Anyone ever tried this?
I stumbled upon this method playing a game last night, Continents, Prince, Huge, Epic, 14 opponents. I started on the small continent, with 4 civs. Playing as Victoria, I wanted to leverage the financial trait by cottage spamming as much as possible, but finding my start in the northern portion of a small continent, with only a small and thin jungle band, cottages were going to be a problem. Lack of floodplains and multiple food resources also made the specialist economy a less than attractive option, as well as the fact the pyramids were out of reach.
So after a few short and successful early wars against a very fast spreading mongol civilization and the establishment of a civilization with little commerce and science potential, I needed a solution or I'd be broke, so I started running one city on producing wealth. Then, since I had excess production, all my granaries, libraries and courthouses were complete early, and not wanting to spend more in maintenece, and the fact I didn't need excessive military to fund my war efforts [I was eyeing those jungle grasslands for research], I switched over some cities to producing research.
All the sudden my I was teching ahead with great speed, to the point where I was at par with Mansa on the other contienent in a setting where tech trading he would thrive.
So has anyone else tried this method out? I reckon this would be a pretty powerful strategy giving the layout of marginal terrain, as if memory serves me correctly, the production->research beakers counted towards the raw beaker total, making the library/university/oxford bonuses apply to them, and it allows for the flexibility of shifting between infrastructure, military, commerce and science easily. By itself it wouldn't give the benefits of a GP farm, but one can always throw one of those into the mix at any time. Or, when running war of expansion, you can shift your non-frontier cities to wealth and research while the ones in the mix with fighting can produce you 'meat sheild' less promoted troops.
I stumbled upon this method playing a game last night, Continents, Prince, Huge, Epic, 14 opponents. I started on the small continent, with 4 civs. Playing as Victoria, I wanted to leverage the financial trait by cottage spamming as much as possible, but finding my start in the northern portion of a small continent, with only a small and thin jungle band, cottages were going to be a problem. Lack of floodplains and multiple food resources also made the specialist economy a less than attractive option, as well as the fact the pyramids were out of reach.
So after a few short and successful early wars against a very fast spreading mongol civilization and the establishment of a civilization with little commerce and science potential, I needed a solution or I'd be broke, so I started running one city on producing wealth. Then, since I had excess production, all my granaries, libraries and courthouses were complete early, and not wanting to spend more in maintenece, and the fact I didn't need excessive military to fund my war efforts [I was eyeing those jungle grasslands for research], I switched over some cities to producing research.
All the sudden my I was teching ahead with great speed, to the point where I was at par with Mansa on the other contienent in a setting where tech trading he would thrive.
So has anyone else tried this method out? I reckon this would be a pretty powerful strategy giving the layout of marginal terrain, as if memory serves me correctly, the production->research beakers counted towards the raw beaker total, making the library/university/oxford bonuses apply to them, and it allows for the flexibility of shifting between infrastructure, military, commerce and science easily. By itself it wouldn't give the benefits of a GP farm, but one can always throw one of those into the mix at any time. Or, when running war of expansion, you can shift your non-frontier cities to wealth and research while the ones in the mix with fighting can produce you 'meat sheild' less promoted troops.