aimeeandbeatles
watermelon
- Joined
- Apr 5, 2007
- Messages
- 20,112
I was thinking for every turn a unit spends in harsh terrain (I was thinking desert, tundra, and ice for starters), they lose a little bit of health. If they're near a river, the decline is slower. If they go to "friendly" terrain they can fortify until they're healed. Also, if they stop in a city they can heal there, even if the city is in the harsh terrain.
HOWEVER, if the unit was built in a city with at least 1 harsh terrain tile, they don't lose health as quickly for that terrain. For example, if you have a city in the middle of the desert and you build a scout, the scout won't lose health as quickly as one built in a city on grasslands.
There could also be certain units that don't lose any health at all. I don't know what they would be, though. I was thinking explorer units.
HOWEVER, if the unit was built in a city with at least 1 harsh terrain tile, they don't lose health as quickly for that terrain. For example, if you have a city in the middle of the desert and you build a scout, the scout won't lose health as quickly as one built in a city on grasslands.
There could also be certain units that don't lose any health at all. I don't know what they would be, though. I was thinking explorer units.