Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
I don't write this to put you down, but killing at a 1:2 ratio is actually very bad. I know from my games, that I usually kill at a 1:5 ratio with standard-units that goes up to 1:10 when having a good UU like Praets. Losing 12 Catapults and 4 Phants, those are numbers slightly lower than the ones I had, when I fought a strong-defending-AI that had Longbows in the game prior to the one I'm playing now, in it, I lost 17 Catapults in the first war, and it were those losses, why I gave up the game later, because I realized, that I had lost so many units in the 1st war, that I wouldn't be able to get a #1 position in HoF anymore.
I don't know why you lost so much troops. Maybe it wasn't entirely your fault, because your target had a lot of hills-cities, I say "not entirely" , because lots of hills-cities are something that might want to make one choose a different target, because Walls + hills cities are the terror of CIV in all times up to Industrial. I hope you promote all your Catapults to CR1 and promote single Catapults to CR2 and the rest on Accuracy. Forget about Barrage, forget about Drill is what I learned from pob recently, CR increases the chances to make dmg and also increases dmg, it's the best promotion when attacking cities in (almost?) all situations. Also, you should have double-promoted Phants you produce in your capital, so your capital should have a Barracks and Stable. Don't produce Phants over all cities, specialize your strongest city on mounted, produce the Catapults in the others, produce single Phants with 3 XP to get the perfect numbers that lie between 1:3 (Siege : Elephants) and 1:2, it normally doesn't matter if one of the later-attacking Elephants aren't double promoted, because the unit they'll be fighting will be a weak one that already got severly damaged by collateral if you do it right. Your initial Elephants should have Shock or Combat 2, those can easily increase chances by up to 40%!
The best tricks that ever got told to me were from WastinTime, lure out defenders by leaving a city undefended and beat them open-field and maybe even gift away a non-hills-city so your target moves its troops in where you can kill them easily when they have 0% cultural standing in your own culture even.
Also, you should be the one that attacks, especially with mounted units. Siege first is the biggest advantage possible and mounted get 0% defense-bonus so not even cultural defense. The only advantage you have as a defender is the top-defender-mechanic, but that's not much compared to siege-first, and top-defender-mechanic is something that helps with AI-stack vs. Anti-stack scenarios, so Everything against XBows, Longbows and Pikes i. e.
I don't know why you lost so much troops. Maybe it wasn't entirely your fault, because your target had a lot of hills-cities, I say "not entirely" , because lots of hills-cities are something that might want to make one choose a different target, because Walls + hills cities are the terror of CIV in all times up to Industrial. I hope you promote all your Catapults to CR1 and promote single Catapults to CR2 and the rest on Accuracy. Forget about Barrage, forget about Drill is what I learned from pob recently, CR increases the chances to make dmg and also increases dmg, it's the best promotion when attacking cities in (almost?) all situations. Also, you should have double-promoted Phants you produce in your capital, so your capital should have a Barracks and Stable. Don't produce Phants over all cities, specialize your strongest city on mounted, produce the Catapults in the others, produce single Phants with 3 XP to get the perfect numbers that lie between 1:3 (Siege : Elephants) and 1:2, it normally doesn't matter if one of the later-attacking Elephants aren't double promoted, because the unit they'll be fighting will be a weak one that already got severly damaged by collateral if you do it right. Your initial Elephants should have Shock or Combat 2, those can easily increase chances by up to 40%!
The best tricks that ever got told to me were from WastinTime, lure out defenders by leaving a city undefended and beat them open-field and maybe even gift away a non-hills-city so your target moves its troops in where you can kill them easily when they have 0% cultural standing in your own culture even.
Also, you should be the one that attacks, especially with mounted units. Siege first is the biggest advantage possible and mounted get 0% defense-bonus so not even cultural defense. The only advantage you have as a defender is the top-defender-mechanic, but that's not much compared to siege-first, and top-defender-mechanic is something that helps with AI-stack vs. Anti-stack scenarios, so Everything against XBows, Longbows and Pikes i. e.