I'm not against war, i think war and settling both win. War is more fun and we can call it a day after taking our continent. To really test this hammer strat we'll need a not so good start.
Horse whisperer quest. 1 food per stables is the good reward if I recall correctly. Sentry promotion for horse archers is the bad one?
Currency in, push tech rate up another 10%
Giggles and Justin both have construction, trade currency and meditation for construction and full value of cash. I decided it was within the rules.
clams for 5 gpt
Justinian has Feudalism, a self respecting person might consider that a time to re-evaluate the plan, pah at longbows!
Sigh, HBR now too? Are they reading our play book? We got spies in our midst? Two turns left to tech, not going to trade for it.
Discover gold in Cuzco, the people rejoice, or maybe they just shrug in apathy.
HBR in.
Building lighthouses in Cottages and and Specialists (gives cottages something to grow into, and Specialists... well... that's obvious)
Built one monastary early on while waiting for construction, not a bad ROI for the AP hammers. In the process of building a couple more to help fight culture, probably would have been better putting those hammers into catas so we can fight culture that way.
3 catas built. Cuzco is set to build a stable so it can start on elephants, zero hammers deposited. Moai is building Moai (was going to build courthouse, but meh).
Specialists now running 3 scientists. GS and GP are set to pop on the same turn, so we have complete flexibility on what we want next. Chopped a jungle to decrease unhealthiness by one, can run a couple more specialists if we want.
The AI tech path wasn't entirely unexpected, but it certainly doesn't make me happy. Justin doesn't have enough cities to make it hurt though and once we take his land, Giggles has no chance.
Interest in this game is clearly at a low ebb, how do we make it more interesting? A more difficult start? Moving up a difficulty? Different map settings?
Deity with these settings will be very hard. Since the idea is getting hammers with workshops/mines ea maybe whipping should be forbidden (we were in caste early so probably there wasn't too much whipping in the first place). Start was too easy as well. In fact we played a great immortal start without too many restrictions, early game working mines is at least as good as working cottages and in my own games i don't use too much specs in the early game. Often i prefer just research conversion combined with some growth on grass hills just as we did here. One spec city is enough anyway.
So i think,
- we'll need a tougher start
- no whipping
- the restrictions we already have so we'll be forced to keep on using the research/wealth conversion
- Some clear rules on what we we're allowed to trade. Maybe only techs that increase hammers
i'ts not easy to define those rules though , can we trade for col for caste, iW for the possibility of iron?
- We need the specs but maybe no cottages?
- Other rules?
The idea of this game remains good i think, we need to get to the guilds/chemistry/communism era to really show this strat off though.
I'm ok with finishing the game or trying another. If we attack Justinian it is going to lead to an easy win. Although if we do abandon it I will try and finish it as well. At least we can see who else was in the game then.
Although beeing back now I still am very short of time... ...so I would vote for cancelling this game, also seeing the "moderate" general interest in it
Agree, i actually thought it died sometime ago. I don't see obs around here too often now. I'd join another game in this vein maybe with some extra rules /restrictions we discussed but i won't initiate it.
Well I decided to take a peek tonight to see how things are going around the forum. At the conclusion of the last Always-War map, Snaaty went off on vacation and Auron took leave too so that scenario came to a close. After that I just lost interest in civ IV because it seems nothing else compares to those scenarios. So I don't know... maybe when Civ 5 comes out I'll be singing a new tune, who knows
I just hope it's not as bad a blunder as Col 2 turned out to be.
I thought I'd come back to this game so we could at least see who else was in the game. Just a couple of screenshots as I played up to 1220AD ish.
Good to see I remained in No 1 for hammers. Quite pleased with the soldier bit as well with Shaka and Ghengis in the game. I'd already capitulated Justinian and I've broken the back of Gils armies still left with a lot of cities to clean up though.
The world as I know it.
As soon as possible I will capitulate Gil and start building research everywhere. Finish Astro then take the hammer economy overseas.
I have tried to keep to the idea of the game by pillaging all cottages (some to do in Gil's lands) but probably missed a few specialists as I haven't bothered to check every city every turn. Though when I do find them I put them back to work.
Edit. I played on till I vassaled Gil. By this time I had Astro and was starting the process of building galleons to ship my army overseas. Troops: I had double the score of the best AI and that included Shaka and Ghengis so decided to give up and treat it as a win. Especially as I was too lazy to go through every turn and take off the specs the governor kept on placing. Alright in a succession game but not for a normal game where you play every turn.
It was still on the first page though so wasn't exactly bumping it to the top and I did wonder who was in the game. Right about it being very easy though.
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