LincolnOfRome
Glutton for Punishment
I don't have exact odds. At one time I had a combat calculator. Three archers probably have less than a five percent chance of beating an axe and a warrior fortified in a city on a hill. I'm willing to take the risk rather than delaying alphabet by four turnsTo be on the safe side, upgrade the warrior to another axe this turn with gold. And after the barbs are dealt with, definitely place the axes more proactively (i.e. further out) and you won't be surprised like that![]()
The barb archers came from the west. There is no place for barbarians to spawn there anymore. I can send my axeman up into the tundra once this is over.I guess the issue is that you don't have spawn busting really. Also, having those guys out gives you more time to react to approaching barb units. This is why instead of scouting it's important to fortify your first warriors out there in (relatively) safe spots.
I'll whip a granary right away. The granary will be operational when it grows from one to two.Near Seda it's the GW that is screwing you. Next time take note when your neighbor builds it, now all barbs head towards you from that direction. I'd just promote the axe to combat and fortify. 3 archers should have almost no chance especially if you can get an extra warrior there. Btw, you should've whipped granary immediately when available, it's a pretty big mistake not to.
EDIT --
The archers are just wandering around and not attacking. I don't know where they will wander to next. Alphabet is done. A settler in Cobre was 3-pop whipped. I chopped and whipped another settler in Trigo. So two new cities can be founded. The Pyramids will be done next turn. One axe man is spawn-busting out east. Three axe men are available to take down the three archers. The save is attached.
I welcome suggestions for new city locations or tech trades.
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