Guide to Properties (crime, pollution, disease, flammability, tourism)

The dynamic system is a far more complex calculation than can easily be explained.

Yes, indeed. It was +2 crime, I have built a building with -5 crime and the result was +1 crime :crazyeye: But at least when I built Nature Alliance (or maybe Spirit?) the pollution dramatically dropped (it eliminates the pollution caused by buildings, so all these Pests among them).

S.
 
I agree we could use more filters. AIAndy was the guy who knew the process there. It was both python and dll based. Would be very difficult to figure out at this point.
It is not very difficult.
Check BuildingFilterIsProperty in CvBuildingFilters. Add your new filters in BuildingFilterTypes and BuildingFilterList::init. In this case you want to invert the filter, so pass true as the second parameter to the BuildingFilterIsProperty constructor.
Finally you need to add the button to the screen in CvMainInterface.py similar to what is done for BUILDING_FILTER_SHOW_CRIME.
 
It is not very difficult.
Check BuildingFilterIsProperty in CvBuildingFilters. Add your new filters in BuildingFilterTypes and BuildingFilterList::init. In this case you want to invert the filter, so pass true as the second parameter to the BuildingFilterIsProperty constructor.
Finally you need to add the button to the screen in CvMainInterface.py similar to what is done for BUILDING_FILTER_SHOW_CRIME.
I may well need to try this then. The education property really does need its own filter!

Good to see you drop by btw!
 
Education and "No Pollution" both.
 
Pushing this to the top for ease of access to show tables for the current Rethinking Crime Discussions.

JosEPh
 
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