This is a good point. After alpha it's possible to gift him masonry if he doesn't have it. Should be nearly guaranteed Mids for you to capture.So they might build mids and other wonders for you?
This is a good point. After alpha it's possible to gift him masonry if he doesn't have it. Should be nearly guaranteed Mids for you to capture.So they might build mids and other wonders for you?
You don't need 3 axes. Try to keep the amount of units at minimum, otherwise you start bleeding gold for nothing.I am building an axeman in Cobre and will send up there if needed.
I do have a lot more land to expand to then I would expect on a small map. How would it affect long term strategy if you know that you have more land than others? If you are boxed in, an early rush is needed.Amount of land on this map is not huge. Ragnar map had over 1360+ land tiles. This game has 696 tiles but same number of AI. Meaning the Ai may struggle to secure much land. From what we can tell so far you have a lot of unclaimed land to East whilst the AI will be likely boxed in. I figure you could secure 200/696 of the land peacefully/
There don't seem to be any major war mongers on the map. Who is most likely to conquer? Charley doesn't like me, but he also doesn't like Mansa who founded a competing religion.Taking down an AI with 3-4 cities is much easier than an AI with 7-10 cities. This assumes that an AI does not go to war and take down your neighbours. Low sea level here does not appear to of done much for the AI.
I would love to conquer the world with citadel trebs, but I have to expect to have to ready for war with Charley before then. Going alphabet leaves a lot up to chance. I'm not sure what I will get for a trade. Monarchy? I will need religious techs first. Math? IW?If you planned early conquest it should be pretty simple here. Get construction/phants and feudalism and the AI will chain vassal pretty quickly.Probably only need the land of 3-4 AI here to reach domination.
Looked at the save. Some remarks
- you are not very focused with the workers. If you need to do something, use several workers to complete the task asap. I'm talking about stuff like improving the only food res, improving stone, laying down cottages and so on. Just something to keep in mind that I think there is plenty of room for improvement in that area
I can take the two improving Cobre and put them on the mids. Cobre can work forests.[*]you are trying to build the Mids, but you are not putting the focus on it. Cottages etc can wait, all workers should be either improving food or chopping Mids
Cobre has a barracks, granary, and monument now, but no commerce to justify library. I'm not sure what to build there.[*]always plan the expansion! Where is the next settler coming from and where to settle? I wouldn't build a scout now (what can be gained by scouting AI territory?), just put OF into settler, grow, whip
I wanted horses and they are in the second ring, but I can build granary.[*]plan the buildings. Which cities are getting libraries and why? In the NW-city don't start with a monument. Always granary first in cities that have, especially with an EXP leader. No harm done yet, you should whip granary size 2 anyway
Alpha is a little more expensive then IW, but you have potential to get so much more. Still it is hard to tell what you will get.[*]alpha. Why did you go there if you don't know what you are trying to achieve?IW is guaranteed, monarchy very likely though with Mids very low priority, hopefully math at some point. Mansa's tech path is important, glad you have
on him!
If you are short on workers, build more. At this point of the game, chopping usually beats cottaging, especially since you have two gold tiles. You've invested 50Cobre had two improved tiles. I wanted 4, so two workers are improving land there.
And for those 50+30Cobre has a barracks, granary, and monument now, but no commerce to justify library. I'm not sure what to build there.
What do you do with horses?I wanted horses and they are in the second ring, but I can build granary.
And the lower the difficulty level the less you get. At least there is Mansa in the game, without him I wouldn't like going alpha very much.Alpha is a little more expensive then IW, but you have potential to get so much more. Still it is hard to tell what you will get.
Yes!Did I hear you correctly?
