superslug said:You may eliminate each AI twice per turn.
Only twice?

Anyway, I'm just curious on where you come up with only 2 per civ per turn? Why not 1 or 3 or 4?
superslug said:You may eliminate each AI twice per turn.
Before they lifted the respawn cap, the most you could eliminate an AI in one turn was twice.Moonsinger said:Anyway, I'm just curious on where you come up with only 2 per civ per turn? Why not 1 or 3 or 4?
superslug said:Before they lifted the respawn cap, the most you could eliminate an AI in one turn was twice.
And the thinking behind this is........? (viz. As opposed to, say, once per turn?)superslug said:You may eliminate each AI twice per turn.
The hypothetical numbers are impressive, but I still don't consider it outside the spirit of the rules.Moonsinger said:I guess I just have to figure out how to spend that extra 2000 gold and 60 workers per turn.Are you sure you won't change your mind. Take that number and multiply it by 100 turns and it would become 200000 gold and 6000 workers.
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The interturn is from the time you click the End-Of-Turn button (or hit Enter at EOT) until the time you are able to move the first unit next turn. As Tim Bentley described, all those things happen during the interturn.....and it is possible to interrupt the "normal interturn procedure" and "double-dip"....this basically means earning 2 bonuses instead of one. (I.e. A bonus for beakers plus a bonus for gold.)bluejay said:....I still don't understand what the "interturn" is....
bluejay said:..."interturn"...
Large/Huge might still be better on C3C with the addition of such things as Aggricultural trait, free tech for Philosophy, Civil Engineers, Temple of Artemis etc.MOTH said:A question on 100K submissions regardingLast night I submitted a Warlord_Tiny 100K win. The problem was that I was expecting to stop at 60K and the game didn't end until 100K. I just checked a 400BC sav for a Huge map and I see that the cultural level is also 100K and that the save is ok for HOF use.
This seems to tell me that if I want to get a fastest finish I should use C3C for Tiny and Small maps and PTW for Large and Huge maps. On standard maps its up for debate about which is better for a 100K win.
That's correct, prior to C3C the overall culture was fixed at 100K, for C3C it varies with mapsize.MOTH said:Is this correct? Am I messing something up in PTW so that I don't get the 60/80/100/130/160K victory levels? I just want to be clear whats up before I went for QMC double-whammy for one of the bigger map sizes.
I really doubt it, especially on Huge, especially if you exploit the Palace rank bug correctly.Dianthus said:Large/Huge might still be better on C3C with the addition of such things as Aggricultural trait, free tech for Philosophy, Civil Engineers, Temple of Artemis etc.
superslug said:I really doubt it, especially on Huge, especially if you exploit the Palace rank bug correctly.
As long as the city is happy (i.e. not rioting) you can add as many workers/settlers as it can take.Ljdjr said:Hi. I've read the first seven posts and didn't see anything about this. If you are size 12, with a hospital already built, and set to grow in one turn, for example. If you join a worker, you jump to size 13 with possible growth in one, provided the food is there. So you skip the empty granary step.
Is it an exploit?
Ljdjr said:Thanks superslug.
Love the new HOF!
I avoided this strategy in my one submitted game, BTW. Should've just asked earlier.
Nothing like a failed Histographic by accidental Domination win.
On to COTM10.
You should try Dianthus' MapStat (CRpSuite). Close to domination limit it will warn you. After you abandon your cities you can save and manually open the save in MapStat to see if you did enough.Svar said:You can reload if you get an accidental domination victory, in fact usually get more than get more one than in my high score Histographic attempts. I still make mistakes in calculating how the cultural borders will expand and occasionally don't disband enough marginal cities.
No, they're not kidding.Ljdjr said:You're kidding. Right???
The critical detail is whether or not you still have the .sav from the turn before you won. If so, then it's your call. If not, then we have to go with what we've got.Ljdjr said:But I guess if I already submitted, and it says accepted. Maybe I should just let it stand. Part of me really wants to finish the milk, though. But only if it's no hassle on the HOF admin end of things.![]()