Harsh Terrain and Health

aimeeandbeatles

watermelon
Joined
Apr 5, 2007
Messages
20,112
I was thinking for every turn a unit spends in harsh terrain (I was thinking desert, tundra, and ice for starters), they lose a little bit of health. If they're near a river, the decline is slower. If they go to "friendly" terrain they can fortify until they're healed. Also, if they stop in a city they can heal there, even if the city is in the harsh terrain.

HOWEVER, if the unit was built in a city with at least 1 harsh terrain tile, they don't lose health as quickly for that terrain. For example, if you have a city in the middle of the desert and you build a scout, the scout won't lose health as quickly as one built in a city on grasslands.

There could also be certain units that don't lose any health at all. I don't know what they would be, though. I was thinking explorer units.
 
Unnecessary micromanagement imo. Inappropriate for the main game where it wouldn't matter much by certain eras; could mod for era-specific scenarios or something.
 
This idea sounds like it would be awfully confusing. Now some sort of variation could be good, but perhaps with healing in different terrains, rather than losing health. And perhaps this could be worked in with some supply system.

But I definitely don't like the if-built-in-a-city-with-harsh-terrain bonus thing.
 
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