The two axemen have their hands full right now protecting Trigo. I've seen no barb activity near Cobre or Seda, but they do have some fog of near them. I don't feel completely safe with a just a warrior protecting each. I still need to build something in Cobre. What is the most handy thing to build? I can build a library, scout, spearman, or axeman and the city can grow, or I can slow build a worker or settler. If I build more cities, I'll need some garrison troops. Since it has a barracks, maybe an axeman would be the least of evils?If you are short on workers, build more. At this point of the game, chopping usually beats cottaging, especially since you have two gold tiles. You've invested 50into barracks in pig/copper, probably not ideal. Also note how mediocre the 6
tile actually is. It is forcing you to invest
into something instead of growing. To me 2
1
and 6
are roughly equal tiles post-granary. The only thing 6
-tile is good at is slow building settlers/workers, but we already established that that is not something to aim for.
And for those 50+30you've gained very little. In general, early game is about enough units to guarantee safety and building workers/settlers.
Maybe nothing immediately, but it takes 10 turns for borders to pop.What do you do with horses?
I'm actually fine with building more cities and more military instead of the mids. Even if I chop away everything from the capital, I may be beat to it anyway. You did point out that the Germans are industrious and we know they have stone. I can conquer the Germans and take the Pyramids from them later.Best way to fog bust to east is to settle new cities. Mids is okay but it won't win you the game. Your average city has 1 food resource.
There is fur, ivory, silver and gems in land around you. Expanding could of captured these. Let the AI build mids. Expand and go military. Scout the gems as you could use the resource.
Maths construction/HBR will conquer this map. Maths/calendar would be good too. Maths chops for wonders is good too. 60H instead of 40H.
If you don't do mids the capital should grow on the food resources and more cottages while you prep your first war. Do the Germans have metal yet?
What is your overall strategy here? Your obsession with IW will not get you far on higher levels as the AI will always trade IW and they focus research it. They know no other way.
One axe and a warrior should secure that area easily.The two axemen have their hands full right now protecting Trigo.
Perhaps, the only worry I have is unit maintenance.Since it has a barracks, maybe an axeman would be the least of evils?
Maybe it's partly due to the nature of such forum games, but again note how your focus is all over the place. No plan, but you play on, choosing techs and builds with no real aim or purpose. You already committed to alpha, which is off the construction-line.I'm actually fine with building more cities and more military instead of the mids. Even if I chop away everything from the capital, I may be beat to it anyway. You did point out that the Germans are industrious and we know they have stone. I can conquer the Germans and take the Pyramids from them later.
Settling near fur, gems, ivory, and silver would add four luxuries and I could build my cities bigger. The two axemen are busy protecting from barb incursions from the east, but I could get some barb attacks to either Cobre or Seda, and each is protected by a single warrior. I'd like to scout the area around both Seda and Cobre, both for safety and possible resources. I may need more soldiers and settlers than the Pyramids anyway. Cities and troops have maintenance costs, but working these resources can offset those. What do you think Sampsa?
I mentioned IW as one of the many techs you can trade Alphabet for. That really isn't an obsession.
Barb archers have been coming in two at a time. I've been trying to catch them on tiles without protection, but they are still weakening my defenders. I might be able to protect the city, but I'm sure I would have lost improvements.One axe and a warrior should secure that area easily.
Perhaps, the only worry I have is unit maintenance.
I should have probably gone math. I might still luck out and get a trade for it.Maybe it's partly due to the nature of such forum games, but again note how your focus is all over the place. No plan, but you play on, choosing techs and builds with no real aim or purpose. You already committed to alpha, which is off the construction-line.
Yes, I think expanding now is good, but I'd try to get the Mids first (edit: well, at the same time). Remember, that's why you went masonry, started chopping capital forests without math and so on.
Ouch! Three archers appear out of the fog near Seda.
I guess the issue is that you don't have spawn busting really. Also, having those guys out gives you more time to react to approaching barb units. This is why instead of scouting it's important to fortify your first warriors out there in (relatively) safe spots.Barb archers have been coming in two at a time. I've been trying to catch them on tiles without protection, but they are still weakening my defenders. I might be able to protect the city, but I'm sure I would have lost improvements.