Turn 0: Changed Babylon's Spearman to Settler - time to pop growth Nineveh like mad
Turn 1: Akkad produces Worker. Set it to Bowman - Time to prep for war!
Uruk produces Spearman. Set it to Bowman.
Nippur produces Worker. Set it to Bowman.
Joined a Settler to Nineveh here I think.
Turn 2: Settled Zariqum, set it to producing Warrior - next build, worker.
Set Lux to 20% - Science at 70%. - -1 gpt, poly in 4.
Popped goodie hut SE of Shuruppak, figuring what the hell - got Code of Laws. Oh yeah, baby.
IBT: Got our asses owned at Sippar by angry barbarians. They carried away about 5 gold - but we got 25 gold for settling Sippar, so we came out ahead
Turn 3: Babylon produces Settler. Set it to Spearman.
Settled Sippar - Set it to Walls (Here's our major defensive point, folks. Ditto with Akkad and Eulbar - need walls there.)
Changed Akkad from Bowman to Walls.
IBT: Zariqum got attacked by barbs as the warrior was killed last turn. Lost a total of 4 gold.
Turn 4: Samarra produces Barracks. Set it to Bowman.
Founded Izibia, set it to Bowman (Followed by Worker)
Changed Zariqums build to Bowman (Followed by Worker)
Turn 5: Babylon produces Bowman. Set it to Bowman again.
Joined Babylonian Settler to Nineveh - instant pop growth!
Turn 6: Learned Polytheism
Set it to Monarchy. Moved Lux to 40% temp to stop Nineveh from civil disorder - good ol' learn - avoid civil disorder trick .
Oops, Nineveh starved and lost one pop! Lux back to 20%
Nineveh produced Glib (?!?!?!?) - Set it to Barracks.
Ellipi produces Spearman. Set it to Bowman.
IBT: Learned Map Making, Construction, and Engineering. Left it on Monarchy (Don't want to waste turns, and we plan on warmongering!).
Turn 7: Babylon produces Bowman. Set it to Library - worth it for the sci boost.
Ashur produces Spearman - Set it to Bowman.
Uruk produces Bowman - Set it to Bowman
People love my ass so much they build a palace - WTF? In a SG?!?
Turn 8: Not much.
IBT: Nippur gets its ass kicked by Barbs - lost 9 gold.
Turn 9: Babylon produces Library. Set it to Bowman.
Samarra produces Bowman - Bowman.
IBT: More Nippur arse-whoopage. Lost 1 gold.
Turn 10: Babylon produces Bowman. Set it to Bowman.
Nineveh produces Barracks. Set it to Harbor.
Eulbar produces Barracks. Set it to Worker.
EOT, then realize for some reason we're 1 off-kilter by 1 turn, so I take it:
IBT: Celts tell us to remove forces, so we do.
NT: Babylon produces Bowman. Set it to Bowman again.
Ashur produces Bowman. Set it to Bowman again.
Ellipi produces Bowman. Bowman.
Sidenote: Why the hell was the Glib produced? There should have been at -least- 2 more turns on it, even using the techniques I was! I've noted a few weird quirks from time to time - what version of Conquests are all of you using? And everyone is playing Conquests, correct?
Sidenote to the sidenote: Those wonder cascades are IRRITATING.
Sidenote: After playing a shadow game for a bit, I'm having trouble reconciling worker times. Odd...
Everyone is playing 1.22, Conquests, correct?
Turn 1: Akkad produces Worker. Set it to Bowman - Time to prep for war!
Uruk produces Spearman. Set it to Bowman.
Nippur produces Worker. Set it to Bowman.
Joined a Settler to Nineveh here I think.
Turn 2: Settled Zariqum, set it to producing Warrior - next build, worker.
Set Lux to 20% - Science at 70%. - -1 gpt, poly in 4.
Popped goodie hut SE of Shuruppak, figuring what the hell - got Code of Laws. Oh yeah, baby.
IBT: Got our asses owned at Sippar by angry barbarians. They carried away about 5 gold - but we got 25 gold for settling Sippar, so we came out ahead
Turn 3: Babylon produces Settler. Set it to Spearman.
Settled Sippar - Set it to Walls (Here's our major defensive point, folks. Ditto with Akkad and Eulbar - need walls there.)
Changed Akkad from Bowman to Walls.
IBT: Zariqum got attacked by barbs as the warrior was killed last turn. Lost a total of 4 gold.
Turn 4: Samarra produces Barracks. Set it to Bowman.
Founded Izibia, set it to Bowman (Followed by Worker)
Changed Zariqums build to Bowman (Followed by Worker)
Turn 5: Babylon produces Bowman. Set it to Bowman again.
Joined Babylonian Settler to Nineveh - instant pop growth!
Turn 6: Learned Polytheism
Set it to Monarchy. Moved Lux to 40% temp to stop Nineveh from civil disorder - good ol' learn - avoid civil disorder trick .
Oops, Nineveh starved and lost one pop! Lux back to 20%
Nineveh produced Glib (?!?!?!?) - Set it to Barracks.
Ellipi produces Spearman. Set it to Bowman.
IBT: Learned Map Making, Construction, and Engineering. Left it on Monarchy (Don't want to waste turns, and we plan on warmongering!).
Turn 7: Babylon produces Bowman. Set it to Library - worth it for the sci boost.
Ashur produces Spearman - Set it to Bowman.
Uruk produces Bowman - Set it to Bowman
People love my ass so much they build a palace - WTF? In a SG?!?
Turn 8: Not much.
IBT: Nippur gets its ass kicked by Barbs - lost 9 gold.
Turn 9: Babylon produces Library. Set it to Bowman.
Samarra produces Bowman - Bowman.
IBT: More Nippur arse-whoopage. Lost 1 gold.
Turn 10: Babylon produces Bowman. Set it to Bowman.
Nineveh produces Barracks. Set it to Harbor.
Eulbar produces Barracks. Set it to Worker.
EOT, then realize for some reason we're 1 off-kilter by 1 turn, so I take it:
IBT: Celts tell us to remove forces, so we do.
NT: Babylon produces Bowman. Set it to Bowman again.
Ashur produces Bowman. Set it to Bowman again.
Ellipi produces Bowman. Bowman.
Sidenote: Why the hell was the Glib produced? There should have been at -least- 2 more turns on it, even using the techniques I was! I've noted a few weird quirks from time to time - what version of Conquests are all of you using? And everyone is playing Conquests, correct?
Sidenote to the sidenote: Those wonder cascades are IRRITATING.
Sidenote: After playing a shadow game for a bit, I'm having trouble reconciling worker times. Odd...
Everyone is playing 1.22, Conquests, correct?