Happiness disappears?

robo40

Chieftain
Joined
May 24, 2025
Messages
6
Why does developing a rural tile with a farm cause Happiness to go away? Is it a glitch or a hidden mechanic working as intended?
 
Why does developing a rural tile with a farm cause Happiness to go away? Is it a glitch or a hidden mechanic working as intended?
One thing to check is if the happiness actually went away or if it was just not reported... does the Settlement have more happiness than before the farm was placed?

It is definitely a bug the question is
Is it a bug showing happiness on an undeveloped tile that doesn't have it?
Is it a bug Not showing happiness on a developed tile that does have it?
Is it a bug where the effect of Developing a tile (and giving - Happiness) is not reported?
At least one of those is true.
 
Happiness shows on the tile before building the farm, then disappears. I'm dumb for not checking the city total before and after.
No... the UI should be honest.... its not transparent, but usually it doesn't lie... but since this feature is completely undocumented it might.
 
Yeah, I saw that similar bug, something with appeal not working correctly in Exploration and Modern.
 
Yeah, it's been a thing for the whole time. I believe it's because in the appeal system, any tile that's like a +3 appeal or higher gets 1 happiness per era (1 in antiquity, 2 exploration, 3 modern). But my guess is that there's probably some sort of code like "+1 appeal if no improvement on the tile". So what happens is before you place the tile, it has enough appeal for the bonus. But after you place, it drops below the level.

It's annoying because there's definitely times where I want that little bit of happiness for my town, and it just ends up like a 50/50 whether it ends up sticking around when you place it. I've kind of treated it a little like a lottery right now, whether I get lucky that it sticks around on me.
 
Yeah, I tested it and it definitely goes away. Really sucks because I built Zedi Daw specifically in a city with lots of happiness tiles. They all went away, so it basically wasted the Zedi Daw bonus.

Seems to 100% go away on farms, but not woodcutters. So farms spoil natural beauty but clear cutting does not.

I guess the devs are in the pocket of Big Timber...
 
I always thought that developing a tile showing little smiling faces increased happiness in the corresponding settlement. It seems like this is not the case?

Correct. Sometimes the happiness is added when you improve the tile and sometimes it disappears. I haven't been able to figure out why it disappears in many cases, I'm not seeing consistency. And the easy fix in my opinion would be to always grant the happiness. What you see is what you get is always better than unexplained poorly implemented roll of the dice on if I'm going to get the happiness or not.
 
Correct. Sometimes the happiness is added when you improve the tile and sometimes it disappears. I haven't been able to figure out why it disappears in many cases, I'm not seeing consistency. And the easy fix in my opinion would be to always grant the happiness. What you see is what you get is always better than unexplained poorly implemented roll of the dice on if I'm going to get the happiness or not.
Fairly sure it's "not roll dice" but more of a specific undeclared feature.

Appeal is actually in this game but is not told, maybe improvements reduce appeal but you can't work... unimproved tiles... so it's.. weird.

I know the new upcomign patch is the first time they ever mentioned anything about appeal so maybe they are implementing more info on it.
 
Fairly sure it's "not roll dice" but more of a specific undeclared feature.

Appeal is actually in this game but is not told, maybe improvements reduce appeal but you can't work... unimproved tiles... so it's.. weird.

I know the new upcomign patch is the first time they ever mentioned anything about appeal so maybe they are implementing more info on it.

Yeah dice roll was probably the wrong wording. I'm sure there's a rule about if the happiness disappears but I don't think anyone has figured it out. So for me it feels like a coin flip because I don't know the rule. As I said I think if they're showing natural happiness on a tile you should just get it every time.
 
Yeah dice roll was probably the wrong wording. I'm sure there's a rule about if the happiness disappears but I don't think anyone has figured it out. So for me it feels like a coin flip because I don't know the rule. As I said I think if they're showing natural happiness on a tile you should just get it every time.
My theory is that placing an improvement shifts the appeal of said tile (another theory is Appeal isn't fully implemented yet like it should be, it's strange it's not mentioned in any of the plot tooltips).

But back to the first: it's possible the appeal goes low enough that it disables the happiness bonus.

But that's just the theory.
 
My theory is that placing an improvement shifts the appeal of said tile (another theory is Appeal isn't fully implemented yet like it should be, it's strange it's not mentioned in any of the plot tooltips).

But back to the first: it's possible the appeal goes low enough that it disables the happiness bonus.

But that's just the theory.

Yes I think this is likely the answer. But as always we need more information to make our decisions.
 
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