStyleType>
<?xml version="1.0"?>
<!-- edited with Notepad by Me (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Civilization Infos -->
<Civ4UnitArtStyleTypeInfos xmlns="x-schema:NewUnits_CIV4CivilizationsSchema.xml">
<UnitArtStyleTypeInfos>
<UnitArtStyleTypeInfo>
<Type>UNIT_ARTSTYLE_RUSSIAN</Type>
<StyleUnits>
<StyleUnit>
<UnitType>UNIT_MODERN_ARMOR</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_RUSSIAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_RUSSIAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_RUSSIAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_KNIGHT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KNIGHT_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KNIGHT_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KNIGHT_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SCOUT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SCOUT_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SCOUT_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SCOUT_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SETTLER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_CHILD_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_CHILD_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_CHILD_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SPEARMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SPEARMAN_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SPEARMAN_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_WORKER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
</StyleUnits>
</UnitArtStyleTypeInfo>
</UnitArtStyleTypeInfos>
</Civ4UnitArtStyleTypeInfos>
<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with Notepad by Me (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:NewUnits_CIV4ArtDefinesSchema.xml">
<UnitArtInfos>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MODERN_ARMOR_RUSSIAN</Type>
<Button>Modules/Custom ArtStyles/NewUnits/Modern_Armor_T90/t90.dds</Button>
<fScale>0.57</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom ArtStyles/NewUnits/Modern_Armor_T90/ModernArmor.nif</NIF>
<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.8</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
</UnitArtInfos>
</Civ4ArtDefines>
I dunno, I've read through this one and a few other tutorials on adding units, and I can't get it to work at all. I can't get the Diversica mod to work either, though, so maybe it's all operator error.
I'm going to keep trying, just to prove to myself that I can do this...
At the end of all of this, I'd really like to have the Stryker as light mech infantry, with more movement, and maybe a slightly lower "combat rating" with maybe a scout-type promotion and the Centauro as a middle ground between mech infantry and modern armor, again; more mobile, less lethal. And I'd like to make the A-10 better against ground targets (units & buildings) but not as good against other planes.
Can someone help this dumb Marine?
Cheese & Rice! I just tried to add the Stryker as another Mech Inf and got nothing but errors when I tried to load my testing mod. Every single unit gave an error. I was using Frontpage as my xml editor (it's all I have right now), could that have something to do with it?
Let me start at the beginning: Do you create your mod files under My Docs/My Games/Civ/BtS or in Program Files/Fireaxis/Civ/????
And, no, the tutorial is conviently vague on this.