Its not really increasing happiness, its reducing unhappiness, which makes sense since the unhappy people are dying.
... check the Avoid Growth button in all my cities.
I just gave this a try for fun. Nuked 3 of my own mid-sized cities (8-10 pop each) that I had puppeted 20 or 30 turns before. Happiness increased by 6. Followed that up with a nuke on another one of my cities of size 11. Happiness increased by another 7. 13 happiness for 2 nukes. Not bad.
I suppose you lose some beakers. I guess that's called "balance".
To be fair, in Civ 4 you could use slavery to whip cities into happiness as no matter how many people you killed, the unhappiness penalty was always the same. You could also use starvation in newly captured cities as well. So this thing already existed in the previous iteration. The difference quite obviously however is that global happiness makes this much, much more noticeable. If they just smoothed out the happy and unhappy curves then it wouldn't make that much of a difference and there' be much less complaint about global unhappiness and all the silliness related to it.
or you could just use the production you used to build the nukes to build wealth and then buy colosseums, circuses, stadiums, etc
or you could just use the production you used to build the nukes to build wealth and then buy colosseums, circuses, stadiums, etc
Puppets can't buy those things, but they are great at funding nuclear programs.
you guys are either incredibly lazy or are just trolling. not only does nuking eliminate valuable productivity (hammers, gold, and beakers) it costs about the same production as other equally effective means. While it may be fun to nuke your own cities, it isn't a viable strategy
you guys are either incredibly lazy or are just trolling. not only does nuking eliminate valuable productivity (hammers, gold, and beakers) it costs about the same production as other equally effective means. While it may be fun to nuke your own cities, it isn't a viable strategy