Obviously they haven't removed all choices, but my point is: When you remove a choice, you need to ask why it improves the game. They've taken away the ability to place farms on forested or jungle tiles (the massive chop production bonus - good riddance, but the ability to remove the trees was fine both from a gameplay and a realism perspective), and they've taken away the choice of which tile improvement to place on the tile in more general sense. They've also removed the option to switch around workers between tiles, should you so desire. Why? To reduce micromanagement? If so, I don't think this makes the game better.
First off, managing citizens was never an issue to begin with - it was one of the areas where the AI actually was pretty capable in Civ5 and Civ6. As such, you could perfectly well go through a game without bothering micro-managing your citizens if you were not a hard-core min/max-player, and if you wanted to force a certain yield, there was a super easy "focus" button you could use. You may even argue the new system adds more micromanagement, because you need to choose the placement of each citizen when the city grows, whereas in the old system, you could just leave the AI to pick the tile it found best if you had not big desire for hard control.
Secondly, it makes the game worse, because like I said, it removes options of control for the player and takes away a pretty core (imo.) decision-making part of the game, namely the choice of how you wanted to develop your lands. Meanwhile, they left us with missionary spam, which was like one of the most hated features of Civ6, so yeah ... not the best of judgemement imo.