Has anyone figured out why the happiness yield on tiles only works sometimes?

Joined
Feb 23, 2025
Messages
525
Location
West Virginia, USA
Some tiles have natural happiness yields as I'm sure everyone has noticed. I believe it's similar to appeal from Civ 6, but I have no idea really why some tiles have one, two, or three happiness, but most have none. I'd also love to hear if someone knows why this is.

But my main question is the thread title. Sometimes when you improve a tile with happiness yield you get it added to your local and global happiness. Sometimes nothing happens and the happiness yield disappears. I can't figure out any logic to it. I have noticed that it seems to be more common to get the yield in antiquity and less likely in modern, but that could also just be in my head. I haven't taken any notes on this. Anyone have the answer or some speculation?
 
Best theory for your first question that I heard was
-each tile has an “Appeal” based on surrounding tiles
-if Appeal is 3+, then the tile gets happiness equal to one per age.

Not sure why it sometimes disappears though :( possibly bug…report it as one.
 
Last edited:
Best theory for your first question that I heard was
-each tile has an “Appeal” based on surrounding tiles
-if Appeal is 3+, then the tile gets happiness equal to one per age.

Not sure why it sometimes disappears though
One of the pre-release videos/blogs had a discussion or example about this, and it was based on surrounding tiles rather than the tile with the Happiness. I cannot remember all the details, though, or even how much they went into it.​
 
I am pretty sure that if a weekend is coming up your people will be happier.
 
Because there's nothing that can guarantee happiness.

The game is making a philosophical point.
 
Best theory for your first question that I heard was
-each tile has an “Appeal” based on surrounding tiles
-if Appeal is 3+, then the tile gets happiness equal to one per age.

Not sure why it sometimes disappears though :( possibly bug…report it as one.

My guess is that at least some improvements (like mines, similar to Civ 6) have an appeal penalty. When you place them down, the appeal can drop below the threshold, so you don't get the happiness shown, which was based on the old appeal.

Which would be quite silly, because you have to place the mine to work the tile
 
My guess is that at least some improvements (like mines, similar to Civ 6) have an appeal penalty. When you place them down, the appeal can drop below the threshold, so you don't get the happiness shown, which was based on the old appeal.

Which would be quite silly, because you have to place the mine to work the tile

This sounds just dumb enough to be true.
 
this thread is the one where it seems to have been figured out - although doesn't look like a negative appeal penalty is a thing?
 
Huh, maybe they forgot to turn it off?
Given that the game's systems show every evidence of being designed by a set of Committees composed of blind people speaking multiple languages, I suspect just another 'detail' that Fell Through The Cracks.
 
Back
Top Bottom