GURPS WW2 Campaign

Attack 1
Posture: Kneel
Ready: Luger
Aim (Head)
All out Attack

Attack 2
Posture: Kneel
Ready: Luger
Aim (Head)
All out Attack

Attack 3
Posture: Kneel
Ready: Luger
Aim (Head)
All out Attack
 
Well there'll comming in Via the enterance, problem is the Shed provides a route of advance in which we wont be able to cover.

Me and Frank turn the table and prop it against the Main door, Time Permitting move another cupboard against the door.
 
Frank:
Knee: Window
Aim: closet target
Determind attack
Determind attack
Prone
Reload.

Hier
Knee: Window
Aim: Mid range of column
Determind attack
Determind attack
Prone

Move out from position to rear in fast cat crawel as Jerries are likey to house the house with fire.
 
Just so you know, Frank has a Winchester shotgun (holds 8 shells), and he only has 8 shells, so he can't reload.
 
Hmmm, as I am tired and there are a few who still need to do it, I will give you until tomorrow night instead.

At which point, Yuri will be joining the game (you will see how at the time).
 
Attack 1:
Posture: Prone
Ready: BAR
Brace: BAR
Aim: Head
Aim extra
Attack: Strong

Attack 2:
Ready: BAR
Aim: Chest
Attack: Strong

Attack 3:
Posture: Get up and walk
Ready: BAR
Move and Attack (toward cover)

Does this work alright?
 
puglover said:
Attack 1:
Posture: Prone
Ready: BAR
Brace: BAR
Aim: Head
Aim extra
Attack: Strong

Attack 2:
Ready: BAR
Aim: Chest
Attack: Strong

Attack 3:
Posture: Get up and walk
Ready: BAR
Move and Attack (toward cover)

Does this work alright?


A few notes:

1) The extra second of aim would be another action in itself.
2) You are behind cover already (you upstairs, behind the window).
3) You can only attack or all out attack with a gun (no choice on which type of all out attack). It is pretty impossible to make a gun do more damage or shoot more shots physically...
4) You are prone behind a windo, you need to be kneeling at least...

I will round this turn up soon, hopefully.
 
Lozzy_Ozzy said:
A few notes:

1) The extra second of aim would be another action in itself.
2) You are behind cover already (you upstairs, behind the window).
3) You can only attack or all out attack with a gun (no choice on which type of all out attack). It is pretty impossible to make a gun do more damage or shoot more shots physically...
4) You are prone behind a windo, you need to be kneeling at least...

I will round this turn up soon, hopefully.

All right. I thought I was downstairs, sorry.
 
You hear the running footsteps of a small group approaching from the North, followed by cries and shots from the Germans. A moment later sharp and sudden scream pierces your ears as you hear the dooming “thunk” of a bullet impacting on flesh, followed by a body crashing into the floor, mid-run.

Moments later a tall, lean figure smashes through the gate in the garden in front of you and sprints towards the house, closely followed by a smaller man.

Max almost pulls the trigger and ends the leading man’s life, but quickly realises that these men are the enemy of the Germans, which makes them allies.

The taller man suddenly leaps through the lounge window and lands smoothly, rolling to his feet. His companion is not quite as skilled and catches his foot and hurtles to the ground with a loud thud.

As the German soldiers pour through the gate in pursuit, Max releases the trigger on his Springfield, ripping an officer’s head to shreds. Jack opens fire with his BAR, shredding the next three men that enter the through the gate. Cockney rears up from behind the window and hurls a grenade into the mass of incoming soldiers, the grenade lands over the fence, but still incapacitates 3 soldiers. Golan unleashes a volley into the Jerries, the first few bullets missing their target, but the second attempts manages to down an MP40 toting soldier. Widowmaker’s shots catch a Krout in the arm and shoulder, but he lives on, though he does collapse in agony. Yakko rears up throws a grenade over the windowsill and manages to kill 3 more Germans.

Hier, Frank and Cannonball, who are at the door of the house, unleash a hail of fire into the oncoming Jerries. Hier alone manages to massacre 4 of the enemy, whilst Frank’s shotgun blows a man off of his feet. Finally the Sarge leaps up and ends the life of another 3 men.

The remnants of the German force quickly recover from the shock of an ambush and begin to retaliate. An NCO fires his MP40 at Cockney. Three rounds plough into his skull, hurling him to the floor and rendering him unconscious. His life was truly saved by his helmet. The NCO then dives behind the relative safety of the shed. An MG42 toting soldier fires a burst into the doorway, but his shots merely manage to shatter the window next to it, he then follows the NCO behind the shed. You suddenly notice one of the Krouts has a Panzerschreck… He crouches and opens fire Jack and co, the shot tears the wall apart… As the smoke and dust clears you can see the devastation- the floor has been torn apart, as has half of the wall, leaving a gaping wound in your defences. Jack is laying on the ground, stunned and badly wounded, but still managing to rise to his knees. Golan is laying unconscious on the floor a few feet away from Jack, and Widowmaker slumped a few feet further. A soldier wielding an MP40 fires at Max, but all off his shots miss and he dives to the floor. Another soldier takes shelter behind the motorbike and fires as Max, who is knock unconscious by the blow. The next three soldiers, all wielding Karabiners, fire at the group in the doorway, but all of their shots fail to meet their target. The men then also dive to the floor.

