Hammer-Heavy Econ. (Immortal Test)

Civ4ScreenShot0073.JPG

So what happened in this turnset?

- research: wheel, pottery, medi and mono (theo with great prophet)
- settled two cities; one more settler is on the way to the sugar tile
- switched to caste system, we will get the great merchant in 8 turns
- Gilga founded Judaism
- someone build the great lighthouse
- cottages now has got some cottages; I suggest we build (later) a cottage on the grassland hill and the elephant, too
 

Attachments

Well played Auron, took a quick look and the empire looks really solid. I'll continue sunday or monday. Snaaty's AW game is a great one but sometimes you get a bit tired from constantly shuffling the defensive lines.
 
Lurker's Comment:

HC-Hammer-U-Cant-Touch-This.jpg
 
:goodjob:[HI]Auron

Where to next. I assume Cuzco will start the AP next turn. We'll need to adopt a state religion somewhere along the way and conf seems the way to go. That should please Justinian. :D I wish he was annoyed with Gil as he's at -5 atm and still cautious. :(

9 turns at break even for Alpha and 8 for the GM to bulb MC. As long as we bulb MC before finishing alpha we'll be ok there, (more for me than anybody else :)) just in case. :lol:

City builds? If we adopt conf I assume Mon/Temples for the AP bonus when it's built. Cheap forges when MC is in.

Good news is we're No 1 in production in the Demographics screen. :D Even if only by 1.

Just a quick addition to say I won't have any civ/internet access from 03 - 17 May 09.
 
675 - 425 BC

625: settle sugar, begin wb there, caste let us pop borders soon there.

600:
lib in cottages, go alpha now, 5 turns.

550:
convert to confu, now wait for Justin to go wheoohrn. It's all in the spirit of the game but don't try this at home. Pissing off Justin and to a lesser extent Gilga this way is extremely risky with no metal and no defense whatsoever.

525:

Civ4ScreenShot0003-17.jpg


volcano erupts near marble city....lose marble and mine, at least our workers have something todo now. Terrace ready in Tiwanaku. Steal clam for Tiwakanu from cottages, cottages can now work an extra cottage now and is near happy cap anyway, Tiwanuka can grow now on terrace to work the mines.

500:

Civ4ScreenShot0004-16.jpg


I notice we'll be in some trouble if justin declares on us. I think we'll need to go IW, maybe also construction soon.

450:
Worker leaves moai, this city is a dead end until we can chain irrigate from the southern wheat. Same goes for the double gold city. These cities now work their best tiles and can't really be improved right now (well working coast is ok i guess being financial)

MC bulbed, change merchants to scientists in this specialists, no need to do anything here since all other tiles are food neutral or worse atm, it does't need buildings (well library would be fine) and it will slowly but surely give us some more gp. Tiwanaku will work the mines there in the future.

Finish here ftm. No problem to play on a bit but with alpha in we need a tech plan. I think it's obvious to give Justin a tech to get him to cautious again. We have a big tech lead atm since we bulbed theo and MC and are first to alpha. Time for you to chime in. Snaaty suggested not trading unless it's techs improving hammer output. IW should be ok in this respect and maybe monarchy as well since more happy is more mines worked. Since we've been pretty strict working towards hammer output (the AP has been started in capital 11 turns from finishing but will be sooner since in 6 turns we can work the next mine) i don't think we have to be so severe on ourselves regarding tech trades but i leave it to you.

@Sleepless, We'll need to wait for suggestions on a plan but you're next. Do you want to take over or shall i play some more turns after we get some advice?

Civ4ScreenShot0001-23.jpg


Civ4ScreenShot0002-22.jpg


Civ4ScreenShot0005-16.jpg


Civ4ScreenShot0006-12.jpg


Civ4ScreenShot0007-7.jpg
 

Attachments

Nice work, Picking up ironworking in trade I think is definitely fair enough. We deperately need metals.
I would trade CoL to IW with Justin and gift it to Gilga. If we're lucky they'll build us some courthouses that we can keep.

Re tech: Currency->Construction->HBR so we can start preparing the army is my suggestion.
If we don't find iron then we may want to skip currency and just build research directly so we can get some units online.
 
We can only trade with Just after a gift. If Justin is cautious again i'd suggest currency or math/currency indeed for wealth building and tech/resource selling (if allowed that is, we need some clear guidelines there). If we don't have metals we need some other defense, i'd suggest HBR/Construction in that case. CS after math is nod bad either, not much commerce to be multiplied but quite a few hammers.

Math is key in all this cases and where i think we should be allowed to trade for monarchy planning for a math trade might well be against the spirit of the game so maybe we should just start with math.
 
@Dirk1302. I don't mind if you want to play some more turns or pass it on. Regardless I'll try and play my turns by this weekend as I'll be away after that for a while.

Justinian's build up is looking a bit ominous so gifting him something wouldn't be a bad idea.

Tech trades I would probably give Gil CoL and alpha for Mon/IW and gift Just CoL or Alpha. That would hopefully give us some time to get some sort of defence and build our hammer producing buildings.

Tech path. :dunno: Math gets us more hammers from chopping. Then CS more hammers from Bureacracy. Archery - Hbr - Construction if we don't have any iron otherwise we might lose the hammers were trying to get. :) Perhaps build research if we don't have any hammer producing builds left.

