Commentary:
Its not too bad.

This is just how it goes in C4 AW because of the game setup. Our economy just crashes, which is why we must make sure the AI economy also crashes.
The only real errors were not hooking up ivory sooner, building granaries we did not need, keeping (not razing) a couple of cities we did not need so much, and not founding a city to get luxury #2 and 3 which would have allowed for growth and perhaps helped the economy a little bit. But we will win
and learn, which is good thing.
Pre-turn
I noticed we still need to hook up the ivory. This will allow us to grow with a happy face in each city which can produce more gold.
Cottages on dyes & flood plains are a good income source if we have workers near Bombay.
I still have yet to figure out how trade routes work. All out cities are connected, but no clear routes to all cities.
AI is locked down pretty well, so we look in great shape for a pretty quick win.
All cities can be razed from here on.
Also remember when you chop a library you can then hire a scientist in cities with extra food. I am not sure if we built granaries or if we captured them, but we dont need the granaries points on a small map. Thats C3 thinking.
Turn 1 20 ad
Start to assemble an attack squad for Manchu Picchu and begin work on the Ivory. We can take cities for cash. It is a good way to win at AWP and AWM.
Turn 2 40 ad
Kill archer. Notice Lee had begun a camp on one of the ivory.
It is done so I begin a road.
Turn 3 60ad
Delhi has loads of food. If the game would last longer Id chop a library so we can hire a scientist and place cottages on the plains to slow growth.
The Ivory camp makes the people happy.
Turn 4 80
Ugh. Barb axe-men. They are a PITA and we have no defense in our rear where they have appeared.

How do they build axe-men with no copper?
Its 4 on 2 at Manchu Picchu so we attack and raze the city losing one immortal and gaining 114 gold. We burn it.
Kill a stray archer at Cuzco.
Sometimes I try to plan ahead & build cottages on the plains when you know you will not grow beyond size 5 or 6 (Delhi). Grow fast with grass then switch to plains. If you overbuild on grass and grow too big you wind up unhappy and lose the ability to work the cottage anyway. Fast growth was always good in C3, in C4 its a different game.
Hope to avoid using our new bank to upgrade a warrior to kill the axe-man.
Turn 5 100
A second axe-man appears in the north where of course there is no copper that we do not control. I reset the capital to max production for some quick immortal axe-man killers.
Turn 6 120
Lose 1 immortal killing an axe-man.
Turn 7 140
Healing in preparation for an assault on Tiakanaku
Turn 8 160
Dumb Axe-man attacks fortified city in lieu of pillaging and he is toast.
We could get 2 more luxuries (fur and silver) with a city N of Kyoto after border expansion. I dont think we will need it, but it would let us grow & boost the number of cottages we could work. Bigger map we would do it.
Turn 9 180
Archers at Tiwanaku sense our plans and suicide against an immortal fortified in the trees.
Turn 10
We build a granary in Bombay. I dont see much use for granaries in a game like this one. Am I missing something?
Future.
I think we can end this pretty fast. Heal a couple more turns, then raze Tiwanaku, Teotihuacan and the mystery yellow borders for cash. Attack with
two times the number of garrison units in secondary cities.
Next attack the capitals with
three times the number of units garrisoned and they will fall easily.
I think our ability to steal cash will keep the economy afloat, but I started some cottages anyway.