I've been thinking some about the Units and what possible stats they could have in comparision with each other. Now this is just an initial thought and will require additional discussion and designing, and finally some balancing before we can come to a perfect solution. But anyways, here I go...
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The Humans (The UEG, United Earth G?????
)
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The M808B Scorpion MBT
The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. It's ceramic-titanium armor makes it nearly invulnerable to small arms fire, but it's deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks.
Suggested Stats:
Attack: 18
Defense: 8
Movement: 2
Bombard Str: 24
Bombard Rng: 1
Rate of Fire: 1
Flags
- Blitz
- Wheeled (So it can't move on Mountains and Jungle without roads)
- Ranged Attack Animation
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The M12 LRV Warthog
The M12 light reconnaissance vehicle, or Warthog is the standard vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anit-infantry capacity.
Attack: 14
Defense: 6
Movement: 3
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit (So it can be transported by the Pelican)
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The Jungle Warthog
Attack: 14
Defense: 6
Movement: 3
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit (So it can be transported by the Pelican)
Extra
Ignore Movement Cost on: Jungle and Forest (maybe just jungle?).
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The Snow Warthog
Attack: 14
Defense: 6
Movement: 3
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit (So it can be transported by the Pelican)
Extra
Ignore Movement Cost on: Tundra (Mountains too?).
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The Troop Transport Warthog
I wonder what we should do with this unit... I don't think the AI would grasp the concept of Land Transports, so having this unit as a Troop Transporter would probably not be so good...
So maybe we should have it as a Defensive unit instead??
In that case, maybe:
Attack: 8
Defense: 16 (or maybe just more HP?)
Movement: 3
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit (So it can be transported by the Pelican)
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The ATV
Not sure how to use this 4 Wheeler either...
Attack: ??
Defense: ??
Movement: 3 (or even faster?)
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit (So it can be transported by the Pelican)
Extra
Ignore Movement Cost on: (anything?)
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Pelican DropShip
Standard Marine Dropship. Used to transport marines from ground base's to the front lines of any battle. Carries average of 8 to 10 Marines and optional Warthog. Warthogs carried by gravity locks behind passenger exit ramp.
Attack: 0
Defense: 1
Transport: 1
Operation Rng: 10 (Or something... this really needs playtesting)
Flags
- Immobile
- Transport Only Foot Units
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The Master Chief
All that remains of a classified military project to build a series of genetically enhanced super-soldiers. He wields the MJOLNIR battle suit, the current pinnacle of military enhancement equipment. A product of the SPARTAN-II project where he was bio-engineered and technologically enhanced for better reflexes, eyesight, and coordination: the addition of the MJOLNIR armor makes him nearly invincible.
The battle suit utilizes a neural interface implanted in the brain. The armor's movements and weapons are controlled at the speed of thought. The battle suit also contains a layer of crystal that forms a network capable of supporting starship-grade AI so one can overpower alien computer systems if necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change in density as nessecary.
Attack: 16 (Or more/less?)
Defense: 16 (Or more/less?)
Movement: 1
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit
- King (So if you loose it, you will loose the game (As I think we should have Regicide on as a Victory Condition))
Extra
Should have +1 Hp or something...
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The Marines
A rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant's superior weaponry and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They're the best of the best-but they're only human.[/I]
Attack: 8
Defense: 12
Movement: 1
Bombard Str: 0
Bombard Rng: 0
Rate of Fire: 0
Flags
- Ranged Attack Animation
- Foot Unit
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Consider: These Stats need a lot more thought, and discussion. This is just a simple guideline example on how it could work.
But what I would want is to force the player to build a diversity of units, not just the Tank. (The above stats may not do that...)
As you might have noticed, many things I listed requires PTW, and I think we can only do this Mod/Scenario rightfully with Play the world. It's relative search path and new functions in the Editor is just a must.
More Human and many Covenant examples coming tomorrow!