With the ability now to pick up various items throughout the game, I was wondering if it would be possible to apply a similar mechanic to certain resources. For example, a herd of horses could easily be rounded up (perhaps requiring the subdue animal promo or a ranger/druid), and hauled off to any other plains or grassland tile you wished to place them. Fish/crabs/clams could be transplanted from one coastal region to another, and the same principal could be used for crops/dye/reagents. The correct specialists for these tasks would be required.
Perhaps you could even take a shard from a mana node and `grow` it in laboratories back in your cities, which after a resonable number of turns would become a full-blown mana node which you could place anywhere within your cultural boundaries. To balance the extra number of mana nodes, it might be necessary to make them destroyable through razing.
Not sure if any of these ideas are implementable...
Perhaps you could even take a shard from a mana node and `grow` it in laboratories back in your cities, which after a resonable number of turns would become a full-blown mana node which you could place anywhere within your cultural boundaries. To balance the extra number of mana nodes, it might be necessary to make them destroyable through razing.
Not sure if any of these ideas are implementable...