drlake
Emperor
Ahhh, typos ftw!
Thank you for the blank spreadsheet, which allows us to easily come up with our own criteria.Did not take into consideration SIP vs move to coast choice. Both have their merits.
Most subjective is a Progress column. What are you doing: rushing, REXing, etc. Are you in slavery or we need spend 1 turn in anarchy, etc.
I see your point. Unfortunately, we'll play another 50-turn round after this one, so we're unlikely to have a 100-turn time period.Another problem with the numbers-based approach is that it's only 50 turns in the game. A lot of saves are going to capture stuff in the next couple of turns. Giving points after 100 turns seems more fair to me.
Another problem with the numbers-based approach is that it's only 50 turns in the game. A lot of saves are going to capture stuff in the next couple of turns. Giving points after 100 turns seems more fair to me.
Did you submit a saved game yet? If not, why not do so now?all i could show was producing some axes but not enough to attack yet
An excellent point.who says a chariot rush is better in the long run than having a 2nd city producing units with copper connected. After all leader is agressive, and axes better units than chariots for that reason alone.
Too bad I did not know you aren't there, had so much CiV staff to share.Sorry really lost track of things on last cookbook. Not had my mind on this section of forum.![]()
.....For example, I might consider changing the number of Cities to the total number of citizens, to better reflect the power of having larger Cities....
....Also, you went to the trouble of counting Buildings, but did not appear to credit Fierabras for his free Monuments from Stonehenge....
That was exactly what I did.....Or, you could dispense with all of that and simply give more points for the players that picked techs that you like.![]()
Like in previous cookbook I did not see the way to judge on 15 saves. Numbers came as solution to make my votes less subjective.Another problem with the numbers-based approach is that it's only 50 turns in the game. A lot of saves are going to capture stuff in the next couple of turns. Giving points after 100 turns seems more fair to me.
....There are several saves that didn't use the first 50 turns to make the important decision of attacking. ....
That was exactly the reason why I went for axes.Agree, 50 turns is way too short...all i could show was producing some axes but not enough to attack yet, who says a chariot rush is better in the long run than having a 2nd city producing units with copper connected. After all leader is agressive, and axes better units than chariots for that reason alone.
I agree on the 50 turns increment, but maybe next time we can start with 100 turns and then switch to 50 turns increment.