But other than that looks good Dirk1302. :goodjob:
 
^Thx, see what the others come up with. If there are some ideas i may play some some more turns this week, if i haven't done this feel free to take it in the weekend. I roughly agree with the tech path and trades you suggest above. Justin doesn't have much land which heightens the chance he'll decide to attack us or Gil so we must at least prepare some defense.
 
We can only trade with Just after a gift.

I got my Giggles and my Just mixed up. Gift CoL to Justin and trade it to Giggles for Ironworking.

I don't feel strongly one way or the other about trading for other techs.
If we don't have Iron then we're in trouble and HBR is probably our safest course of action.
If we do have Iron then we can safely tech towards construction prior to HBR.
 
After looking at the save I do think we should start building forges everywhere. Not good economically but in the spirit of the game. At least there half price. :)
 
@ Team:

Concerning trades:
Feel free to do all trades securing our survival, getting an army up and building stuff like research, wealth (=IW for iron, monarchy for happy, currency for building wealth) and gifting is fine for me

Concerning general direction:
Get forges and courthouses up everywhere and start building research or wealth. Or only get forges up for a starter.

We need an army, so construction is a must with phants I guess, later hbr. Phants and catas will build us the mids if I interpreted the pictures right:)

...

Middle term plan:
Go warring and conquer whole continent. Settle as many cities as possible to max out production (therefore getting courthouses up is important, as mentioned earlier). Razing everything we come across that isnt placed ideal (like we could squeeze in 2 more or less decent cities instead). We dont need to tech after construction and hbr for a long time, phants and catas do fine up anything short of rifles, grens and cannons if we have enough of them.

Just remember 1 thing:
We just need production... ...and some more production,then everything should fall in place (at least in therory):)

...

@ Dirk:
Playing some more turns is fine for me also. Researchwise I agree with PKhan, if we have iron, then construction, if not hbr next. Squeeze in archery if you feel like, or better, trade for it, since its a def.tech we absolutely need if we are without iron, and maybe even with iron (we dont care about wfyabta limit, we go berserk anyways soon and will be sooooo backwards in a few turns that it doesnt matter much)
 
Forges are good anyway (and a bit underrated i feel at least compared to courthouses as i noticed lately), great with ind leader.So i'll start them in every city that finishes it's current build. I guess conf temples/monasteries should be next for +5H forge empowered hammers, courthouses can't be to difficult with all these hammers. @Team, thx for advice,direction is clear so i'll probably sneak a few turns in before Sleepless continues in the weekend, if haven't filed a report before friday night feel free to take over Sleepless.
 
- 175BC

I started off with some tech trades.

GilgameshTrade0000.jpg


Do we have iron?

Iron0000.jpg


Yep. :)

I gifted Justinian CoL and we only got a +1 and he was still annoyed so I thought best to gift Alplha as well. That got us to +2 and cautious so no wheeohrn atm. :)

400BC Gil adopted HR so we can get shared civic if we adopt HR.

375BC Justinian got a GSpy which he used for Scotland Yard.

250BC Justinian built the HG which enabled.

Monarchy-Maths0000.jpg


As he's got the Pyramids and running Rep I think we got the best part of that deal although I did have to put a turn into it then back to Currency. I think we should go for Const next as well.

200BC

TheAP0000.jpg


Mmm I wonder who to vote for?

Whoshallwevotefor0000.jpg


So I decided on us. :D

Current tech situation.

TechStatus0000.jpg


Justinian is teching well. He also adopted Caste so lots of rep specs I assume. At least he won't be able to whip if we attack. Downside he has now got Const/Hbr for Phants. :(

I didn't change civics as I wanted to build the AP so we can change to HR and Org now if we wish. Builds most cities have been set to building forges although we will need some military sometime soon. :D

One huge mistake. I didn't notice Cottages had a scientist so 3 turns of specs there. Sorry. :blush:
 

Attachments

looks set up nicely.
Time to finish currency, tech construction and begin the buildup.
I'll give it 24 hours or so before I begin my uneventful set.
 
WD, this game is going to be too easy. Justin has only 4 cities, Gilg not much more atm. I mentioned it when we were playing our own games choosing a save, instead of hammering Justin we could just settle the south. Looks like it hasn't been taken yet, i see all kinds of grass coast , 2 pigs and a corn there. We'll have some maintenance problems but with more cities than Gilg/Just together we'll always win unless we're caught unprepped which shouldn't happen..
 
Depends on the other continent, we've done a good job of turning them into a friendly religious block so maybe they'll be super advanced and we'll run into trouble.

Here's hoping!
 
Depends on the other continent, we've done a good job of turning them into a friendly religious block so maybe they'll be super advanced and we'll run into trouble.

Here's hoping!

Unless/until they found Tao or Islam they are going to be religion free so more likely plenty of wars. :)

Perhaps as Dirk says we should look to settle/explore the land to the South West rather than :hammer: Just/Gil. Different if they attack us though. :)
 
Hmmm, I'm voting for war prep but I'll go for more settling if it gets the majority vote. I'd rather that the AI did the jungle chopping for us though.
 
Back
Top Bottom