At this moment the man that smashed through the gate rears up and lets loose two shots into the soldier with the MP40. His pistol fire quickly ends the man’s life…

Dorden quickly attends to Max.

Yakko, petrified by the blood and carnage strewn across the room, huddles into a small and starts to shake as the combat roars on around him.

Hier again fires at the Germans lying on the floor, killing 2 of them. Frank deals with the remaining soldier whilst Cannonball follows the fleeing German with the Panzerschreck, and fires a burst into the mans back, killing him instantly.

For a moment all is silence, apart from the snivelling of the terrified Yakko, but suddenly the two Germans behind the shed leap from their cover and make a dash towards the open gateway. Again the man who smashed through the gate fires into the fleeing Germans, felling the NCO. The final German fires from behind the motorbike but his shot narrowly misses Alexi’s head.

In a sudden fit of rage Cannonball fires at the two remaining Germans and kills both…

You won, but at a great price...

Here are the end of battle statistics:

EXP:

Max- 40
Jack- 100
Cockney- 80
Golan- 40
LWM- 30
Yakko- 80
Hier- 200
Frank- 80
Sarge- 200
Alexi- 90

Remaining HT (only those wounded shown):

Max- -1
Jack- 3
Cockney- 0
Golan- 3
LWM- -2
 
I will let those characters who are conscious do something in the time it takes people to start to recover and Dorden to help Max.

Those that are conscious are:

Yakko
Hier
Frank
Sarge
Dorden
Jack (but very badly wounded, he should rest).

I suggest you spend some time recovering and helping those that ware wounded, but remember, more Germans may be on their way...

It is now night, and it is quite dark.

Also remember the two men who ran in just before the Germans...
 
Can I tend to Jack and heal other minor wounds right now?
 
Well at the minute you are tending to Max, and Jack is the least wounded.

Also, none of the wounds are minor! :p.

But yes, you can tend to the wounded whilst the others do something (help you, clear the bodies, talk to the newcomers, prepare defences or whatever- please note this is not a list of orders!).
 
Damm I should cover the gate for any movement.
I do have First Aid skill but without any kit or equipment Not sure how much I will be able to do to help.

Since Jack is only shacken. I Direct Jack to move away from the graping hole that is the front door and move back into the house. I move to Widow who is unconscience and attempt to do what I can. If he is ok move him back further into the house before carrying out first Aid.

NOTE: I know that proper first Aid takes 15mins per attempt. But iam sure i can carry out some lifesaving toruqe and stablisation asap.

Also With Widow out sarge is next in the chain of command. So he needs to organise us / issue commands
 
FriendlyFire said:
Damm I should cover the gate for any movement.
I do have First Aid skill but without any kit or equipment Not sure how much I will be able to do to help.

Since Jack is only shacken. I Direct Jack to move away from the graping hole that is the front door and move back into the house. I move to Widow who is unconscience and attempt to do what I can. If he is ok move him back further into the house before carrying out first Aid.

NOTE: I know that proper first Aid takes 15mins per attempt. But iam sure i can carry out some lifesaving toruqe and stablisation asap.

Also With Widow out sarge is next in the chain of command. So he needs to organise us / issue commands



Hmmmmm, I will have to do your equipment soon...

You have a first aid kit and 3 provisions as well (and some other stuff, but I will put that in your stats later).

Also, people may need to eat before moving on.

I will show you the success of your actions simetimes today.
 
Jack's vision swirls, colors mixing before his eyes, his heartbeats loud as war drums. He is directed by Mien Hier to a couch where he rests. Jack lets out one quiet groan.
 
You mean I am dead?! :(
 
A soldier wielding an MP40 fires at Max, but all off his shots miss and he dives to the floor. Another soldier takes shelter behind the motorbike and fires as Max, who is knock unconscious by the blow.

You don't sound very dead...
 
But by the looks of my HT I am in the negatives. Or is there something that I am missing?

Lozzy_Ozzy said:
Remaining HT (only those wounded shown):

Max- -1
 
Suddenly I woke up after being dazed and hit to an empty chair and wait for some medical attention. In thinking to myself, I should cover my deap wounds since I am to scared to reveal my secret.

(To note, this is a dream sequence)
 
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